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Simplified underCheck / getCheckSquares logic. Debugging Berolina
[vchess.git]
/
public
/
javascripts
/
variants
/
Alice.js
diff --git
a/public/javascripts/variants/Alice.js
b/public/javascripts/variants/Alice.js
index
1cbfccf
..
2be714f
100644
(file)
--- a/
public/javascripts/variants/Alice.js
+++ b/
public/javascripts/variants/Alice.js
@@
-160,7
+160,13
@@
class AliceRules extends ChessRules
if (moves.length == 0)
return [];
let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)];
if (moves.length == 0)
return [];
let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)];
- return moves.filter(m => { return !this.underCheck(m, sideBoard); });
+ const color = this.turn;
+ return moves.filter(m => {
+ this.playSide(m, sideBoard); //no need to track flags
+ const res = !this.underCheck(color, sideBoard);
+ this.undoSide(m, sideBoard);
+ return res;
+ });
}
getAllValidMoves()
}
getAllValidMoves()
@@
-221,24
+227,19
@@
class AliceRules extends ChessRules
});
}
});
}
- underCheck(
move
, sideBoard) //sideBoard arg always provided
+ underCheck(
color
, sideBoard) //sideBoard arg always provided
{
{
- const color = this.turn;
- this.playSide(move, sideBoard); //no need to track flags
const kp = this.kingPos[color];
const mirrorSide = (sideBoard[0][kp[0]][kp[1]] != V.EMPTY ? 1 : 2);
let saveBoard = this.board;
this.board = sideBoard[mirrorSide-1];
let res = this.isAttacked(kp, [this.getOppCol(color)]);
this.board = saveBoard;
const kp = this.kingPos[color];
const mirrorSide = (sideBoard[0][kp[0]][kp[1]] != V.EMPTY ? 1 : 2);
let saveBoard = this.board;
this.board = sideBoard[mirrorSide-1];
let res = this.isAttacked(kp, [this.getOppCol(color)]);
this.board = saveBoard;
- this.undoSide(move, sideBoard);
return res;
}
return res;
}
- getCheckSquares(
move
)
+ getCheckSquares(
color
)
{
{
- this.play(move);
- const color = this.turn; //opponent
const pieces = Object.keys(V.ALICE_CODES);
const kp = this.kingPos[color];
const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2);
const pieces = Object.keys(V.ALICE_CODES);
const kp = this.kingPos[color];
const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2);
@@
-249,7
+250,6
@@
class AliceRules extends ChessRules
? [ JSON.parse(JSON.stringify(this.kingPos[color])) ]
: [ ];
this.board = saveBoard;
? [ JSON.parse(JSON.stringify(this.kingPos[color])) ]
: [ ];
this.board = saveBoard;
- this.undo(move);
return res;
}
return res;
}