Commit | Line | Data |
---|---|---|
723262f9 BA |
1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
2 | import { randInt } from "@/utils/alea"; | |
3 | ||
4 | export class PandemoniumRules extends ChessRules { | |
5 | ||
6 | static get PawnSpecs() { | |
7 | return Object.assign( | |
8 | {}, | |
9 | ChessRules.PawnSpecs, | |
10 | { | |
11 | threeSquares: true, | |
12 | promotions: [V.GILDING] | |
13 | } | |
14 | ); | |
15 | } | |
16 | ||
809ab1a8 BA |
17 | loseOnRepetition() { |
18 | // If current side is under check: lost | |
19 | return this.underCheck(this.turn); | |
20 | } | |
21 | ||
723262f9 BA |
22 | static get GILDING() { |
23 | return "g"; | |
24 | } | |
25 | ||
26 | static get SCEPTER() { | |
27 | return "s"; | |
28 | } | |
29 | ||
30 | static get HORSE() { | |
31 | return "h"; | |
32 | } | |
33 | ||
34 | static get DRAGON() { | |
35 | return "d"; | |
36 | } | |
37 | ||
38 | static get CARDINAL() { | |
39 | return "c"; | |
40 | } | |
41 | ||
42 | static get WHOLE() { | |
43 | return "w"; | |
44 | } | |
45 | ||
46 | static get MARSHAL() { | |
47 | return "m"; | |
48 | } | |
49 | ||
50 | static get APRICOT() { | |
51 | return "a"; | |
52 | } | |
53 | ||
54 | static get PIECES() { | |
55 | return ( | |
56 | ChessRules.PIECES.concat([ | |
57 | V.GILDING, V.SCEPTER, V.HORSE, V.DRAGON, | |
58 | V.CARDINAL, V.WHOLE, V.MARSHAL, V.APRICOT]) | |
59 | ); | |
60 | } | |
61 | ||
62 | getPpath(b) { | |
63 | const prefix = (ChessRules.PIECES.includes(b[1]) ? "" : "Pandemonium/"); | |
64 | return prefix + b; | |
65 | } | |
66 | ||
67 | static get size() { | |
68 | return { x: 10, y: 10}; | |
69 | } | |
70 | ||
71 | getColor(i, j) { | |
72 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; | |
73 | return this.board[i][j].charAt(0); | |
74 | } | |
75 | ||
76 | getPiece(i, j) { | |
77 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; | |
78 | return this.board[i][j].charAt(1); | |
79 | } | |
80 | ||
81 | setOtherVariables(fen) { | |
82 | super.setOtherVariables(fen); | |
83 | // Sub-turn is useful only at first move... | |
84 | this.subTurn = 1; | |
85 | // Also init reserves (used by the interface to show landable pieces) | |
86 | const reserve = | |
87 | V.ParseFen(fen).reserve.split("").map(x => parseInt(x, 10)); | |
88 | this.reserve = { | |
89 | w: { | |
90 | [V.PAWN]: reserve[0], | |
91 | [V.ROOK]: reserve[1], | |
92 | [V.KNIGHT]: reserve[2], | |
93 | [V.BISHOP]: reserve[3], | |
94 | [V.QUEEN]: reserve[4], | |
95 | [V.CARDINAL]: reserve[5], | |
96 | [V.MARSHAL]: reserve[6], | |
97 | }, | |
98 | b: { | |
99 | [V.PAWN]: reserve[7], | |
100 | [V.ROOK]: reserve[8], | |
101 | [V.KNIGHT]: reserve[9], | |
102 | [V.BISHOP]: reserve[10], | |
103 | [V.QUEEN]: reserve[11], | |
104 | [V.CARDINAL]: reserve[12], | |
105 | [V.MARSHAL]: reserve[13] | |
106 | } | |
107 | }; | |
108 | } | |
109 | ||
110 | static IsGoodEnpassant(enpassant) { | |
111 | if (enpassant != "-") { | |
112 | const squares = enpassant.split(","); | |
113 | if (squares.length > 2) return false; | |
114 | for (let sq of squares) { | |
115 | if (!sq.match(/[a-j0-9]/)) return false; | |
116 | } | |
117 | } | |
118 | return true; | |
119 | } | |
120 | ||
121 | static IsGoodFen(fen) { | |
122 | if (!ChessRules.IsGoodFen(fen)) return false; | |
123 | const fenParsed = V.ParseFen(fen); | |
124 | // Check reserves | |
125 | if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{14,14}$/)) | |
126 | return false; | |
127 | return true; | |
128 | } | |
129 | ||
130 | static ParseFen(fen) { | |
131 | const fenParts = fen.split(" "); | |
132 | return Object.assign( | |
133 | ChessRules.ParseFen(fen), | |
134 | { reserve: fenParts[5] } | |
135 | ); | |
136 | } | |
137 | ||
138 | getFen() { | |
139 | return super.getFen() + " " + this.getReserveFen(); | |
140 | } | |
141 | ||
142 | getFenForRepeat() { | |
143 | return super.getFenForRepeat() + "_" + this.getReserveFen(); | |
144 | } | |
145 | ||
146 | getReserveFen() { | |
147 | let counts = new Array(14); | |
148 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
149 | counts[i] = this.reserve["w"][V.RESERVE_PIECES[i]]; | |
150 | counts[7 + i] = this.reserve["b"][V.RESERVE_PIECES[i]]; | |
151 | } | |
152 | return counts.join(""); | |
153 | } | |
154 | ||
723262f9 BA |
155 | static GenRandInitFen(randomness) { |
156 | // No randomization here for now (but initial setup choice) | |
157 | return ( | |
158 | "rnbqkmcbnr/pppppppppp/91/91/91/91/91/91/PPPPPPPPPP/RNBQKMCBNR " + | |
b2e8c34e | 159 | "w 0 ajaj - 00000000000000" |
723262f9 BA |
160 | ); |
161 | // TODO later: randomization too --> 2 bishops, not next to each other. | |
162 | // then knights next to bishops. Then other pieces (...). | |
163 | } | |
164 | ||
165 | getEnpassantFen() { | |
166 | const L = this.epSquares.length; | |
167 | if (!this.epSquares[L - 1]) return "-"; //no en-passant | |
168 | let res = ""; | |
169 | this.epSquares[L - 1].forEach(sq => { | |
170 | res += V.CoordsToSquare(sq) + ","; | |
171 | }); | |
172 | return res.slice(0, -1); //remove last comma | |
173 | } | |
174 | ||
175 | getEpSquare(moveOrSquare) { | |
176 | if (!moveOrSquare) return undefined; | |
177 | if (typeof moveOrSquare === "string") { | |
178 | const square = moveOrSquare; | |
179 | if (square == "-") return undefined; | |
180 | let res = []; | |
181 | square.split(",").forEach(sq => { | |
182 | res.push(V.SquareToCoords(sq)); | |
183 | }); | |
184 | return res; | |
185 | } | |
186 | // Argument is a move: | |
187 | const move = moveOrSquare; | |
188 | const [sx, sy, ex] = [move.start.x, move.start.y, move.end.x]; | |
189 | if (this.getPiece(sx, sy) == V.PAWN && Math.abs(sx - ex) >= 2) { | |
190 | const step = (ex - sx) / Math.abs(ex - sx); | |
191 | let res = [{ | |
192 | x: sx + step, | |
193 | y: sy | |
194 | }]; | |
195 | if (sx + 2 * step != ex) { | |
196 | // 3-squares jump | |
197 | res.push({ | |
198 | x: sx + 2 * step, | |
199 | y: sy | |
200 | }); | |
201 | } | |
202 | return res; | |
203 | } | |
204 | return undefined; //default | |
205 | } | |
206 | ||
207 | getReservePpath(index, color) { | |
208 | const p = V.RESERVE_PIECES[index]; | |
209 | const prefix = (ChessRules.PIECES.includes(p) ? "" : "Pandemonium/"); | |
210 | return prefix + color + p;; | |
211 | } | |
212 | ||
213 | // Ordering on reserve pieces | |
214 | static get RESERVE_PIECES() { | |
215 | return ( | |
216 | [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.CARDINAL, V.MARSHAL] | |
217 | ); | |
218 | } | |
219 | ||
220 | getReserveMoves([x, y]) { | |
221 | const color = this.turn; | |
822d71d6 | 222 | const oppCol = V.GetOppCol(color); |
723262f9 BA |
223 | const p = V.RESERVE_PIECES[y]; |
224 | if (this.reserve[color][p] == 0) return []; | |
225 | const bounds = (p == V.PAWN ? [1, V.size.x - 1] : [0, V.size.x]); | |
226 | let moves = []; | |
227 | for (let i = bounds[0]; i < bounds[1]; i++) { | |
228 | for (let j = 0; j < V.size.y; j++) { | |
229 | if (this.board[i][j] == V.EMPTY) { | |
230 | let mv = new Move({ | |
231 | appear: [ | |
232 | new PiPo({ | |
233 | x: i, | |
234 | y: j, | |
235 | c: color, | |
236 | p: p | |
237 | }) | |
238 | ], | |
239 | vanish: [], | |
240 | start: { x: x, y: y }, //a bit artificial... | |
241 | end: { x: i, y: j } | |
242 | }); | |
243 | if (p == V.PAWN) { | |
244 | // Do not drop on checkmate: | |
245 | this.play(mv); | |
246 | const res = ( | |
247 | this.underCheck(oppCol) && !this.atLeastOneMove("noReserve") | |
248 | ); | |
249 | this.undo(mv); | |
250 | if (res) continue; | |
251 | } | |
252 | moves.push(mv); | |
253 | } | |
254 | } | |
255 | } | |
256 | return moves; | |
257 | } | |
258 | ||
259 | static get PromoteMap() { | |
260 | return { | |
261 | r: 'd', | |
262 | n: 's', | |
263 | b: 'h', | |
264 | c: 'w', | |
265 | m: 'a' | |
266 | }; | |
267 | } | |
268 | ||
269 | getPotentialMovesFrom([x, y]) { | |
270 | const c = this.getColor(x, y); | |
271 | const oppCol = V.GetOppCol(c); | |
272 | if (this.movesCount <= 1) { | |
273 | if (this.kingPos[c][0] == x && this.kingPos[c][1] == y) { | |
274 | // Pass (if setup is ok) | |
275 | return [ | |
276 | new Move({ | |
277 | appear: [], | |
278 | vanish: [], | |
279 | start: { x: this.kingPos[c][0], y: this.kingPos[c][1] }, | |
280 | end: { x: this.kingPos[oppCol][0], y: this.kingPos[oppCol][1] } | |
281 | }) | |
282 | ]; | |
283 | } | |
284 | const firstRank = (this.movesCount == 0 ? 9 : 0); | |
285 | // TODO: initDestFile currently hardcoded for deterministic setup | |
286 | const initDestFile = new Map([[1, 2], [8, 7]]); | |
7721a36a BA |
287 | // Only option is knight --> bishop swap: |
288 | if ( | |
289 | x == firstRank && | |
290 | !!initDestFile.get(y) && | |
291 | this.getPiece(x, y) == V.KNIGHT | |
292 | ) { | |
723262f9 BA |
293 | const destFile = initDestFile.get(y); |
294 | return [ | |
295 | new Move({ | |
296 | appear: [ | |
297 | new PiPo({ | |
298 | x: x, | |
299 | y: destFile, | |
300 | c: c, | |
301 | p: V.KNIGHT | |
302 | }), | |
303 | new PiPo({ | |
304 | x: x, | |
305 | y: y, | |
306 | c: c, | |
307 | p: V.BISHOP | |
308 | }) | |
309 | ], | |
310 | vanish: [ | |
311 | new PiPo({ | |
312 | x: x, | |
313 | y: y, | |
314 | c: c, | |
315 | p: V.KNIGHT | |
316 | }), | |
317 | new PiPo({ | |
318 | x: x, | |
319 | y: destFile, | |
320 | c: c, | |
321 | p: V.BISHOP | |
322 | }) | |
323 | ], | |
324 | start: { x: x, y: y }, | |
325 | end: { x: x, y: destFile } | |
326 | }) | |
327 | ]; | |
328 | } | |
329 | return []; | |
330 | } | |
331 | // Normal move (after initial setup) | |
e85bddc1 | 332 | if (x >= V.size.x) return this.getReserveMoves([x, y]); |
723262f9 BA |
333 | const p = this.getPiece(x, y); |
334 | const sq = [x, y]; | |
335 | let moves = []; | |
336 | if (ChessRules.PIECES.includes(p)) | |
337 | moves = super.getPotentialMovesFrom(sq); | |
338 | if ([V.GILDING, V.APRICOT, V.WHOLE].includes(p)) | |
339 | moves = super.getPotentialQueenMoves(sq); | |
340 | switch (p) { | |
341 | case V.SCEPTER: | |
342 | moves = this.getPotentialScepterMoves(sq); | |
343 | break; | |
344 | case V.HORSE: | |
345 | moves = this.getPotentialHorseMoves(sq); | |
346 | break; | |
347 | case V.DRAGON: | |
348 | moves = this.getPotentialDragonMoves(sq); | |
349 | break; | |
350 | case V.CARDINAL: | |
351 | moves = this.getPotentialCardinalMoves(sq); | |
352 | break; | |
353 | case V.MARSHAL: | |
354 | moves = this.getPotentialMarshalMoves(sq); | |
355 | break; | |
356 | } | |
357 | // Maybe apply promotions: | |
358 | if (Object.keys(V.PromoteMap).includes(p)) { | |
359 | const promoted = V.PromoteMap[p]; | |
360 | const lastRank = (c == 'w' ? 0 : 9); | |
361 | let promotions = []; | |
362 | moves.forEach(m => { | |
363 | if (m.start.x == lastRank || m.end.x == lastRank) { | |
364 | let pMove = JSON.parse(JSON.stringify(m)); | |
365 | pMove.appear[0].p = promoted; | |
366 | promotions.push(pMove); | |
367 | } | |
368 | }); | |
369 | Array.prototype.push.apply(moves, promotions); | |
370 | } | |
371 | return moves; | |
372 | } | |
373 | ||
374 | getPotentialPawnMoves([x, y]) { | |
375 | const color = this.turn; | |
376 | const shiftX = V.PawnSpecs.directions[color]; | |
377 | let moves = []; | |
378 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
379 | this.addPawnMoves([x, y], [x + shiftX, y], moves); | |
380 | if ((color == 'w' && x >= V.size.x - 3) || (color == 'b' && x <= 3)) { | |
381 | if (this.board[x + 2 * shiftX][y] == V.EMPTY) { | |
382 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
383 | if ( | |
384 | ( | |
385 | (color == 'w' && x >= V.size.x - 2) || | |
386 | (color == 'b' && x <= 2) | |
387 | ) | |
388 | && | |
389 | this.board[x + 3 * shiftX][y] == V.EMPTY | |
390 | ) { | |
391 | moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y])); | |
392 | } | |
393 | } | |
394 | } | |
395 | } | |
396 | for (let shiftY of [-1, 1]) { | |
397 | if (y + shiftY >= 0 && y + shiftY < V.size.y) { | |
398 | if ( | |
399 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
400 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
401 | ) { | |
402 | this.addPawnMoves([x, y], [x + shiftX, y + shiftY], moves); | |
403 | } | |
404 | } | |
405 | } | |
406 | Array.prototype.push.apply( | |
407 | moves, | |
408 | this.getEnpassantCaptures([x, y], shiftX) | |
409 | ); | |
410 | return moves; | |
411 | } | |
412 | ||
413 | getPotentialMarshalMoves(sq) { | |
414 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( | |
415 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep") | |
416 | ); | |
417 | } | |
418 | ||
419 | getPotentialCardinalMoves(sq) { | |
420 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( | |
421 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep") | |
422 | ); | |
423 | } | |
424 | ||
425 | getPotentialScepterMoves(sq) { | |
426 | const steps = | |
427 | V.steps[V.KNIGHT].concat(V.steps[V.BISHOP]).concat(V.steps[V.ROOK]); | |
428 | return this.getSlideNJumpMoves(sq, steps, "oneStep"); | |
429 | } | |
430 | ||
431 | getPotentialHorseMoves(sq) { | |
432 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( | |
433 | this.getSlideNJumpMoves(sq, V.steps[V.ROOK], "oneStep")); | |
434 | } | |
435 | ||
436 | getPotentialDragonMoves(sq) { | |
437 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( | |
438 | this.getSlideNJumpMoves(sq, V.steps[V.BISHOP], "oneStep")); | |
439 | } | |
440 | ||
441 | getEnpassantCaptures([x, y], shiftX) { | |
442 | const Lep = this.epSquares.length; | |
443 | const epSquare = this.epSquares[Lep - 1]; | |
444 | let moves = []; | |
445 | if (!!epSquare) { | |
446 | for (let epsq of epSquare) { | |
447 | // TODO: some redundant checks | |
448 | if (epsq.x == x + shiftX && Math.abs(epsq.y - y) == 1) { | |
449 | let enpassantMove = this.getBasicMove([x, y], [epsq.x, epsq.y]); | |
450 | // WARNING: the captured pawn may be diagonally behind us, | |
451 | // if it's a 3-squares jump and we take on 1st passing square | |
452 | const px = this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX; | |
453 | enpassantMove.vanish.push({ | |
454 | x: px, | |
455 | y: epsq.y, | |
456 | p: "p", | |
457 | c: this.getColor(px, epsq.y) | |
458 | }); | |
459 | moves.push(enpassantMove); | |
460 | } | |
461 | } | |
462 | } | |
463 | return moves; | |
464 | } | |
465 | ||
466 | getPotentialKingMoves(sq) { | |
467 | // Initialize with normal moves | |
468 | let moves = this.getSlideNJumpMoves( | |
469 | sq, | |
470 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
471 | "oneStep" | |
472 | ); | |
473 | const c = this.turn; | |
474 | if ( | |
475 | this.castleFlags[c][0] < V.size.y || | |
476 | this.castleFlags[c][1] < V.size.y | |
723262f9 BA |
477 | ) { |
478 | const finalSquares = [ | |
479 | [1, 2], | |
480 | [7, 6] | |
481 | ]; | |
b2e8c34e | 482 | moves = moves.concat(super.getCastleMoves(sq, finalSquares)); |
723262f9 | 483 | } |
b2e8c34e | 484 | return moves; |
723262f9 BA |
485 | } |
486 | ||
487 | isAttacked(sq, color) { | |
488 | return ( | |
489 | this.isAttackedByPawn(sq, color) || | |
490 | this.isAttackedByRook(sq, color) || | |
491 | this.isAttackedByKnight(sq, color) || | |
492 | this.isAttackedByBishop(sq, color) || | |
493 | this.isAttackedByKing(sq, color) || | |
494 | this.isAttackedByQueens(sq, color) || | |
495 | this.isAttackedByScepter(sq, color) || | |
496 | this.isAttackedByDragon(sq, color) || | |
497 | this.isAttackedByHorse(sq, color) || | |
498 | this.isAttackedByMarshal(sq, color) || | |
499 | this.isAttackedByCardinal(sq, color) | |
500 | ); | |
501 | } | |
502 | ||
503 | isAttackedByQueens([x, y], color) { | |
504 | // pieces: because queen = gilding = whole = apricot | |
505 | const pieces = [V.QUEEN, V.GILDING, V.WHOLE, V.APRICOT]; | |
506 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
507 | for (let step of steps) { | |
508 | let rx = x + step[0], | |
509 | ry = y + step[1]; | |
510 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY) { | |
511 | rx += step[0]; | |
512 | ry += step[1]; | |
513 | } | |
514 | if ( | |
515 | V.OnBoard(rx, ry) && | |
516 | this.board[rx][ry] != V.EMPTY && | |
517 | pieces.includes(this.getPiece(rx, ry)) && | |
518 | this.getColor(rx, ry) == color | |
519 | ) { | |
520 | return true; | |
521 | } | |
522 | } | |
523 | return false; | |
524 | } | |
525 | ||
526 | isAttackedByScepter(sq, color) { | |
527 | const steps = | |
528 | V.steps[V.KNIGHT].concat(V.steps[V.ROOK]).concat(V.steps[V.BISHOP]); | |
529 | return ( | |
b2511e7e | 530 | super.isAttackedBySlideNJump(sq, color, V.SCEPTER, steps, "oneStep") |
723262f9 BA |
531 | ); |
532 | } | |
533 | ||
534 | isAttackedByHorse(sq, color) { | |
535 | return ( | |
536 | super.isAttackedBySlideNJump(sq, color, V.steps[V.BISHOP], V.HORSE) || | |
537 | super.isAttackedBySlideNJump( | |
b2511e7e | 538 | sq, color, V.HORSE, V.steps[V.ROOK], "oneStep") |
723262f9 BA |
539 | ); |
540 | } | |
541 | ||
542 | isAttackedByDragon(sq, color) { | |
543 | return ( | |
544 | super.isAttackedBySlideNJump(sq, color, V.steps[V.ROOK], V.DRAGON) || | |
545 | super.isAttackedBySlideNJump( | |
b2511e7e | 546 | sq, color, V.DRAGON, V.steps[V.BISHOP], "oneStep") |
723262f9 BA |
547 | ); |
548 | } | |
549 | ||
550 | isAttackedByMarshal(sq, color) { | |
551 | return ( | |
552 | super.isAttackedBySlideNJump(sq, color, V.MARSHAL, V.steps[V.ROOK]) || | |
553 | super.isAttackedBySlideNJump( | |
554 | sq, | |
555 | color, | |
556 | V.MARSHAL, | |
557 | V.steps[V.KNIGHT], | |
558 | "oneStep" | |
559 | ) | |
560 | ); | |
561 | } | |
562 | ||
563 | isAttackedByCardinal(sq, color) { | |
564 | return ( | |
565 | super.isAttackedBySlideNJump(sq, color, V.CARDINAL, V.steps[V.BISHOP]) || | |
566 | super.isAttackedBySlideNJump( | |
567 | sq, | |
568 | color, | |
569 | V.CARDINAL, | |
570 | V.steps[V.KNIGHT], | |
571 | "oneStep" | |
572 | ) | |
573 | ); | |
574 | } | |
575 | ||
576 | getAllValidMoves() { | |
577 | let moves = super.getAllPotentialMoves(); | |
1220a5b9 BA |
578 | if (this.movesCount >= 2) { |
579 | const color = this.turn; | |
580 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
581 | moves = moves.concat( | |
582 | this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i]) | |
583 | ); | |
584 | } | |
723262f9 BA |
585 | } |
586 | return this.filterValid(moves); | |
587 | } | |
588 | ||
589 | atLeastOneMove(noReserve) { | |
590 | if (!super.atLeastOneMove()) { | |
591 | if (!noReserve) { | |
592 | // Search one reserve move | |
593 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
594 | let moves = this.filterValid( | |
595 | this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i]) | |
596 | ); | |
597 | if (moves.length > 0) return true; | |
598 | } | |
599 | } | |
600 | return false; | |
601 | } | |
602 | return true; | |
603 | } | |
604 | ||
605 | // Reverse 'PromoteMap' | |
606 | static get P_CORRESPONDANCES() { | |
607 | return { | |
608 | d: 'r', | |
609 | s: 'n', | |
610 | h: 'b', | |
611 | w: 'c', | |
51a4d21e BA |
612 | a: 'm', |
613 | g: 'p' | |
723262f9 BA |
614 | }; |
615 | } | |
616 | ||
617 | static MayDecode(piece) { | |
618 | if (Object.keys(V.P_CORRESPONDANCES).includes(piece)) | |
619 | return V.P_CORRESPONDANCES[piece]; | |
620 | return piece; | |
621 | } | |
622 | ||
623 | play(move) { | |
624 | move.subTurn = this.subTurn; //much easier | |
625 | if (this.movesCount >= 2 || this.subTurn == 2 || move.vanish.length == 0) { | |
626 | this.turn = V.GetOppCol(this.turn); | |
627 | this.subTurn = 1; | |
628 | this.movesCount++; | |
629 | } | |
630 | else this.subTurn = 2; | |
631 | move.flags = JSON.stringify(this.aggregateFlags()); | |
632 | this.epSquares.push(this.getEpSquare(move)); | |
633 | V.PlayOnBoard(this.board, move); | |
634 | this.postPlay(move); | |
635 | } | |
636 | ||
723262f9 BA |
637 | postPlay(move) { |
638 | if (move.vanish.length == 0 && move.appear.length == 0) return; | |
639 | super.postPlay(move); | |
640 | const color = move.appear[0].c; | |
641 | if (move.vanish.length == 0) | |
642 | // Drop unpromoted piece: | |
643 | this.reserve[color][move.appear[0].p]--; | |
1220a5b9 | 644 | else if (move.vanish.length == 2 && move.appear.length == 1) |
723262f9 BA |
645 | // May capture a promoted piece: |
646 | this.reserve[color][V.MayDecode(move.vanish[1].p)]++; | |
647 | } | |
648 | ||
649 | undo(move) { | |
650 | this.epSquares.pop(); | |
651 | this.disaggregateFlags(JSON.parse(move.flags)); | |
652 | V.UndoOnBoard(this.board, move); | |
653 | if (this.movesCount >= 2 || this.subTurn == 1 || move.vanish.length == 0) { | |
654 | this.turn = V.GetOppCol(this.turn); | |
655 | this.movesCount--; | |
656 | } | |
657 | this.subTurn = move.subTurn; | |
658 | this.postUndo(move); | |
659 | } | |
660 | ||
661 | postUndo(move) { | |
662 | if (move.vanish.length == 0 && move.appear.length == 0) return; | |
663 | super.postUndo(move); | |
664 | const color = move.appear[0].c; | |
665 | if (move.vanish.length == 0) | |
666 | this.reserve[color][move.appear[0].p]++; | |
1220a5b9 | 667 | else if (move.vanish.length == 2 && move.appear.length == 1) |
723262f9 BA |
668 | this.reserve[color][V.MayDecode(move.vanish[1].p)]--; |
669 | } | |
670 | ||
723262f9 BA |
671 | static get VALUES() { |
672 | return Object.assign( | |
99ba622a BA |
673 | {}, |
674 | ChessRules.VALUES, | |
723262f9 | 675 | { |
99ba622a | 676 | n: 2.5, //knight is weaker |
723262f9 BA |
677 | g: 9, |
678 | s: 5, | |
679 | h: 6, | |
680 | d: 7, | |
681 | c: 7, | |
682 | w: 9, | |
683 | m: 8, | |
684 | a: 9 | |
99ba622a | 685 | } |
723262f9 BA |
686 | ); |
687 | } | |
688 | ||
689 | static get SEARCH_DEPTH() { | |
690 | return 2; | |
691 | } | |
692 | ||
693 | getComputerMove() { | |
694 | if (this.movesCount <= 1) { | |
695 | // Special case: swap and pass at random | |
696 | const moves1 = this.getAllValidMoves(); | |
697 | const m1 = moves1[randInt(moves1.length)]; | |
698 | this.play(m1); | |
699 | if (m1.vanish.length == 0) { | |
700 | this.undo(m1); | |
701 | return m1; | |
702 | } | |
703 | const moves2 = this.getAllValidMoves(); | |
704 | const m2 = moves2[randInt(moves2.length)]; | |
705 | this.undo(m1); | |
706 | return [m1, m2]; | |
707 | } | |
708 | return super.getComputerMove(); | |
709 | } | |
710 | ||
711 | evalPosition() { | |
712 | let evaluation = super.evalPosition(); | |
713 | // Add reserves: | |
714 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
715 | const p = V.RESERVE_PIECES[i]; | |
716 | evaluation += this.reserve["w"][p] * V.VALUES[p]; | |
717 | evaluation -= this.reserve["b"][p] * V.VALUES[p]; | |
718 | } | |
719 | return evaluation; | |
720 | } | |
721 | ||
722 | getNotation(move) { | |
723 | if (move.vanish.length == 0) { | |
724 | if (move.appear.length == 0) return "pass"; | |
725 | const pieceName = | |
726 | (move.appear[0].p == V.PAWN ? "" : move.appear[0].p.toUpperCase()); | |
727 | return pieceName + "@" + V.CoordsToSquare(move.end); | |
728 | } | |
729 | if (move.appear.length == 2) { | |
730 | if (move.appear[0].p != V.KING) | |
731 | return V.CoordsToSquare(move.start) + "S" + V.CoordsToSquare(move.end); | |
732 | return (move.end.y < move.start.y ? "0-0" : "0-0-0"); | |
733 | } | |
734 | let notation = super.getNotation(move); | |
735 | if (move.vanish[0].p != V.PAWN && move.appear[0].p != move.vanish[0].p) | |
736 | // Add promotion indication: | |
737 | notation += "=" + move.appear[0].p.toUpperCase(); | |
738 | return notation; | |
739 | } | |
740 | ||
741 | }; |