HiddenRules almost OK (need to ignore checks. Position kings on first rank?). window...
[vchess.git] / client / src / components / BaseGame.vue
CommitLineData
a6088c90 1<template lang="pug">
6808d7a1
BA
2div#baseGame(
3 tabindex=-1
4 @click="focusBg()"
5 @keydown="handleKeys($event)"
6 @wheel="handleScroll($event)"
7)
7e355d68 8 input#modalEog.modal(type="checkbox")
6808d7a1
BA
9 div#eogDiv(
10 role="dialog"
11 data-checkbox="modalEog"
12 )
9a3049f3 13 .card.text-center
7e355d68 14 label.modal-close(for="modalEog")
9a3049f3 15 h3.section {{ endgameMessage }}
602d6bef 16 input#modalAdjust.modal(type="checkbox")
6808d7a1
BA
17 div#adjuster(
18 role="dialog"
19 data-checkbox="modalAdjust"
20 )
9a3049f3 21 .card.text-center
602d6bef 22 label.modal-close(for="modalAdjust")
9a3049f3 23 label(for="boardSize") {{ st.tr["Board size"] }}
6808d7a1
BA
24 input#boardSize.slider(
25 type="range"
26 min="0"
27 max="100"
28 value="50"
29 @input="adjustBoard()"
30 )
cf94b843
BA
31 #gameContainer
32 #boardContainer
6808d7a1
BA
33 Board(
34 :vr="vr"
35 :last-move="lastMove"
20620465
BA
36 :analyze="game.mode=='analyze'"
37 :score="game.score"
6808d7a1
BA
38 :user-color="game.mycolor"
39 :orientation="orientation"
40 :vname="game.vname"
41 :incheck="incheck"
42 @play-move="play"
43 )
20620465 44 #turnIndicator(v-if="showTurn") {{ turn }}
cf94b843 45 #controls
9ddaf8da
BA
46 button(@click="gotoBegin()") <<
47 button(@click="undo()") <
48 button(@click="flip()") &#8645;
49 button(@click="play()") >
50 button(@click="gotoEnd()") >>
bd76b456 51 #belowControls
20620465 52 #downloadDiv(v-if="allowDownloadPGN")
4f518610 53 a#download(href="#")
9ddaf8da 54 button(@click="download()") {{ st.tr["Download"] }} PGN
910d631b 55 button(onClick="window.doClick('modalAdjust')") &#10530;
6808d7a1 56 button(
20620465 57 v-if="canAnalyze"
6808d7a1
BA
58 @click="analyzePosition()"
59 )
677fe285 60 | {{ st.tr["Analyse"] }}
20620465 61 // NOTE: variants pages already have a "Rules" link on top
6808d7a1
BA
62 button(
63 v-if="!$route.path.match('/variants/')"
64 @click="showRules()"
65 )
4f518610 66 | {{ st.tr["Rules"] }}
cf94b843 67 #movesList
6808d7a1
BA
68 MoveList(
69 v-if="showMoves"
70 :score="game.score"
71 :message="game.scoreMsg"
72 :firstNum="firstMoveNumber"
73 :moves="moves"
74 :cursor="cursor"
75 @goto-move="gotoMove"
76 )
41c80bb6 77 .clearer
a6088c90
BA
78</template>
79
80<script>
81import Board from "@/components/Board.vue";
f21cd6d9 82import MoveList from "@/components/MoveList.vue";
a6088c90
BA
83import { store } from "@/store";
84import { getSquareId } from "@/utils/squareId";
d4036efe 85import { getDate } from "@/utils/datetime";
602d6bef 86import { processModalClick } from "@/utils/modalClick";
77c50966 87import { getScoreMessage } from "@/utils/scoring";
a6088c90 88export default {
6808d7a1 89 name: "my-base-game",
a6088c90
BA
90 components: {
91 Board,
6808d7a1 92 MoveList
a6088c90 93 },
bc8734ba 94 // "vr": VariantRules object, describing the game state + rules
6808d7a1 95 props: ["vr", "game"],
a6088c90
BA
96 data: function() {
97 return {
98 st: store.state,
b7c32f1a 99 // NOTE: all following variables must be reset at the beginning of a game
a6088c90
BA
100 endgameMessage: "",
101 orientation: "w",
102 score: "*", //'*' means 'unfinished'
b7c32f1a 103 moves: [],
a6088c90
BA
104 cursor: -1, //index of the move just played
105 lastMove: null,
5157ce0b 106 firstMoveNumber: 0, //for printing
b9139251
BA
107 incheck: [], //for Board
108 V: null // TODO: need "local" V to trigger re-computation of computed properties ?
109 // --> le passer depuis CompGame ou Game comme une property ?!
a6088c90
BA
110 };
111 },
37cdcbf3 112 watch: {
834c202a 113 // game initial FEN changes when a new game starts
b9139251
BA
114
115 // TODO: this watcher is obsolete ?
116
834c202a 117 "game.fenStart": function() {
4b0384fa 118 this.re_setVariables();
37cdcbf3
BA
119 },
120 },
a6088c90
BA
121 computed: {
122 showMoves: function() {
20620465
BA
123 return this.game.score != "*" || (window.V && V.ShowMoves == "all");
124 },
125 showTurn: function() {
126 return this.game.score == '*' && window.V && V.ShowMoves != "all";
a6088c90 127 },
58ae6be5
BA
128 turn: function() {
129 return this.st.tr[(this.vr.turn == 'w' ? "White" : "Black") + " to move"];
130 },
20620465
BA
131 canAnalyze: function() {
132 return this.game.mode != "analyze" && window.V && V.CanAnalyze;
133 },
134 allowDownloadPGN: function() {
135 return this.game.score != "*" || (window.V && V.ShowMoves == "all");
6808d7a1 136 }
a6088c90 137 },
4b0384fa 138 created: function() {
6808d7a1 139 if (this.game.fenStart) this.re_setVariables();
4b0384fa 140 },
cf94b843 141 mounted: function() {
6808d7a1
BA
142 [
143 document.getElementById("eogDiv"),
144 document.getElementById("adjuster")
145 ].forEach(elt => elt.addEventListener("click", processModalClick));
96e9585a
BA
146 // Take full width on small screens:
147 let boardSize = parseInt(localStorage.getItem("boardSize"));
6808d7a1
BA
148 if (!boardSize) {
149 boardSize =
150 window.innerWidth >= 768
151 ? 0.75 * Math.min(window.innerWidth, window.innerHeight)
152 : window.innerWidth;
96e9585a 153 }
6808d7a1 154 const movesWidth = window.innerWidth >= 768 ? 280 : 0;
96e9585a
BA
155 document.getElementById("boardContainer").style.width = boardSize + "px";
156 let gameContainer = document.getElementById("gameContainer");
6808d7a1
BA
157 gameContainer.style.width = boardSize + movesWidth + "px";
158 document.getElementById("boardSize").value =
159 (boardSize * 100) / (window.innerWidth - movesWidth);
602d6bef
BA
160 // timeout to avoid calling too many time the adjust method
161 let timeoutLaunched = false;
6808d7a1
BA
162 window.addEventListener("resize", () => {
163 if (!timeoutLaunched) {
602d6bef 164 timeoutLaunched = true;
6808d7a1 165 setTimeout(() => {
602d6bef
BA
166 this.adjustBoard();
167 timeoutLaunched = false;
168 }, 500);
169 }
170 });
cf94b843 171 },
a6088c90 172 methods: {
9ca1e26b 173 focusBg: function() {
9ca1e26b
BA
174 document.getElementById("baseGame").focus();
175 },
602d6bef
BA
176 adjustBoard: function() {
177 const boardContainer = document.getElementById("boardContainer");
6808d7a1 178 if (!boardContainer) return; //no board on page
602d6bef 179 const k = document.getElementById("boardSize").value;
6808d7a1 180 const movesWidth = window.innerWidth >= 768 ? 280 : 0;
602d6bef
BA
181 const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
182 // Value of 0 is board min size; 100 is window.width [- movesWidth]
6808d7a1
BA
183 const boardSize =
184 minBoardWidth +
185 (k * (window.innerWidth - (movesWidth + minBoardWidth))) / 100;
602d6bef
BA
186 localStorage.setItem("boardSize", boardSize);
187 boardContainer.style.width = boardSize + "px";
188 document.getElementById("gameContainer").style.width =
6808d7a1 189 boardSize + movesWidth + "px";
602d6bef 190 },
9ca1e26b 191 handleKeys: function(e) {
6808d7a1
BA
192 if ([32, 37, 38, 39, 40].includes(e.keyCode)) e.preventDefault();
193 switch (e.keyCode) {
9ca1e26b
BA
194 case 37:
195 this.undo();
196 break;
197 case 39:
198 this.play();
199 break;
5701c228 200 case 38:
9ca1e26b
BA
201 this.gotoBegin();
202 break;
203 case 40:
204 this.gotoEnd();
205 break;
206 case 32:
9ca1e26b
BA
207 this.flip();
208 break;
209 }
210 },
dcd68c41 211 handleScroll: function(e) {
4f518610 212 // NOTE: since game.mode=="analyze" => no score, next condition is enough
6808d7a1 213 if (this.game.score != "*") {
41c80bb6 214 e.preventDefault();
6808d7a1
BA
215 if (e.deltaY < 0) this.undo();
216 else if (e.deltaY > 0) this.play();
41c80bb6 217 }
dcd68c41 218 },
0e16cb26
BA
219 showRules: function() {
220 //this.$router.push("/variants/" + this.game.vname);
221 window.open("#/variants/" + this.game.vname, "_blank"); //better
222 },
4b0384fa
BA
223 re_setVariables: function() {
224 this.endgameMessage = "";
8477e53d
BA
225 // "w": default orientation for observed games
226 this.orientation = this.game.mycolor || "w";
4b0384fa 227 this.moves = JSON.parse(JSON.stringify(this.game.moves || []));
8477e53d
BA
228 // Post-processing: decorate each move with color, notation and FEN
229 let vr_tmp = new V(this.game.fenStart);
230 const parsedFen = V.ParseFen(this.game.fenStart);
231 const firstMoveColor = parsedFen.turn;
232 this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2);
d4036efe 233 this.moves.forEach(move => {
27d18a24
BA
234 move.color = vr_tmp.turn;
235 move.notation = vr_tmp.getNotation(move);
236 vr_tmp.play(move);
237 move.fen = vr_tmp.getFen();
d4036efe 238 });
8477e53d 239 if (firstMoveColor == "b") {
697ee580 240 // 'end' is required for Board component to check lastMove for e.p.
6808d7a1
BA
241 this.moves.unshift({
242 color: "w",
243 notation: "...",
244 end: { x: -1, y: -1 }
245 });
697ee580 246 }
4b0384fa 247 const L = this.moves.length;
6808d7a1
BA
248 this.cursor = L - 1;
249 this.lastMove = L > 0 ? this.moves[L - 1] : null;
9ef63965 250 this.incheck = this.vr.getCheckSquares(this.vr.turn);
4b0384fa 251 },
63ca2b89 252 analyzePosition: function() {
6808d7a1
BA
253 const newUrl =
254 "/analyse/" +
255 this.game.vname +
256 "/?fen=" +
257 this.vr.getFen().replace(/ /g, "_");
910d631b 258 // Open in same tab in live games (against cheating)
6808d7a1 259 if (this.game.type == "live") this.$router.push(newUrl);
910d631b 260 else window.open("#" + newUrl);
603b8a8b 261 },
a6088c90
BA
262 download: function() {
263 const content = this.getPgn();
264 // Prepare and trigger download link
265 let downloadAnchor = document.getElementById("download");
266 downloadAnchor.setAttribute("download", "game.pgn");
6808d7a1
BA
267 downloadAnchor.href =
268 "data:text/plain;charset=utf-8," + encodeURIComponent(content);
a6088c90
BA
269 downloadAnchor.click();
270 },
271 getPgn: function() {
272 let pgn = "";
273 pgn += '[Site "vchess.club"]\n';
834c202a 274 pgn += '[Variant "' + this.game.vname + '"]\n';
a6088c90 275 pgn += '[Date "' + getDate(new Date()) + '"]\n';
d4036efe
BA
276 pgn += '[White "' + this.game.players[0].name + '"]\n';
277 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 278 pgn += '[Fen "' + this.game.fenStart + '"]\n';
430a2038 279 pgn += '[Result "' + this.game.score + '"]\n\n';
a6088c90
BA
280 let counter = 1;
281 let i = 0;
6808d7a1
BA
282 while (i < this.moves.length) {
283 pgn += counter++ + ".";
284 for (let color of ["w", "b"]) {
a6088c90
BA
285 let move = "";
286 while (i < this.moves.length && this.moves[i].color == color)
d4036efe 287 move += this.moves[i++].notation + ",";
6808d7a1 288 move = move.slice(0, -1); //remove last comma
d4036efe 289 pgn += move + (i < this.moves.length ? " " : "");
a6088c90
BA
290 }
291 }
292 return pgn + "\n";
293 },
b988c726
BA
294 showEndgameMsg: function(message) {
295 this.endgameMessage = message;
4494c17c 296 let modalBox = document.getElementById("modalEog");
a6088c90 297 modalBox.checked = true;
6808d7a1
BA
298 setTimeout(() => {
299 modalBox.checked = false;
300 }, 2000);
a6088c90 301 },
63ca2b89 302 animateMove: function(move, callback) {
a6088c90
BA
303 let startSquare = document.getElementById(getSquareId(move.start));
304 let endSquare = document.getElementById(getSquareId(move.end));
305 let rectStart = startSquare.getBoundingClientRect();
306 let rectEnd = endSquare.getBoundingClientRect();
6808d7a1
BA
307 let translation = {
308 x: rectEnd.x - rectStart.x,
309 y: rectEnd.y - rectStart.y
310 };
311 let movingPiece = document.querySelector(
312 "#" + getSquareId(move.start) + " > img.piece"
313 );
a6088c90
BA
314 // HACK for animation (with positive translate, image slides "under background")
315 // Possible improvement: just alter squares on the piece's way...
316 const squares = document.getElementsByClassName("board");
6808d7a1 317 for (let i = 0; i < squares.length; i++) {
a6088c90 318 let square = squares.item(i);
6808d7a1 319 if (square.id != getSquareId(move.start)) square.style.zIndex = "-1";
a6088c90 320 }
6808d7a1
BA
321 movingPiece.style.transform =
322 "translate(" + translation.x + "px," + translation.y + "px)";
910d631b 323 movingPiece.style.transitionDuration = "0.25s";
a6088c90 324 movingPiece.style.zIndex = "3000";
6808d7a1
BA
325 setTimeout(() => {
326 for (let i = 0; i < squares.length; i++)
a6088c90
BA
327 squares.item(i).style.zIndex = "auto";
328 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
63ca2b89 329 callback();
a6088c90
BA
330 }, 250);
331 },
63ca2b89
BA
332 play: function(move, receive) {
333 // NOTE: navigate and receive are mutually exclusive
9d54ab89 334 const navigate = !move;
63ca2b89
BA
335 // Forbid playing outside analyze mode, except if move is received.
336 // Sufficient condition because Board already knows which turn it is.
6808d7a1
BA
337 if (
338 !navigate &&
339 this.game.mode != "analyze" &&
340 !receive &&
341 (this.game.score != "*" || this.cursor < this.moves.length - 1)
342 ) {
a6088c90
BA
343 return;
344 }
63ca2b89 345 const doPlayMove = () => {
910d631b
BA
346 // To play a move, cursor must be at the end of the game:
347 if (!!receive && this.cursor < this.moves.length - 1) this.gotoEnd();
6808d7a1
BA
348 if (navigate) {
349 if (this.cursor == this.moves.length - 1) return; //no more moves
350 move = this.moves[this.cursor + 1];
351 } else {
63ca2b89
BA
352 move.color = this.vr.turn;
353 move.notation = this.vr.getNotation(move);
354 }
355 this.vr.play(move);
356 this.cursor++;
357 this.lastMove = move;
358 if (this.st.settings.sound == 2)
6808d7a1
BA
359 new Audio("/sounds/move.mp3").play().catch(() => {});
360 if (!navigate) {
63ca2b89 361 move.fen = this.vr.getFen();
9d54ab89 362 // Stack move on movesList at current cursor
6808d7a1
BA
363 if (this.cursor == this.moves.length) this.moves.push(move);
364 else this.moves = this.moves.slice(0, this.cursor).concat([move]);
9d54ab89 365 }
63ca2b89
BA
366 // Is opponent in check?
367 this.incheck = this.vr.getCheckSquares(this.vr.turn);
368 const score = this.vr.getCurrentScore();
6808d7a1 369 if (score != "*") {
77c50966 370 const message = getScoreMessage(score);
63ca2b89
BA
371 if (this.game.mode != "analyze")
372 this.$emit("gameover", score, message);
6808d7a1
BA
373 //just show score on screen (allow undo)
374 else this.showEndgameMsg(score + " . " + message);
63ca2b89 375 }
6808d7a1 376 if (!navigate && this.game.mode != "analyze")
4f518610 377 this.$emit("newmove", move); //post-processing (e.g. computer play)
63ca2b89 378 };
20620465 379 if (!!receive && V.ShowMoves == "all")
63ca2b89 380 this.animateMove(move, doPlayMove);
6808d7a1 381 else doPlayMove();
a6088c90
BA
382 },
383 undo: function(move) {
9d54ab89 384 const navigate = !move;
6808d7a1
BA
385 if (navigate) {
386 if (this.cursor < 0) return; //no more moves
a6088c90
BA
387 move = this.moves[this.cursor];
388 }
389 this.vr.undo(move);
390 this.cursor--;
6808d7a1 391 this.lastMove = this.cursor >= 0 ? this.moves[this.cursor] : undefined;
a6088c90 392 if (this.st.settings.sound == 2)
6808d7a1 393 new Audio("/sounds/undo.mp3").play().catch(() => {});
a6088c90 394 this.incheck = this.vr.getCheckSquares(this.vr.turn);
6808d7a1 395 if (!navigate) this.moves.pop();
a6088c90
BA
396 },
397 gotoMove: function(index) {
37cdcbf3 398 this.vr.re_init(this.moves[index].fen);
a6088c90
BA
399 this.cursor = index;
400 this.lastMove = this.moves[index];
8b405c81 401 this.incheck = this.vr.getCheckSquares(this.vr.turn);
a6088c90
BA
402 },
403 gotoBegin: function() {
6808d7a1 404 if (this.cursor == -1) return;
834c202a 405 this.vr.re_init(this.game.fenStart);
6808d7a1 406 if (this.moves.length > 0 && this.moves[0].notation == "...") {
5701c228
BA
407 this.cursor = 0;
408 this.lastMove = this.moves[0];
6808d7a1 409 } else {
5701c228
BA
410 this.cursor = -1;
411 this.lastMove = null;
412 }
8b405c81 413 this.incheck = this.vr.getCheckSquares(this.vr.turn);
a6088c90
BA
414 },
415 gotoEnd: function() {
6808d7a1
BA
416 if (this.cursor == this.moves.length - 1) return;
417 this.gotoMove(this.moves.length - 1);
a6088c90
BA
418 },
419 flip: function() {
0e16cb26 420 this.orientation = V.GetOppCol(this.orientation);
6808d7a1
BA
421 }
422 }
a6088c90
BA
423};
424</script>
72ccbd67 425
41c80bb6 426<style lang="sass" scoped>
9a3049f3
BA
427[type="checkbox"]#modalEog+div .card
428 min-height: 45px
910d631b 429
9a3049f3
BA
430[type="checkbox"]#modalAdjust+div .card
431 padding: 5px
432
cf94b843
BA
433#baseGame
434 width: 100%
4f518610
BA
435 &:focus
436 outline: none
cf94b843
BA
437
438#gameContainer
72ccbd67
BA
439 margin-left: auto
440 margin-right: auto
cf94b843 441
ed06d9e9
BA
442#downloadDiv
443 display: inline-block
444
72ccbd67 445#controls
bd76b456 446 margin: 0 auto
72ccbd67
BA
447 button
448 display: inline-block
449 width: 20%
450 margin: 0
910d631b 451
0e16cb26
BA
452#turnIndicator
453 text-align: center
29bc61be 454 font-weight: bold
910d631b 455
bd76b456
BA
456#belowControls
457 border-top: 1px solid #2f4f4f
cf94b843 458 text-align: center
bd76b456
BA
459 margin: 0 auto
460 & > #downloadDiv
461 margin: 0
462 & > button
463 margin: 0
464 & > button
465 border-left: 1px solid #2f4f4f
466 margin: 0
910d631b 467
72ccbd67 468#boardContainer
cf94b843 469 float: left
41c80bb6
BA
470// TODO: later, maybe, allow movesList of variable width
471// or e.g. between 250 and 350px (but more complicated)
910d631b 472
cf94b843
BA
473#movesList
474 width: 280px
475 float: left
910d631b 476
96e9585a
BA
477@media screen and (max-width: 767px)
478 #movesList
479 width: 100%
480 float: none
481 clear: both
72ccbd67 482</style>