p(v-html="infoMessage")
input#modalNewgame.modal(type="checkbox")
div(role="dialog" aria-labelledby="titleFenedit")
- .card.smallpad
+ .card.smallpad(@keyup.enter="newChallenge")
label#closeNewgame.modal-close(for="modalNewgame")
fieldset
label(for="selectVariant") {{ st.tr["Variant"] }}
computed: {
uniquePlayers: function() {
// Show e.g. "@nonymous (5)", and do nothing on click on anonymous
- let anonymous = {id:0, name:"@nonymous", count:0};
- let playerList = [];
+ let anonymous = {name:"@nonymous", count:0};
+ let playerList = {};
this.people.forEach(p => {
if (p.id > 0)
- playerList.push(p);
+ {
+ // We don't count registered users connections: either they are here or not.
+ if (!playerList[p.id])
+ playerList[p.id] = {name: p.name, count: 0};
+ }
else
anonymous.count++;
});
if (anonymous.count > 0)
- playerList.push(anonymous);
- return playerList;
+ playerList[0] = anonymous;
+ return Object.values(playerList);
},
},
created: function() {
// Ask identity, challenges and game(s)
this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
- this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
});
+ // Also ask current games to all playing peers (TODO: some design issue)
+ this.st.conn.send(JSON.stringify({code:"askgames"}));
break;
}
case "askidentity":