Commit | Line | Data |
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cf130369 | 1 | p.boxed |
92342261 BA |
2 | | Two new pieces: camel and wildebeest. Bigger board. |
3 | | Orthodox rules with a few adaptations. | |
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4 | |
5 | h3 Specifications | |
6 | ||
7 | ul | |
8 | li Chessboard: 11x10. | |
9 | li Material: standard + camel + wildebeest. | |
10 | li Non-capturing moves: standard (+ new pieces). | |
11 | li Special moves: standard (see below). | |
12 | li Captures: standard. | |
13 | li End of game: checkmate or stalemate win. | |
14 | ||
15 | h3 Basics | |
16 | ||
17 | p. | |
18 | Notation for camel is C and wildebeest is W. A camel moves as a knight but with a | |
19 | longer jump: 3 squares in one direction, and 1 left or right after that. | |
20 | The wildebeest combines the moving abilities of a camel and a knight. | |
21 | ||
22 | figure.diagram-container | |
23 | .diagram | |
05e400d3 | 24 | | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: |
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25 | figcaption Squares reachable by the white camel on e5. |
26 | ||
27 | h3 Special moves | |
28 | ||
29 | p. | |
b41d5704 | 30 | Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1 |
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31 | (one square to the left of bottom-right corner) for large (resp. small) castle. |
32 | Same for black on the other side. | |
33 | ||
34 | p. | |
35 | Promotion occurs when pawns reach last rank. | |
36 | They can only transform into a queen or a wildebeest. | |
37 | ||
38 | h3 End of the game | |
39 | ||
40 | p You can win by checkmating or stalemating the enemy king. | |
41 | ||
42 | p. | |
43 | Note: the castling rule is more restrictive than described in the original rules. | |
85be503d | 44 | The game seems OK like that, but this may change soon enough. |
cf130369 | 45 | |
e081ffe3 | 46 | h3 Source |
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47 | |
48 | p | |
05084186 BA |
49 | | The |
50 | a(href="https://www.chessvariants.com/large.dir/wildebeest.html") Wildebeest page | |
51 | | nbsp;on chessvariants.com. |