},
}).$mount("#app");
-// TODO: get rules, dynamic import
-// Load a rules page (AJAX)
-// router.get("/rules/:vname([a-zA-Z0-9]+)", access.ajax, (req,res) => {
-// const lang = selectLanguage(req, res);
-// res.render("rules/" + req.params["vname"] + "/" + lang);
-// });
-//
// board2, 3, 4 automatiquement, mais rules separement (les 3 pour une)
// game : aussi systématique
// problems: on-demand
created: function() {
// Always add myself to players' list
this.players.push(this.st.user);
+
+ console.log("created");
+ajax("/testtest", "DELETE");
+
// Ask server for current corr games (all but mines)
// ajax(
// "",
{target: sid}
)));
};
- else if (!!to[0])
+ if (!!to[0])
{
to.forEach(pname => {
// Challenge with targeted players
// * - prepare and start new game (if challenge is full after acceptation)
// * --> include challenge ID (so that opponents can delete the challenge too)
clickChallenge: function(c) {
- switch (c.type)
+ if (!!c.accepted)
{
- case "live":
- if (!!c.accepted)
- {
- this.st.conn.send(JSON.stringify({code: "withdrawchallenge",
- cid: c.id, target: c.from.sid}));
-
- break;
- case "corr":
+ this.st.conn.send(JSON.stringify({code: "withdrawchallenge",
+ cid: c.id, target: c.from.sid}));
+ if (c.type == "corr")
+ {
ajax(
"/challenges",
"PUT",
{action:"withdraw", id: this.challenges[cIdx].id}
);
- break;
- }
- c.accepted = false;
- {
+ }
+ c.accepted = false;
}
- else if (c.from.sid == this.st.user.sid) //it's my challenge: cancel it
+ else if (c.from.sid == this.st.user.sid
+ || (this.st.user.id > 0 && c.from.id == this.st.user.id))
{
+ // It's my challenge: cancel it
this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
ArrayFun.remove(this.challenges, ch => ch.id == c.id);
+ if (c.type == "corr")
+ {
+ ajax(
+ "/challenges",
+ "DELETE",
+ {id: this.challenges[cIdx].id}
+ );
+ }
}
else //accept (or refuse) a challenge
{
// TODO: if special FEN, show diagram after loading variant
c.accepted = confirm("Accept challenge?");
}
+ const action = (c.accepted ? "accept" : "refuse");
this.st.conn.send(JSON.stringify({
- code: (c.accepted ? "accept" : "refuse") + "challenge",
+ code: action + "challenge",
cid: c.id, target: c.from.sid}));
+ if (c.type == "corr")
+ {
+ ajax(
+ "/challenges",
+ "PUT",
+ {action: action, id: this.challenges[cIdx].id}
+ );
+ }
if (!c.accepted)
+ {
ArrayFun.remove(this.challenges, ch => ch.id == c.id);
+ if (c.type == "corr")
+ {
+ ajax(
+ "/challenges",
+ "DELETE",
+ {id: this.challenges[cIdx].id}
+ );
+ }
+ }
}
},
// c.type == corr alors use id...sinon sid (figés)
// NOTE: only for live games ?
- launchGame: function(c) {
+ launchGame: async function(c) {
// Just assign colors and pass the message
const vname = this.getVname(c.vid);
const vModule = await import("@/variants/" + vname + ".js");
fen: c.fen || V.GenRandInitFen(),
// Shuffle players order (white then black then other colors).
// Players' names may be required if game start when a player is offline
- players: shuffle(players).map(p => {name:p.name, sid:p.sid},
+ players: shuffle(players).map(p => { return {name:p.name, sid:p.sid} }),
vid: c.vid,
timeControl: c.timeControl,
};
});
},
+ testfunc: function()
+ {
+ db.serialize(function() {
+ db.run("DELETE * FROM TableTest", (err,ret) => {
+ console.log(ret);
+ });
+ });
+ },
+
remove: function(id, uid)
{
db.serialize(function() {
"DELETE FROM Challenges " +
"WHERE id = " + id + " AND uid = " + uid;
db.run(query, (err,ret) => {
- if (!!err && query = //TODO
- "DELETE FROM WillPlay " +
- "WHERE cid = " + id;
- db.run(query);
+ if (!err && ret >= 1)
+ {
+ // Also remove matching WillPlay entries if a challenge was deleted
+ query =
+ "DELETE FROM WillPlay " +
+ "WHERE cid = " + id;
+ db.run(query);
+ }
+ });
});
},
}