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4f7723a1 BA |
1 | class MarseilleRules extends ChessRules |
2 | { | |
6e62b1c7 BA |
3 | static IsGoodEnpassant(enpassant) |
4 | { | |
5 | if (enpassant != "-") | |
6 | { | |
7 | const squares = enpassant.split(","); | |
8 | if (squares.length > 2) | |
9 | return false; | |
10 | for (let sq of squares) | |
11 | { | |
12 | const ep = V.SquareToCoords(sq); | |
13 | if (isNaN(ep.x) || !V.OnBoard(ep)) | |
14 | return false; | |
15 | } | |
16 | } | |
17 | return true; | |
18 | } | |
19 | ||
20 | getTurnFen() | |
21 | { | |
6e62b1c7 BA |
22 | return this.turn + this.subTurn; |
23 | } | |
24 | ||
25 | // There may be 2 enPassant squares (if 2 pawns jump 2 squares in same turn) | |
26 | getEnpassantFen() | |
27 | { | |
28 | const L = this.epSquares.length; | |
29 | if (this.epSquares[L-1].every(epsq => epsq === undefined)) | |
30 | return "-"; //no en-passant | |
31 | let res = ""; | |
32 | this.epSquares[L-1].forEach(epsq => { | |
33 | if (!!epsq) | |
34 | res += V.CoordsToSquare(epsq) + ","; | |
35 | }); | |
36 | return res.slice(0,-1); //remove last comma | |
37 | } | |
38 | ||
39 | setOtherVariables(fen) | |
40 | { | |
41 | const parsedFen = V.ParseFen(fen); | |
42 | this.setFlags(parsedFen.flags); | |
43 | if (parsedFen.enpassant == "-") | |
51882959 | 44 | this.epSquares = [ [undefined] ]; |
6e62b1c7 BA |
45 | else |
46 | { | |
47 | let res = []; | |
48 | const squares = parsedFen.enpassant.split(","); | |
49 | for (let sq of squares) | |
50 | res.push(V.SquareToCoords(sq)); | |
6e62b1c7 BA |
51 | this.epSquares = [ res ]; |
52 | } | |
53 | this.scanKingsRooks(fen); | |
54 | // Extract subTurn from turn indicator: "w" (first move), or | |
55 | // "w1" or "w2" white subturn 1 or 2, and same for black | |
56 | const fullTurn = V.ParseFen(fen).turn; | |
6e62b1c7 | 57 | this.turn = fullTurn[0]; |
7d9e99bc | 58 | this.subTurn = (fullTurn[1] || 0); //"w0" = special code for first move in game |
6e62b1c7 BA |
59 | } |
60 | ||
61 | getPotentialPawnMoves([x,y]) | |
62 | { | |
63 | const color = this.turn; | |
64 | let moves = []; | |
65 | const [sizeX,sizeY] = [V.size.x,V.size.y]; | |
66 | const shiftX = (color == "w" ? -1 : 1); | |
67 | const firstRank = (color == 'w' ? sizeX-1 : 0); | |
68 | const startRank = (color == "w" ? sizeX-2 : 1); | |
69 | const lastRank = (color == "w" ? 0 : sizeX-1); | |
69f3d801 BA |
70 | const finalPieces = x + shiftX == lastRank |
71 | ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN] | |
72 | : [V.PAWN]; | |
6e62b1c7 | 73 | |
69f3d801 BA |
74 | // One square forward |
75 | if (this.board[x+shiftX][y] == V.EMPTY) | |
6e62b1c7 | 76 | { |
69f3d801 | 77 | for (let piece of finalPieces) |
6e62b1c7 | 78 | { |
69f3d801 | 79 | moves.push(this.getBasicMove([x,y], [x+shiftX,y], |
edcd679a | 80 | {c:color,p:piece})); |
6e62b1c7 | 81 | } |
69f3d801 BA |
82 | // Next condition because pawns on 1st rank can generally jump |
83 | if ([startRank,firstRank].includes(x) | |
84 | && this.board[x+2*shiftX][y] == V.EMPTY) | |
6e62b1c7 | 85 | { |
69f3d801 BA |
86 | // Two squares jump |
87 | moves.push(this.getBasicMove([x,y], [x+2*shiftX,y])); | |
88 | } | |
89 | } | |
90 | // Captures | |
91 | for (let shiftY of [-1,1]) | |
92 | { | |
93 | if (y + shiftY >= 0 && y + shiftY < sizeY | |
94 | && this.board[x+shiftX][y+shiftY] != V.EMPTY | |
95 | && this.canTake([x,y], [x+shiftX,y+shiftY])) | |
96 | { | |
97 | for (let piece of finalPieces) | |
6e62b1c7 | 98 | { |
69f3d801 | 99 | moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], |
edcd679a | 100 | {c:color,p:piece})); |
6e62b1c7 BA |
101 | } |
102 | } | |
103 | } | |
104 | ||
105 | // En passant: always OK if subturn 1, | |
106 | // OK on subturn 2 only if enPassant was played at subturn 1 | |
107 | // (and if there are two e.p. squares available). | |
108 | const Lep = this.epSquares.length; | |
109 | const epSquares = this.epSquares[Lep-1]; //always at least one element | |
110 | let epSqs = []; | |
111 | epSquares.forEach(sq => { | |
112 | if (!!sq) | |
113 | epSqs.push(sq); | |
114 | }); | |
115 | if (epSqs.length == 0) | |
116 | return moves; | |
26b8e4f7 | 117 | const oppCol = V.GetOppCol(color); |
6e62b1c7 BA |
118 | for (let sq of epSqs) |
119 | { | |
120 | if (this.subTurn == 1 || (epSqs.length == 2 && | |
121 | // Was this en-passant capture already played at subturn 1 ? | |
69f3d801 | 122 | // (Or maybe the opponent filled the en-passant square with a piece) |
6e62b1c7 BA |
123 | this.board[epSqs[0].x][epSqs[0].y] != V.EMPTY)) |
124 | { | |
edcd679a BA |
125 | if (sq.x == x+shiftX && Math.abs(sq.y - y) == 1 |
126 | // Add condition "enemy pawn must be present" | |
127 | && this.getPiece(x,sq.y) == V.PAWN && this.getColor(x,sq.y) == oppCol) | |
6e62b1c7 BA |
128 | { |
129 | let epMove = this.getBasicMove([x,y], [sq.x,sq.y]); | |
130 | epMove.vanish.push({ | |
131 | x: x, | |
132 | y: sq.y, | |
133 | p: 'p', | |
edcd679a | 134 | c: oppCol |
6e62b1c7 BA |
135 | }); |
136 | moves.push(epMove); | |
137 | } | |
138 | } | |
139 | } | |
140 | ||
141 | return moves; | |
142 | } | |
143 | ||
7d9e99bc | 144 | play(move) |
6e62b1c7 | 145 | { |
6e62b1c7 | 146 | move.flags = JSON.stringify(this.aggregateFlags()); |
7d9e99bc | 147 | move.turn = this.turn + this.subturn; |
6e62b1c7 | 148 | V.PlayOnBoard(this.board, move); |
51882959 | 149 | const epSq = this.getEpSquare(move); |
7d9e99bc | 150 | if (this.subTurn == 0) //first move in game |
51882959 | 151 | { |
6e62b1c7 | 152 | this.turn = "b"; |
51882959 BA |
153 | this.epSquares.push([epSq]); |
154 | } | |
6e62b1c7 | 155 | // Does this move give check on subturn 1? If yes, skip subturn 2 |
26b8e4f7 | 156 | else if (this.subTurn==1 && this.underCheck(V.GetOppCol(this.turn))) |
6e62b1c7 | 157 | { |
26b8e4f7 | 158 | this.turn = V.GetOppCol(this.turn); |
51882959 | 159 | this.epSquares.push([epSq]); |
6e62b1c7 BA |
160 | move.checkOnSubturn1 = true; |
161 | } | |
162 | else | |
163 | { | |
164 | if (this.subTurn == 2) | |
51882959 | 165 | { |
26b8e4f7 | 166 | this.turn = V.GetOppCol(this.turn); |
51882959 BA |
167 | let lastEpsq = this.epSquares[this.epSquares.length-1]; |
168 | lastEpsq.push(epSq); | |
169 | } | |
170 | else | |
171 | this.epSquares.push([epSq]); | |
6e62b1c7 BA |
172 | this.subTurn = 3 - this.subTurn; |
173 | } | |
6e62b1c7 | 174 | this.updateVariables(move); |
6e62b1c7 BA |
175 | } |
176 | ||
177 | undo(move) | |
178 | { | |
179 | this.disaggregateFlags(JSON.parse(move.flags)); | |
6e62b1c7 | 180 | V.UndoOnBoard(this.board, move); |
7d9e99bc | 181 | if (move.turn[1] == '0' || move.checkOnSubturn1 || this.subTurn == 2) |
51882959 | 182 | this.epSquares.pop(); |
7d9e99bc | 183 | else //this.subTurn == 1 |
6e62b1c7 | 184 | { |
7d9e99bc BA |
185 | let lastEpsq = this.epSquares[this.epSquares.length-1]; |
186 | lastEpsq.pop(); | |
6e62b1c7 | 187 | } |
7d9e99bc BA |
188 | this.turn = move.turn[0]; |
189 | this.subTurn = parseInt(move.turn[1]); | |
6e62b1c7 | 190 | this.unupdateVariables(move); |
6e62b1c7 BA |
191 | } |
192 | ||
193 | // NOTE: GenRandInitFen() is OK, | |
194 | // since at first move turn indicator is just "w" | |
195 | ||
0596f5e7 BA |
196 | static get VALUES() |
197 | { | |
198 | return { | |
199 | 'p': 1, | |
200 | 'r': 5, | |
201 | 'n': 3, | |
202 | 'b': 3, | |
203 | 'q': 7, //slightly less than in orthodox game | |
204 | 'k': 1000 | |
205 | }; | |
206 | } | |
207 | ||
6e62b1c7 BA |
208 | // No alpha-beta here, just adapted min-max at depth 2(+1) |
209 | getComputerMove() | |
210 | { | |
78bab51e BA |
211 | if (this.subTurn == 2) |
212 | return null; //TODO: imperfect interface setup | |
213 | ||
6e62b1c7 BA |
214 | const maxeval = V.INFINITY; |
215 | const color = this.turn; | |
26b8e4f7 | 216 | const oppCol = V.GetOppCol(this.turn); |
51882959 | 217 | |
6e62b1c7 BA |
218 | // Search best (half) move for opponent turn |
219 | const getBestMoveEval = () => { | |
51882959 | 220 | const turnBefore = this.turn + this.subTurn; |
6e62b1c7 BA |
221 | let moves = this.getAllValidMoves(); |
222 | if (moves.length == 0) | |
223 | { | |
224 | const score = this.checkGameEnd(); | |
225 | if (score == "1/2") | |
226 | return 0; | |
227 | return maxeval * (score == "1-0" ? 1 : -1); | |
228 | } | |
229 | let res = (oppCol == "w" ? -maxeval : maxeval); | |
230 | for (let m of moves) | |
231 | { | |
232 | this.play(m); | |
51882959 BA |
233 | // Now turn is oppCol,2 if m doesn't give check |
234 | // Otherwise it's color,1. In both cases the next test makes sense | |
6e62b1c7 BA |
235 | if (!this.atLeastOneMove()) |
236 | { | |
237 | const score = this.checkGameEnd(); | |
238 | if (score == "1/2") | |
239 | res = (oppCol == "w" ? Math.max(res, 0) : Math.min(res, 0)); | |
240 | else | |
241 | { | |
242 | // Found a mate | |
6e62b1c7 BA |
243 | this.undo(m); |
244 | return maxeval * (score == "1-0" ? 1 : -1); | |
245 | } | |
246 | } | |
247 | const evalPos = this.evalPosition(); | |
248 | res = (oppCol == "w" ? Math.max(res, evalPos) : Math.min(res, evalPos)); | |
6e62b1c7 BA |
249 | this.undo(m); |
250 | } | |
251 | return res; | |
252 | }; | |
253 | ||
254 | let moves11 = this.getAllValidMoves(); | |
255 | let doubleMoves = []; | |
256 | // Rank moves using a min-max at depth 2 | |
257 | for (let i=0; i<moves11.length; i++) | |
258 | { | |
6e62b1c7 BA |
259 | this.play(moves11[i]); |
260 | if (this.turn != color) | |
261 | { | |
262 | // We gave check with last move: search the best opponent move | |
263 | doubleMoves.push({moves:[moves11[i]], eval:getBestMoveEval()}); | |
264 | } | |
265 | else | |
266 | { | |
267 | let moves12 = this.getAllValidMoves(); | |
268 | for (let j=0; j<moves12.length; j++) | |
269 | { | |
270 | this.play(moves12[j]); | |
271 | doubleMoves.push({ | |
272 | moves:[moves11[i],moves12[j]], | |
273 | eval:getBestMoveEval()}); | |
274 | this.undo(moves12[j]); | |
275 | } | |
276 | } | |
277 | this.undo(moves11[i]); | |
278 | } | |
279 | ||
280 | doubleMoves.sort( (a,b) => { | |
281 | return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); | |
282 | let candidates = [0]; //indices of candidates moves | |
283 | for (let i=1; | |
284 | i<doubleMoves.length && doubleMoves[i].eval == doubleMoves[0].eval; | |
285 | i++) | |
286 | { | |
287 | candidates.push(i); | |
288 | } | |
78bab51e | 289 | |
6e62b1c7 BA |
290 | const selected = doubleMoves[_.sample(candidates, 1)].moves; |
291 | if (selected.length == 1) | |
292 | return selected[0]; | |
293 | return selected; | |
294 | } | |
4f7723a1 | 295 | } |