| 1 | // 'vname' for 'variant name' is defined when run on client side |
| 2 | function checkChallenge(c, vname) |
| 3 | { |
| 4 | const vid = parseInt(c.vid); |
| 5 | if (isNaN(vid) || vid <= 0) |
| 6 | return "Please select a variant"; |
| 7 | |
| 8 | const mainTime = parseInt(c.mainTime); |
| 9 | const increment = parseInt(c.increment); |
| 10 | if (isNaN(mainTime) || mainTime <= 0) |
| 11 | return "Main time should be strictly positive"; |
| 12 | if (isNaN(increment) || increment < 0) |
| 13 | return "Increment must be positive"; |
| 14 | |
| 15 | // Basic alphanumeric check for players names |
| 16 | let playerCount = 0; |
| 17 | for (p of c.players) |
| 18 | { |
| 19 | if (p.name.length > 0) |
| 20 | { |
| 21 | if (!p.name.match(/^[\w]+$/)) |
| 22 | return "Wrong characters in players names"; |
| 23 | playerCount++; |
| 24 | } |
| 25 | } |
| 26 | |
| 27 | if (playerCount > 0 && playerCount != c.nbPlayers-1) |
| 28 | return "None, or all of the opponent names must be filled" |
| 29 | |
| 30 | if (typeof document !== "undefined") //client side |
| 31 | { |
| 32 | const V = eval(vname + "Rules"); |
| 33 | // Allow custom FEN (and check it) only for individual challenges |
| 34 | if (c.fen.length > 0 && playerCount > 0) |
| 35 | { |
| 36 | if (!V.IsGoodFen(c.fen)) |
| 37 | return "Bad FEN string"; |
| 38 | } |
| 39 | else |
| 40 | { |
| 41 | // Generate a FEN |
| 42 | c.fen = V.GenRandInitFen(); |
| 43 | } |
| 44 | } |
| 45 | else |
| 46 | { |
| 47 | // Just characters check on server: |
| 48 | if (!c.fen.match(/^[a-zA-Z0-9, /-]*$/)) |
| 49 | return "Bad FEN string"; |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | try { module.exports = checkChallenge; } catch(e) { } //for server |