this.gameInfo.mode = mode;
if (this.gameInfo.mode == "versus") {
CompgameStorage.get(this.gameInfo.vname, (game) => {
- // NOTE: game might be null
+ // NOTE: game might be null (if none stored yet)
+ if (!!game && !V.IsGoodFen(game.fen)) {
+ // Some issues with stored game: delete
+ CompgameStorage.remove(game.vname);
+ game = null;
+ }
this.$refs["compgame"].launchGame(game);
});
- } else {
- this.$refs["compgame"].launchGame();
}
+ else this.$refs["compgame"].launchGame();
},
// The user wants to stop the game:
stopGame: function() {