this.kingPos[oppCol] = [-1,-1];
this.castleFlags[oppCol] = [false,false];
}
+ // Did we move our (init) rooks or opponents' ones ?
+ const firstRank = (c == "w" ? 7 : 0);
+ const oppFirstRank = 7 - firstRank;
+ const oppCol = this.getOppCol(c);
+ move.vanish.forEach(psq => {
+ if (psq.x == firstRank && this.INIT_COL_ROOK[c].includes(psq.y))
+ this.castleFlags[c][psq.y==this.INIT_COL_ROOK[c][0] ? 0 : 1] = false;
+ else if (psq.x == oppFirstRank && this.INIT_COL_ROOK[oppCol].includes(psq.y))
+ this.castleFlags[oppCol][psq.y==this.INIT_COL_ROOK[oppCol][0] ? 0 : 1] = false;
+ });
}
unupdateVariables(move)