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1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
4 | input#modalEog.modal(type="checkbox") | |
5 | div(role="dialog" aria-labelledby="eogMessage") | |
6 | .card.smallpad.small-modal.text-center | |
7 | label.modal-close(for="modalEog") | |
8 | h3#eogMessage.section {{ endgameMessage }} | |
9 | Board(:vr="vr" :last-move="lastMove" :analyze="analyze" :user-color="mycolor" | |
10 | :orientation="orientation" :vname="variant.name" @play-move="play") | |
11 | .button-group | |
12 | button(@click="play") Play | |
13 | button(@click="undo") Undo | |
14 | button(@click="flip") Flip | |
15 | button(@click="gotoBegin") GotoBegin | |
16 | button(@click="gotoEnd") GotoEnd | |
17 | #fenDiv.section-content(v-if="showFen && !!vr") | |
18 | p#fenString.text-center {{ vr.getFen() }} | |
19 | #pgnDiv.section-content | |
20 | a#download(href="#") | |
21 | .button-group | |
22 | button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }} | |
23 | button Import game | |
24 | //MoveList(v-if="showMoves" | |
25 | :moves="moves" :cursor="cursor" @goto-move="gotoMove") | |
26 | </template> | |
27 | ||
28 | <script> | |
29 | import Board from "@/components/Board.vue"; | |
30 | //import MoveList from "@/components/MoveList.vue"; | |
31 | import { store } from "@/store"; | |
32 | import { getSquareId } from "@/utils/squareId"; | |
33 | ||
34 | export default { | |
35 | name: 'my-base-game', | |
36 | components: { | |
37 | Board, | |
38 | //MoveList, | |
39 | }, | |
40 | props: ["variant","analyze","players"], | |
41 | data: function() { | |
42 | return { | |
43 | st: store.state, | |
44 | vr: null, //VariantRules object, describing the game state + rules | |
45 | endgameMessage: "", | |
46 | orientation: "w", | |
47 | score: "*", //'*' means 'unfinished' | |
48 | // userColor: given by gameId, or fen in problems mode (if no game Id)... | |
49 | mycolor: "w", | |
50 | fenStart: "", | |
51 | moves: [], //all moves played in current game | |
52 | cursor: -1, //index of the move just played | |
53 | lastMove: null, | |
54 | }; | |
55 | }, | |
56 | computed: { | |
57 | showMoves: function() { | |
58 | return true; | |
59 | //return window.innerWidth >= 768; | |
60 | }, | |
61 | showFen: function() { | |
62 | return this.variant.name != "Dark" || this.score != "*"; | |
63 | }, | |
64 | }, | |
65 | methods: { | |
66 | setEndgameMessage: function(score) { | |
67 | let eogMessage = "Undefined"; | |
68 | switch (score) | |
69 | { | |
70 | case "1-0": | |
71 | eogMessage = translations["White win"]; | |
72 | break; | |
73 | case "0-1": | |
74 | eogMessage = translations["Black win"]; | |
75 | break; | |
76 | case "1/2": | |
77 | eogMessage = translations["Draw"]; | |
78 | break; | |
79 | case "?": | |
80 | eogMessage = "Unfinished"; | |
81 | break; | |
82 | } | |
83 | this.endgameMessage = eogMessage; | |
84 | }, | |
85 | download: function() { | |
86 | const content = this.getPgn(); | |
87 | // Prepare and trigger download link | |
88 | let downloadAnchor = document.getElementById("download"); | |
89 | downloadAnchor.setAttribute("download", "game.pgn"); | |
90 | downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); | |
91 | downloadAnchor.click(); | |
92 | }, | |
93 | getPgn: function() { | |
94 | let pgn = ""; | |
95 | pgn += '[Site "vchess.club"]\n'; | |
96 | pgn += '[Variant "' + this.variant.name + '"]\n'; | |
97 | pgn += '[Date "' + getDate(new Date()) + '"]\n'; | |
98 | pgn += '[White "' + this.players[0] + '"]\n'; | |
99 | pgn += '[Black "' + this.players[1] + '"]\n'; | |
100 | pgn += '[Fen "' + this.fenStart + '"]\n'; | |
101 | pgn += '[Result "' + this.score + '"]\n\n'; | |
102 | let counter = 1; | |
103 | let i = 0; | |
104 | while (i < this.moves.length) | |
105 | { | |
106 | pgn += (counter++) + "."; | |
107 | for (let color of ["w","b"]) | |
108 | { | |
109 | let move = ""; | |
110 | while (i < this.moves.length && this.moves[i].color == color) | |
111 | move += this.moves[i++].notation[0] + ","; | |
112 | move = move.slice(0,-1); //remove last comma | |
113 | pgn += move + (i < this.moves.length-1 ? " " : ""); | |
114 | } | |
115 | } | |
116 | return pgn + "\n"; | |
117 | }, | |
118 | showScoreMsg: function(score) { | |
119 | this.setEndgameMessage(score); | |
120 | let modalBox = document.getElementById("modal-eog"); | |
121 | modalBox.checked = true; | |
122 | setTimeout(() => { modalBox.checked = false; }, 2000); | |
123 | }, | |
124 | endGame: function(score) { | |
125 | this.score = score; | |
126 | this.showScoreMsg(score); | |
127 | this.$emit("game-over"); | |
128 | }, | |
129 | animateMove: function(move) { | |
130 | let startSquare = document.getElementById(getSquareId(move.start)); | |
131 | let endSquare = document.getElementById(getSquareId(move.end)); | |
132 | let rectStart = startSquare.getBoundingClientRect(); | |
133 | let rectEnd = endSquare.getBoundingClientRect(); | |
134 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; | |
135 | let movingPiece = | |
136 | document.querySelector("#" + getSquareId(move.start) + " > img.piece"); | |
137 | // HACK for animation (with positive translate, image slides "under background") | |
138 | // Possible improvement: just alter squares on the piece's way... | |
139 | const squares = document.getElementsByClassName("board"); | |
140 | for (let i=0; i<squares.length; i++) | |
141 | { | |
142 | let square = squares.item(i); | |
143 | if (square.id != getSquareId(move.start)) | |
144 | square.style.zIndex = "-1"; | |
145 | } | |
146 | movingPiece.style.transform = "translate(" + translation.x + "px," + | |
147 | translation.y + "px)"; | |
148 | movingPiece.style.transitionDuration = "0.2s"; | |
149 | movingPiece.style.zIndex = "3000"; | |
150 | setTimeout( () => { | |
151 | for (let i=0; i<squares.length; i++) | |
152 | squares.item(i).style.zIndex = "auto"; | |
153 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap | |
154 | this.play(move); | |
155 | }, 250); | |
156 | }, | |
157 | play: function(move, programmatic) { | |
158 | let navigate = !move; | |
159 | // Forbid playing outside analyze mode when cursor isn't at moves.length-1 | |
160 | // (except if we receive opponent's move, human or computer) | |
161 | if (!navigate && !this.analyze && !programmatic | |
162 | && this.cursor < this.moves.length-1) | |
163 | { | |
164 | return; | |
165 | } | |
166 | if (navigate) | |
167 | { | |
168 | if (this.cursor == this.moves.length-1) | |
169 | return; //no more moves | |
170 | move = this.moves[this.cursor+1]; | |
171 | } | |
172 | if (!!programmatic) //computer or (remote) human opponent | |
173 | { | |
174 | if (this.cursor < this.moves.length-1) | |
175 | this.gotoEnd(); //required to play the move | |
176 | return this.animateMove(move); | |
177 | } | |
178 | // Not programmatic, or animation is over | |
179 | if (!move.notation) | |
180 | move.notation = this.vr.getNotation(move); | |
181 | if (!move.color) | |
182 | move.color = this.vr.turn; | |
183 | this.vr.play(move); | |
184 | this.cursor++; | |
185 | this.lastMove = move; | |
186 | if (!move.fen) | |
187 | move.fen = this.vr.getFen(); | |
188 | if (this.st.settings.sound == 2) | |
189 | new Audio("/sounds/move.mp3").play().catch(err => {}); | |
190 | // Send the move to web worker (including his own moves) | |
191 | this.compWorker.postMessage(["newmove",move]); | |
192 | if (!navigate && (this.score == "*" || this.analyze)) | |
193 | { | |
194 | // Stack move on movesList at current cursor | |
195 | if (this.cursor == this.moves.length) | |
196 | this.moves.push(move); | |
197 | else | |
198 | this.moves = this.moves.slice(0,this.cursor).concat([move]); | |
199 | } | |
200 | // Is opponent in check? | |
201 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
202 | const score = this.vr.getCurrentScore(); | |
203 | if (score != "*") | |
204 | { | |
205 | if (!this.analyze) | |
206 | this.endGame(score); | |
207 | else //just show score on screen (allow undo) | |
208 | this.showScoreMsg(score); | |
209 | } | |
210 | // subTurn condition for Marseille (and Avalanche) rules | |
211 | else if ((this.mode == "computer" && (!this.vr.subTurn || this.vr.subTurn <= 1)) | |
212 | && (this.subMode == "auto" || this.vr.turn != this.mycolor)) | |
213 | { | |
214 | this.playComputerMove(); | |
215 | } | |
216 | // https://vuejs.org/v2/guide/list.html#Caveats (also for undo) | |
217 | //if (navigate) | |
218 | // this.$children[0].$forceUpdate(); //TODO!? | |
219 | }, | |
220 | undo: function(move) { | |
221 | let navigate = !move; | |
222 | if (navigate) | |
223 | { | |
224 | if (this.cursor < 0) | |
225 | return; //no more moves | |
226 | move = this.moves[this.cursor]; | |
227 | } | |
228 | this.vr.undo(move); | |
229 | this.cursor--; | |
230 | this.lastMove = (this.cursor >= 0 ? this.moves[this.cursor] : undefined); | |
231 | if (this.st.settings.sound == 2) | |
232 | new Audio("/sounds/undo.mp3").play().catch(err => {}); | |
233 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
234 | if (navigate) | |
235 | this.$children[0].$forceUpdate(); //TODO!? | |
236 | else if (this.analyze) //TODO: can this happen? | |
237 | this.moves.pop(); | |
238 | }, | |
239 | gotoMove: function(index) { | |
240 | this.vr = new V(this.moves[index].fen); | |
241 | this.cursor = index; | |
242 | this.lastMove = this.moves[index]; | |
243 | }, | |
244 | gotoBegin: function() { | |
245 | this.vr = new V(this.fenStart); | |
246 | this.cursor = -1; | |
247 | this.lastMove = null; | |
248 | }, | |
249 | gotoEnd: function() { | |
250 | this.gotoMove(this.moves.length-1); | |
251 | }, | |
252 | flip: function() { | |
253 | this.orientation = V.GetNextCol(this.orientation); | |
254 | }, | |
255 | }, | |
256 | }; | |
257 | </script> |