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a37076f1 BA |
1 | //https://www.chessvariants.com/large.dir/wildebeest.html |
2 | class GrandRules extends ChessRules | |
3 | { | |
4 | static getPpath(b) | |
5 | { | |
6 | const V = VariantRules; | |
7 | return ([V.CAMEL,V.WILDEBEEST].includes(b[1]) ? "Wildebeest/" : "") + b; | |
8 | } | |
9 | ||
10 | static get CAMEL() { return 'c'; } | |
11 | static get WILDEBEEST() { return 'w'; } | |
12 | ||
13 | static get steps() { | |
14 | return Object.assign( | |
15 | ChessRules.steps, //add camel moves: | |
16 | {'c': [ [-3,-1],[-3,1],[-1,-3],[-1,3],[1,-3],[1,3],[3,-1],[3,1] ]} | |
17 | ); | |
18 | } | |
19 | ||
20 | // TODO: IN epSquares (return array), not return singleton. Easy. Adapt | |
21 | // just here for now... | |
22 | getEpSquare(move) | |
23 | { | |
24 | const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x]; | |
25 | if (this.getPiece(sx,sy) == VariantRules.PAWN && Math.abs(sx - ex) == 2) | |
26 | { | |
27 | return { | |
28 | x: (sx + ex)/2, | |
29 | y: sy | |
30 | }; | |
31 | } | |
32 | return undefined; //default | |
33 | } | |
34 | ||
35 | getPotentialMovesFrom([x,y]) | |
36 | { | |
37 | switch (this.getPiece(x,y)) | |
38 | { | |
39 | case VariantRules.CAMEL: | |
40 | return this.getPotentialCamelMoves([x,y]); | |
41 | case VariantRules.WILDEBEEST: | |
42 | return this.getPotentialWildebeestMoves([x,y]); | |
43 | default: | |
44 | return super.getPotentialMovesFrom([x,y]) | |
45 | } | |
46 | } | |
47 | ||
48 | // TODO: several changes (promote to queen or wildebeest) | |
49 | getPotentialPawnMoves([x,y]) | |
50 | { | |
51 | const color = this.turn; | |
52 | let moves = []; | |
53 | const V = VariantRules; | |
54 | const [sizeX,sizeY] = VariantRules.size; | |
55 | const shift = (color == "w" ? -1 : 1); | |
56 | const firstRank = (color == 'w' ? sizeY-1 : 0); | |
57 | const startRank = (color == "w" ? sizeY-2 : 1); | |
58 | const lastRank = (color == "w" ? 0 : sizeY-1); | |
59 | ||
60 | if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRank) | |
61 | { | |
62 | // Normal moves | |
63 | if (this.board[x+shift][y] == V.EMPTY) | |
64 | { | |
65 | moves.push(this.getBasicMove([x,y], [x+shift,y])); | |
66 | // Next condition because variants with pawns on 1st rank generally allow them to jump | |
67 | if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY) | |
68 | { | |
69 | // Two squares jump | |
70 | moves.push(this.getBasicMove([x,y], [x+2*shift,y])); | |
71 | } | |
72 | } | |
73 | // Captures | |
74 | if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) | |
75 | moves.push(this.getBasicMove([x,y], [x+shift,y-1])); | |
76 | if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1]) && this.board[x+shift][y+1] != V.EMPTY) | |
77 | moves.push(this.getBasicMove([x,y], [x+shift,y+1])); | |
78 | } | |
79 | ||
80 | if (x+shift == lastRank) | |
81 | { | |
82 | // Promotion | |
83 | let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]; | |
84 | promotionPieces.forEach(p => { | |
85 | // Normal move | |
86 | if (this.board[x+shift][y] == V.EMPTY) | |
87 | moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p})); | |
88 | // Captures | |
89 | if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) | |
90 | moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:p})); | |
91 | if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1]) && this.board[x+shift][y+1] != V.EMPTY) | |
92 | moves.push(this.getBasicMove([x,y], [x+shift,y+1], {c:color,p:p})); | |
93 | }); | |
94 | } | |
95 | ||
96 | // En passant | |
97 | const Lep = this.epSquares.length; | |
98 | const epSquare = Lep>0 ? this.epSquares[Lep-1] : undefined; | |
99 | if (!!epSquare && epSquare.x == x+shift && Math.abs(epSquare.y - y) == 1) | |
100 | { | |
101 | let epStep = epSquare.y - y; | |
102 | var enpassantMove = this.getBasicMove([x,y], [x+shift,y+epStep]); | |
103 | enpassantMove.vanish.push({ | |
104 | x: x, | |
105 | y: y+epStep, | |
106 | p: 'p', | |
107 | c: this.getColor(x,y+epStep) | |
108 | }); | |
109 | moves.push(enpassantMove); | |
110 | } | |
111 | ||
112 | return moves; | |
113 | } | |
114 | ||
115 | getPotentialCamelMoves(sq) | |
116 | { | |
117 | return this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.CAMEL], "oneStep"); | |
118 | } | |
119 | ||
120 | getPotentialWildebeestMoves(sq) | |
121 | { | |
122 | const V = VariantRules; | |
123 | return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT].concat(V.steps[V.CAMEL])); | |
124 | } | |
125 | ||
126 | // TODO: getCastleMoves, generalize a bit to include castleSquares as static variables | |
127 | // ==> but this won't be exactly Wildebeest... think about it. | |
128 | ||
129 | // TODO: also generalize lastRank ==> DO NOT HARDCODE 7 !!! | |
130 | ||
131 | isAttacked(sq, colors) | |
132 | { | |
133 | return (super.isAttacked(sq, colors) | |
134 | || this.isAttackedByCamel(sq, colors) | |
135 | || this.isAttackedByWildebeest(sq, colors); | |
136 | } | |
137 | ||
138 | isAttackedByCamel(sq, colors) | |
139 | { | |
140 | return this.isAttackedBySlideNJump(sq, colors, | |
141 | VariantRules.CAMEL, VariantRules.steps[VariantRules.CAMEL]); | |
142 | } | |
143 | ||
144 | isAttackedByWildebeest(sq, colors) | |
145 | { | |
146 | const V = VariantRules; | |
147 | return this.isAttackedBySlideNJump(sq, colors, V.WILDEBEEST, | |
148 | V.steps[V.KNIGHT].concat(V.steps[V.CAMEL])); | |
149 | } | |
150 | ||
151 | static get VALUES() { | |
152 | return Object.assign( | |
153 | ChessRules.VALUES, | |
154 | {'c': 3, 'w': 7} //experimental | |
155 | ); | |
156 | } | |
157 | ||
3c09dc49 BA |
158 | static get SEARCH_DEPTH() { return 2; } |
159 | ||
a37076f1 BA |
160 | // TODO: |
161 | static GenRandInitFen() | |
162 | { | |
163 | let pieces = [new Array(8), new Array(8)]; | |
164 | // Shuffle pieces on first and last rank | |
165 | for (let c = 0; c <= 1; c++) | |
166 | { | |
167 | let positions = _.range(8); | |
168 | ||
169 | // Get random squares for bishops | |
170 | let randIndex = 2 * _.random(3); | |
171 | let bishop1Pos = positions[randIndex]; | |
172 | // The second bishop must be on a square of different color | |
173 | let randIndex_tmp = 2 * _.random(3) + 1; | |
174 | let bishop2Pos = positions[randIndex_tmp]; | |
175 | // Remove chosen squares | |
176 | positions.splice(Math.max(randIndex,randIndex_tmp), 1); | |
177 | positions.splice(Math.min(randIndex,randIndex_tmp), 1); | |
178 | ||
179 | // Get random squares for knights | |
180 | randIndex = _.random(5); | |
181 | let knight1Pos = positions[randIndex]; | |
182 | positions.splice(randIndex, 1); | |
183 | randIndex = _.random(4); | |
184 | let knight2Pos = positions[randIndex]; | |
185 | positions.splice(randIndex, 1); | |
186 | ||
187 | // Get random square for queen | |
188 | randIndex = _.random(3); | |
189 | let queenPos = positions[randIndex]; | |
190 | positions.splice(randIndex, 1); | |
191 | ||
192 | // Rooks and king positions are now fixed, because of the ordering rook-king-rook | |
193 | let rook1Pos = positions[0]; | |
194 | let kingPos = positions[1]; | |
195 | let rook2Pos = positions[2]; | |
196 | ||
197 | // Finally put the shuffled pieces in the board array | |
198 | pieces[c][rook1Pos] = 'r'; | |
199 | pieces[c][knight1Pos] = 'n'; | |
200 | pieces[c][bishop1Pos] = 'b'; | |
201 | pieces[c][queenPos] = 'q'; | |
202 | pieces[c][kingPos] = 'k'; | |
203 | pieces[c][bishop2Pos] = 'b'; | |
204 | pieces[c][knight2Pos] = 'n'; | |
205 | pieces[c][rook2Pos] = 'r'; | |
206 | } | |
207 | let fen = pieces[0].join("") + | |
208 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
209 | pieces[1].join("").toUpperCase() + | |
210 | " 1111"; //add flags | |
211 | return fen; | |
212 | } | |
213 | } |