Commit | Line | Data |
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b6487fb9 BA |
1 | // Turn (human) marks into coordinates |
2 | function getMarkArray(marks) | |
da06a6eb | 3 | { |
b6487fb9 BA |
4 | if (!marks || marks == "-") |
5 | return []; | |
6 | let markArray = doubleArray(V.size.x, V.size.y, false); | |
7 | const squares = marks.split(","); | |
8 | for (let i=0; i<squares.length; i++) | |
da06a6eb | 9 | { |
b6487fb9 BA |
10 | const coords = V.SquareToCoords(squares[i]); |
11 | markArray[coords.x][coords.y] = true; | |
da06a6eb | 12 | } |
b6487fb9 BA |
13 | return markArray; |
14 | } | |
15 | ||
16 | // Turn (human) shadow indications into coordinates | |
17 | function getShadowArray(shadow) | |
18 | { | |
19 | if (!shadow || shadow == "-") | |
20 | return []; | |
21 | let shadowArray = doubleArray(V.size.x, V.size.y, false); | |
22 | const squares = shadow.split(","); | |
23 | for (let i=0; i<squares.length; i++) | |
5915f720 | 24 | { |
b6487fb9 BA |
25 | const rownum = V.size.x - parseInt(squares[i]); |
26 | if (!isNaN(rownum)) | |
5915f720 | 27 | { |
b6487fb9 BA |
28 | // Shadow a full row |
29 | for (let i=0; i<V.size.y; i++) | |
30 | shadowArray[rownum][i] = true; | |
31 | continue; | |
32 | } | |
33 | if (squares[i].length == 1) | |
34 | { | |
35 | // Shadow a full column | |
36 | const colnum = V.ColumnToCoord(squares[i]); | |
37 | for (let i=0; i<V.size.x; i++) | |
38 | shadowArray[i][colnum] = true; | |
39 | continue; | |
40 | } | |
41 | if (squares[i].indexOf("-") >= 0) | |
42 | { | |
43 | // Shadow a range of squares, horizontally or vertically | |
44 | const firstLastSq = squares[i].split("-"); | |
45 | const range = | |
46 | [ | |
47 | V.SquareToCoords(firstLastSq[0]), | |
48 | V.SquareToCoords(firstLastSq[1]) | |
49 | ]; | |
50 | const step = | |
51 | [ | |
52 | range[1].x == range[0].x | |
53 | ? 0 | |
54 | : (range[1].x - range[0].x) / Math.abs(range[1].x - range[0].x), | |
55 | range[1].y == range[0].y | |
56 | ? 0 | |
57 | : (range[1].y - range[0].y) / Math.abs(range[1].y - range[0].y) | |
58 | ]; | |
59 | // Convention: range always from smaller to larger number | |
60 | for (let x=range[0].x, y=range[0].y; x <= range[1].x && y <= range[1].y; | |
61 | x += step[0], y += step[1]) | |
69f3d801 | 62 | { |
b6487fb9 | 63 | shadowArray[x][y] = true; |
69f3d801 | 64 | } |
b6487fb9 | 65 | continue; |
5915f720 | 66 | } |
b6487fb9 BA |
67 | // Shadow just one square: |
68 | const coords = V.SquareToCoords(squares[i]); | |
69 | shadowArray[coords.x][coords.y] = true; | |
5915f720 | 70 | } |
b6487fb9 BA |
71 | return shadowArray; |
72 | } | |
73 | ||
74 | // args: object with position (mandatory), and | |
75 | // orientation, marks, shadow (optional) | |
76 | function getDiagram(args) | |
77 | { | |
78 | // Obtain the array of pieces images names: | |
ab4f4bf2 | 79 | const board = V.GetBoard(args.position); |
b6487fb9 BA |
80 | const orientation = args.orientation || "w"; |
81 | const markArray = getMarkArray(args.marks); | |
82 | const shadowArray = getShadowArray(args.shadow); | |
da06a6eb BA |
83 | let boardDiv = ""; |
84 | const [startX,startY,inc] = orientation == 'w' | |
85 | ? [0, 0, 1] | |
b6487fb9 BA |
86 | : [V.size.x-1, V.size.y-1, -1]; |
87 | for (let i=startX; i>=0 && i<V.size.x; i+=inc) | |
da06a6eb BA |
88 | { |
89 | boardDiv += "<div class='row'>"; | |
b6487fb9 | 90 | for (let j=startY; j>=0 && j<V.size.y; j+=inc) |
da06a6eb | 91 | { |
b6487fb9 | 92 | boardDiv += "<div class='board board" + V.size.y + " " + |
5915f720 BA |
93 | ((i+j)%2==0 ? "light-square-diag" : "dark-square-diag") + |
94 | (shadowArray.length > 0 && shadowArray[i][j] ? " in-shadow" : "") + | |
95 | "'>"; | |
da06a6eb BA |
96 | if (board[i][j] != V.EMPTY) |
97 | { | |
98 | boardDiv += "<img src='/images/pieces/" + | |
99 | V.getPpath(board[i][j]) + ".svg' class='piece'/>"; | |
100 | } | |
5915f720 | 101 | if (markArray.length > 0 && markArray[i][j]) |
da06a6eb BA |
102 | boardDiv += "<img src='/images/mark.svg' class='mark-square'/>"; |
103 | boardDiv += "</div>"; | |
104 | } | |
105 | boardDiv += "</div>"; | |
106 | } | |
107 | return boardDiv; | |
108 | } |