Commit | Line | Data |
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d1be8046 | 1 | import { ChessRules } from "@/base_rules"; |
c3a86f01 | 2 | |
32f6285e | 3 | export class WormholeRules extends ChessRules { |
7e8a7ea1 | 4 | |
c3a86f01 BA |
5 | static get HasFlags() { |
6 | return false; | |
7 | } | |
8 | ||
9 | static get HasEnpassant() { | |
10 | return false; | |
11 | } | |
12 | ||
d1be8046 BA |
13 | static get HOLE() { |
14 | return "xx"; | |
15 | } | |
16 | ||
17 | static board2fen(b) { | |
18 | if (b[0] == 'x') return 'x'; | |
19 | return ChessRules.board2fen(b); | |
20 | } | |
21 | ||
22 | static fen2board(f) { | |
23 | if (f == 'x') return V.HOLE; | |
24 | return ChessRules.fen2board(f); | |
c3a86f01 BA |
25 | } |
26 | ||
e71161fb | 27 | getPpath(b) { |
d1be8046 | 28 | if (b[0] == 'x') return "Wormhole/hole"; |
c3a86f01 BA |
29 | return b; |
30 | } | |
31 | ||
c0b036aa BA |
32 | static IsGoodPosition(position) { |
33 | if (position.length == 0) return false; | |
34 | const rows = position.split("/"); | |
35 | if (rows.length != V.size.x) return false; | |
36 | let kings = { "k": 0, "K": 0 }; | |
37 | for (let row of rows) { | |
38 | let sumElts = 0; | |
39 | for (let i = 0; i < row.length; i++) { | |
40 | if (['K','k'].includes(row[i])) kings[row[i]]++; | |
41 | if (['x'].concat(V.PIECES).includes(row[i].toLowerCase())) sumElts++; | |
42 | else { | |
e50a8025 | 43 | const num = parseInt(row[i], 10); |
c0b036aa BA |
44 | if (isNaN(num)) return false; |
45 | sumElts += num; | |
46 | } | |
47 | } | |
48 | if (sumElts != V.size.y) return false; | |
49 | } | |
50 | if (Object.values(kings).some(v => v != 1)) return false; | |
51 | return true; | |
52 | } | |
53 | ||
d1be8046 BA |
54 | getSquareAfter(square, movement) { |
55 | let shift1, shift2; | |
56 | if (Array.isArray(movement[0])) { | |
57 | // A knight | |
58 | shift1 = movement[0]; | |
59 | shift2 = movement[1]; | |
60 | } else { | |
61 | shift1 = movement; | |
62 | shift2 = null; | |
63 | } | |
64 | const tryMove = (init, shift) => { | |
65 | let step = [ | |
66 | shift[0] / Math.abs(shift[0]) || 0, | |
67 | shift[1] / Math.abs(shift[1]) || 0, | |
68 | ]; | |
69 | const nbSteps = Math.max(Math.abs(shift[0]), Math.abs(shift[1])); | |
70 | let stepsAchieved = 0; | |
71 | let sq = [init[0] + step[0], init[1] + step[1]]; | |
72 | while (V.OnBoard(sq[0],sq[1])) { | |
73 | if (this.board[sq[0]][sq[1]] != V.HOLE) | |
74 | stepsAchieved++; | |
75 | if (stepsAchieved < nbSteps) { | |
76 | sq[0] += step[0]; | |
77 | sq[1] += step[1]; | |
78 | } | |
79 | else break; | |
80 | } | |
81 | if (stepsAchieved < nbSteps) | |
82 | // The move is impossible | |
83 | return null; | |
84 | return sq; | |
85 | }; | |
86 | // First, apply shift1 | |
87 | let dest = tryMove(square, shift1); | |
88 | if (dest && shift2) | |
89 | // A knight: apply second shift | |
90 | dest = tryMove(dest, shift2); | |
91 | return dest; | |
92 | } | |
93 | ||
94 | // NOTE (TODO?): some extra work done in some function because informations | |
95 | // on one step should ease the computation for a step in the same direction. | |
96 | static get steps() { | |
97 | return { | |
98 | r: [ | |
99 | [-1, 0], | |
100 | [1, 0], | |
101 | [0, -1], | |
102 | [0, 1], | |
103 | [-2, 0], | |
104 | [2, 0], | |
105 | [0, -2], | |
106 | [0, 2] | |
107 | ], | |
108 | // Decompose knight movements into one step orthogonal + one diagonal | |
109 | n: [ | |
110 | [[0, -1], [-1, -1]], | |
111 | [[0, -1], [1, -1]], | |
112 | [[-1, 0], [-1,-1]], | |
113 | [[-1, 0], [-1, 1]], | |
114 | [[0, 1], [-1, 1]], | |
115 | [[0, 1], [1, 1]], | |
116 | [[1, 0], [1, -1]], | |
117 | [[1, 0], [1, 1]] | |
118 | ], | |
119 | b: [ | |
120 | [-1, -1], | |
121 | [-1, 1], | |
122 | [1, -1], | |
123 | [1, 1], | |
124 | [-2, -2], | |
125 | [-2, 2], | |
126 | [2, -2], | |
127 | [2, 2] | |
128 | ], | |
129 | k: [ | |
130 | [-1, 0], | |
131 | [1, 0], | |
132 | [0, -1], | |
133 | [0, 1], | |
134 | [-1, -1], | |
135 | [-1, 1], | |
136 | [1, -1], | |
137 | [1, 1] | |
138 | ] | |
139 | }; | |
140 | } | |
141 | ||
142 | getJumpMoves([x, y], steps) { | |
143 | let moves = []; | |
144 | for (let step of steps) { | |
145 | const sq = this.getSquareAfter([x,y], step); | |
146 | if (sq && | |
147 | ( | |
148 | this.board[sq[0]][sq[1]] == V.EMPTY || | |
149 | this.canTake([x, y], sq) | |
150 | ) | |
151 | ) { | |
152 | moves.push(this.getBasicMove([x, y], sq)); | |
153 | } | |
154 | } | |
155 | return moves; | |
156 | } | |
157 | ||
158 | // What are the pawn moves from square x,y ? | |
159 | getPotentialPawnMoves([x, y]) { | |
160 | const color = this.turn; | |
161 | let moves = []; | |
162 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
163 | const shiftX = color == "w" ? -1 : 1; | |
164 | const startRank = color == "w" ? sizeX - 2 : 1; | |
165 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
166 | ||
167 | const sq1 = this.getSquareAfter([x,y], [shiftX,0]); | |
168 | if (sq1 && this.board[sq1[0]][y] == V.EMPTY) { | |
169 | // One square forward (cannot be a promotion) | |
170 | moves.push(this.getBasicMove([x, y], [sq1[0], y])); | |
171 | if (x == startRank) { | |
172 | // If two squares after is available, then move is possible | |
173 | const sq2 = this.getSquareAfter([x,y], [2*shiftX,0]); | |
174 | if (sq2 && this.board[sq2[0]][y] == V.EMPTY) | |
175 | // Two squares jump | |
176 | moves.push(this.getBasicMove([x, y], [sq2[0], y])); | |
177 | } | |
178 | } | |
179 | // Captures | |
d1be8046 BA |
180 | for (let shiftY of [-1, 1]) { |
181 | const sq = this.getSquareAfter([x,y], [shiftX,shiftY]); | |
182 | if ( | |
f9c36b2d | 183 | !!sq && |
d1be8046 BA |
184 | this.board[sq[0]][sq[1]] != V.EMPTY && |
185 | this.canTake([x, y], [sq[0], sq[1]]) | |
186 | ) { | |
f9c36b2d BA |
187 | const finalPieces = sq[0] == lastRank |
188 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] | |
189 | : [V.PAWN]; | |
d1be8046 BA |
190 | for (let piece of finalPieces) { |
191 | moves.push( | |
192 | this.getBasicMove([x, y], [sq[0], sq[1]], { | |
193 | c: color, | |
194 | p: piece | |
195 | }) | |
196 | ); | |
197 | } | |
198 | } | |
199 | } | |
200 | ||
201 | return moves; | |
202 | } | |
203 | ||
204 | getPotentialRookMoves(sq) { | |
205 | return this.getJumpMoves(sq, V.steps[V.ROOK]); | |
206 | } | |
207 | ||
208 | getPotentialKnightMoves(sq) { | |
209 | return this.getJumpMoves(sq, V.steps[V.KNIGHT]); | |
210 | } | |
211 | ||
212 | getPotentialBishopMoves(sq) { | |
213 | return this.getJumpMoves(sq, V.steps[V.BISHOP]); | |
214 | } | |
215 | ||
216 | getPotentialQueenMoves(sq) { | |
217 | return this.getJumpMoves( | |
218 | sq, | |
219 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
220 | ); | |
221 | } | |
222 | ||
223 | getPotentialKingMoves(sq) { | |
224 | return this.getJumpMoves(sq, V.steps[V.KING]); | |
225 | } | |
226 | ||
68e19a44 | 227 | isAttackedByJump([x, y], color, piece, steps) { |
d1be8046 BA |
228 | for (let step of steps) { |
229 | const sq = this.getSquareAfter([x,y], step); | |
230 | if ( | |
231 | sq && | |
68e19a44 BA |
232 | this.getPiece(sq[0], sq[1]) == piece && |
233 | this.getColor(sq[0], sq[1]) == color | |
d1be8046 BA |
234 | ) { |
235 | return true; | |
236 | } | |
237 | } | |
238 | return false; | |
239 | } | |
240 | ||
68e19a44 BA |
241 | isAttackedByPawn([x, y], color) { |
242 | const pawnShift = (color == "w" ? 1 : -1); | |
243 | for (let i of [-1, 1]) { | |
244 | const sq = this.getSquareAfter([x,y], [pawnShift,i]); | |
245 | if ( | |
246 | sq && | |
247 | this.getPiece(sq[0], sq[1]) == V.PAWN && | |
248 | this.getColor(sq[0], sq[1]) == color | |
249 | ) { | |
250 | return true; | |
d1be8046 BA |
251 | } |
252 | } | |
253 | return false; | |
254 | } | |
255 | ||
68e19a44 BA |
256 | isAttackedByRook(sq, color) { |
257 | return this.isAttackedByJump(sq, color, V.ROOK, V.steps[V.ROOK]); | |
d1be8046 BA |
258 | } |
259 | ||
68e19a44 | 260 | isAttackedByKnight(sq, color) { |
d1be8046 BA |
261 | // NOTE: knight attack is not symmetric in this variant: |
262 | // steps order need to be reversed. | |
263 | return this.isAttackedByJump( | |
264 | sq, | |
68e19a44 | 265 | color, |
d1be8046 BA |
266 | V.KNIGHT, |
267 | V.steps[V.KNIGHT].map(s => s.reverse()) | |
268 | ); | |
269 | } | |
270 | ||
68e19a44 BA |
271 | isAttackedByBishop(sq, color) { |
272 | return this.isAttackedByJump(sq, color, V.BISHOP, V.steps[V.BISHOP]); | |
d1be8046 BA |
273 | } |
274 | ||
68e19a44 | 275 | isAttackedByQueen(sq, color) { |
d1be8046 BA |
276 | return this.isAttackedByJump( |
277 | sq, | |
68e19a44 | 278 | color, |
d1be8046 BA |
279 | V.QUEEN, |
280 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
281 | ); | |
282 | } | |
283 | ||
68e19a44 BA |
284 | isAttackedByKing(sq, color) { |
285 | return this.isAttackedByJump(sq, color, V.KING, V.steps[V.KING]); | |
d1be8046 BA |
286 | } |
287 | ||
a97bdbda BA |
288 | // NOTE: altering move in getBasicMove doesn't work and wouldn't be logical. |
289 | // This is a side-effect on board generated by the move. | |
d1be8046 BA |
290 | static PlayOnBoard(board, move) { |
291 | board[move.vanish[0].x][move.vanish[0].y] = V.HOLE; | |
292 | for (let psq of move.appear) board[psq.x][psq.y] = psq.c + psq.p; | |
293 | } | |
c3a86f01 | 294 | |
d1be8046 | 295 | getCurrentScore() { |
bb688df5 | 296 | if (this.atLeastOneMove()) return "*"; |
d1be8046 BA |
297 | // No valid move: I lose |
298 | return this.turn == "w" ? "0-1" : "1-0"; | |
c3a86f01 BA |
299 | } |
300 | ||
3a2a7b5f BA |
301 | static get SEARCH_DEPTH() { |
302 | return 2; | |
303 | } | |
304 | ||
d1be8046 BA |
305 | evalPosition() { |
306 | let evaluation = 0; | |
307 | for (let i = 0; i < V.size.x; i++) { | |
308 | for (let j = 0; j < V.size.y; j++) { | |
309 | if (![V.EMPTY,V.HOLE].includes(this.board[i][j])) { | |
310 | const sign = this.getColor(i, j) == "w" ? 1 : -1; | |
311 | evaluation += sign * V.VALUES[this.getPiece(i, j)]; | |
312 | } | |
313 | } | |
314 | } | |
315 | return evaluation; | |
c3a86f01 BA |
316 | } |
317 | ||
318 | getNotation(move) { | |
c3a86f01 | 319 | const piece = this.getPiece(move.start.x, move.start.y); |
e71161fb BA |
320 | // Indicate start square + dest square, because holes distort the board |
321 | let notation = | |
f9c36b2d | 322 | (piece != V.PAWN ? piece.toUpperCase() : "") + |
e71161fb | 323 | V.CoordsToSquare(move.start) + |
c3a86f01 | 324 | (move.vanish.length > move.appear.length ? "x" : "") + |
e71161fb BA |
325 | V.CoordsToSquare(move.end); |
326 | if (piece == V.PAWN && move.appear[0].p != V.PAWN) | |
327 | // Promotion | |
328 | notation += "=" + move.appear[0].p.toUpperCase(); | |
329 | return notation; | |
c3a86f01 | 330 | } |
7e8a7ea1 | 331 | |
c3a86f01 | 332 | }; |