| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | |
| 3 | export class PawnsRules extends ChessRules { |
| 4 | |
| 5 | static get PawnSpecs() { |
| 6 | return Object.assign( |
| 7 | {}, |
| 8 | ChessRules.PawnSpecs, |
| 9 | // The promotion piece doesn't matter, the game is won |
| 10 | { promotions: [V.QUEEN] } |
| 11 | ); |
| 12 | } |
| 13 | |
| 14 | static get HasFlags() { |
| 15 | return false; |
| 16 | } |
| 17 | |
| 18 | scanKings() {} |
| 19 | |
| 20 | static GenRandInitFen() { |
| 21 | return "8/pppppppp/8/8/8/8/PPPPPPPP/8 w 0 -"; |
| 22 | } |
| 23 | |
| 24 | filterValid(moves) { |
| 25 | return moves; |
| 26 | } |
| 27 | |
| 28 | getCheckSquares() { |
| 29 | return []; |
| 30 | } |
| 31 | |
| 32 | getCurrentScore() { |
| 33 | const oppCol = V.GetOppCol(this.turn); |
| 34 | if (this.board.some(b => |
| 35 | b.some(cell => cell[0] == oppCol && cell[1] != V.PAWN)) |
| 36 | ) { |
| 37 | return (oppCol == 'w' ? "1-0" : "0-1"); |
| 38 | } |
| 39 | if (!this.atLeastOneMove()) return "1/2"; |
| 40 | return "*"; |
| 41 | } |
| 42 | |
| 43 | postPlay() {} |
| 44 | postUndo() {} |
| 45 | |
| 46 | static get SEARCH_DEPTH() { |
| 47 | return 4; |
| 48 | } |
| 49 | |
| 50 | }; |