'update'
[vchess.git] / server / routes / challenges.js
1 // AJAX methods to get, create, update or delete a challenge
2
3 let router = require("express").Router();
4 const access = require("../utils/access");
5 const ChallengeModel = require("../models/Challenge");
6 const UserModel = require("../models/User"); //for name check
7
8 router.get("/challenges", (req,res) => {
9 ChallengeModel.getByUser(req.query["uid"], (err,challenges) => {
10 res.json(err || {challenges:challenges});
11 });
12 });
13
14 router.post("/challenges", access.logged, access.ajax, (req,res) => {
15 const error = ChallengeModel.checkChallenge(req.body.chall);
16 if (!!error)
17 return res.json({errmsg:error});
18 let challenge =
19 {
20 fen: req.body.chall.fen,
21 timeControl: req.body.chall.timeControl,
22 vid: req.body.chall.vid,
23 uid: req.userId,
24 to: req.body.chall.to, //string: user name (may be empty)
25 };
26 const insertChallenge = () => {
27 ChallengeModel.create(challenge, (err) => {
28 if (!!err)
29 return res.json(err);
30 });
31 };
32 if (!!req.body.chall.to)
33 {
34 UserModel.getOne("name", challenge.to, (err,user) => {
35 if (!!err || !user)
36 return res.json(err | {errmsg: "Typo in player name"});
37 challenge.to = user.id; //ready now to insert challenge
38 });
39 insertChallenge();
40 }
41 else
42 insertChallenge();
43 });
44
45 // TODO: either like that, or remove challenge in /games POST ?
46 // "Challenge update" --> someone accepted a challenge
47 router.put("/challenges", access.logged, access.ajax, (req,res) => {
48 // launchGame(cid, uid) //req.body.chall
49 // TODO: gather challenge infos
50 // Then create game, and remove challenge:
51 ChallengeModel.remove(cid, req.userId, err => {
52 res.json(err || {});
53 });
54 });
55
56 router.delete("/challenges", access.logged, access.ajax, (req,res) => {
57 const cid = req.query.id;
58 ChallengeModel.remove(cid, req.userId, err => {
59 res.json(err || {}); //TODO: just "return err" because is empty if no errors
60 });
61 });
62
63 module.exports = router;