<template lang="pug">
main
input#modalInfo.modal(type="checkbox")
- div(role="dialog" aria-labelledby="infoMessage")
+ div#infoDiv(role="dialog" data-checkbox="modalInfo" aria-labelledby="infoMessage")
.card.smallpad.small-modal.text-center
label.modal-close(for="modalInfo")
h3#infoMessage.section
p(v-html="infoMessage")
input#modalNewgame.modal(type="checkbox")
- div(role="dialog" data-checkbox="modalNewgame"
+ div#newgameDiv(role="dialog" data-checkbox="modalNewgame"
aria-labelledby="titleFenedit")
.card.smallpad(@keyup.enter="newChallenge")
label#closeNewgame.modal-close(for="modalNewgame")
fieldset
- label(for="selectVariant") {{ st.tr["Variant"] }}
+ label(for="selectVariant") {{ st.tr["Variant"] }} *
select#selectVariant(v-model="newchallenge.vid")
- option(v-for="v in st.variants" :value="v.id") {{ v.name }}
+ option(v-for="v in st.variants" :value="v.id"
+ :selected="newchallenge.vid==v.id")
+ | {{ v.name }}
fieldset
- label(for="timeControl") {{ st.tr["Time control"] }}
+ label(for="timeControl") {{ st.tr["Time control"] }} *
+ div#predefinedTimeControls
+ button 3+2
+ button 5+3
+ button 15+5
input#timeControl(type="text" v-model="newchallenge.timeControl"
- placeholder="3m+2s, 1h+30s, 7d+1d ...")
+ placeholder="5+0, 1h+30s, 7d+1d ...")
fieldset(v-if="st.user.id > 0")
- label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
+ label(for="selectPlayers") {{ st.tr["Play with?"] }}
input#selectPlayers(type="text" v-model="newchallenge.to")
- fieldset(v-if="st.user.id > 0")
- label(for="inputFen") {{ st.tr["FEN (optional)"] }}
+ fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
+ label(for="inputFen") FEN
input#inputFen(type="text" v-model="newchallenge.fen")
button(@click="newChallenge") {{ st.tr["Send challenge"] }}
.row
.col-sm-12
- button#newGame(onClick="doClick('modalNewgame')") New game
+ button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
div
.button-group
button(@click="(e) => setDisplay('c','live',e)" class="active")
- | Live Challenges
+ | {{ st.tr["Live challenges"] }}
button(@click="(e) => setDisplay('c','corr',e)")
- | Correspondance challenges
+ | {{ st.tr["Correspondance challenges"] }}
ChallengeList(v-show="cdisplay=='live'"
:challenges="filterChallenges('live')" @click-challenge="clickChallenge")
ChallengeList(v-show="cdisplay=='corr'"
:challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
#people
- h3.text-center Who's there?
+ h3.text-center {{ st.tr["Who's there?"] }}
#players
p(v-for="p in Object.values(people)" v-if="!!p.name")
span {{ p.name }}
| {{ whatPlayerDoes(p) }}
p.anonymous @nonymous ({{ anonymousCount }})
#chat
- Chat(:players="[]")
+ Chat(:newChat="newChat" @mychat="processChat")
.clearer
div
.button-group
button(@click="(e) => setDisplay('g','live',e)" class="active")
- | Live games
+ | {{ st.tr["Live games"] }}
button(@click="(e) => setDisplay('g','corr',e)")
- | Correspondance games
+ | {{ st.tr["Correspondance games"] }}
GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
@show-game="showGame")
GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
import { GameStorage } from "@/utils/gameStorage";
+import { processModalClick } from "@/utils/modalClick";
+
export default {
name: "my-hall",
components: {
infoMessage: "",
newchallenge: {
fen: "",
- vid: 0,
+ vid: localStorage.getItem("vid") || "",
to: "", //name of challenged player (if any)
- timeControl: "", //"2m+2s" ...etc
+ timeControl: localStorage.getItem("timeControl") || "",
},
+ newChat: "",
};
},
watch: {
// after we're sure WebSocket is initialized
this.st.conn.send(JSON.stringify({code:"connect"}));
this.st.conn.send(JSON.stringify({code:"pollclients"}));
+ this.st.conn.send(JSON.stringify({code:"pollgamers"}));
};
if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
funcPollClients();
};
this.st.conn.onclose = socketCloseListener;
},
+ mounted: function() {
+ [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
+ .forEach(elt => elt.addEventListener("click", processModalClick));
+ document.querySelectorAll("#predefinedTimeControls > button").forEach(
+ (b) => { b.addEventListener("click",
+ () => { this.newchallenge.timeControl = b.innerHTML; }
+ )}
+ );
+ },
methods: {
// Helpers:
filterChallenges: function(type) {
// this.st.variants might be uninitialized (variant == null)
return (!!variant ? variant.name : "");
},
+
+// TODO: now that we can distinguish people from Hall or Game,
+// improve this --> the info is already known
+
whatPlayerDoes: function(p) {
if (this.games.some(g => g.type == "live"
&& g.players.some(pl => pl.sid == p.sid)))
}
return "Challenge"; //player is available
},
+
+// Also debug: when from game going to Hall, player appears still connected.
+// when reloading a finished (observed) game, some ghost moveToPlay errors
+
+ processChat: function(chat) {
+ // When received on server, this will trigger a "notifyRoom"
+ this.st.conn.send(JSON.stringify({code:"newchat", chat: chat}));
+ },
sendSomethingTo: function(to, code, obj, warnDisconnected) {
const doSend = (code, obj, sid) => {
this.st.conn.send(JSON.stringify(Object.assign(
if (!targetSid)
{
if (!!warnDisconnected)
- alert("Warning: " + to + " is not connected");
+ alert(this.st.tr["Warning: target is not connected"]);
return false;
}
else
switch (data.code)
{
case "duplicate":
- alert("Warning: duplicate 'offline' connection");
+ alert(this.st.tr["Warning: multi-tabs not supported"]);
break;
// 0.2] Receive clients list (just socket IDs)
case "pollclients":
- {
data.sockIds.forEach(sid => {
this.$set(this.people, sid, {id:0, name:""});
- // Ask identity, challenges and game(s)
+ // Ask identity and challenges
this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
});
+ break;
+ case "pollgamers":
+ // NOTE: we could make a difference between people in hall
+ // and gamers, but is it necessary?
+ data.sockIds.forEach(sid => {
+ this.$set(this.people, sid, {id:0, name:""});
+ this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
+ });
// Also ask current games to all playing peers (TODO: some design issue)
this.st.conn.send(JSON.stringify({code:"askgames"}));
break;
- }
case "askidentity":
{
// Request for identification: reply if I'm not anonymous
}
break;
}
+ case "newchat":
+ this.newChat = data.chat;
+ break;
case "refusechallenge":
{
ArrayFun.remove(this.challenges, c => c.id == data.cid);
localStorage.removeItem("challenge");
- alert(this.people[data.from].name + " declined your challenge");
+ alert(this.st.tr["Challenge declined"]);
break;
}
case "deletechallenge":
break;
}
case "connect":
- {
+ case "gconnect":
this.$set(this.people, data.from, {name:"", id:0});
this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
- this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
- this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
+ if (data.code == "connect")
+ this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
+ else
+ this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
break;
- }
case "disconnect":
- {
this.$delete(this.people, data.from);
- // Also remove all challenges sent by this player:
- ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
- // And all live games where he plays and no other opponent is online
- ArrayFun.remove(this.games, g =>
- g.type == "live" && (g.players.every(p => p.sid == data.from
- || !this.people[p.sid])), "all");
+ if (data.code == "disconnect")
+ {
+ // Also remove all challenges sent by this player:
+ ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
+ }
+ else
+ {
+ // And all live games where he plays and no other opponent is online
+ ArrayFun.remove(this.games, g =>
+ g.type == "live" && (g.players.every(p => p.sid == data.from
+ || !this.people[p.sid])), "all");
+ }
break;
- }
}
},
// Challenge lifecycle:
};
},
newChallenge: async function() {
+ if (this.newchallenge.vid == "")
+ return alert(this.st.tr["Please select a variant"]);
const vname = this.getVname(this.newchallenge.vid);
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
return alert(error);
const ctype = this.classifyObject(this.newchallenge);
if (ctype == "corr" && this.st.user.id <= 0)
- return alert("Please log in to play correspondance games");
+ return alert(this.st.tr["Please log in to play correspondance games"]);
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
const finishAddChallenge = (cid,warnDisconnected) => {
this.challenges.push(chall);
if (ctype == "live")
localStorage.setItem("challenge", JSON.stringify(chall));
+ // Also remember timeControl + vid for quicker further challenges:
+ localStorage.setItem("timeControl", chall.timeControl);
+ localStorage.setItem("vid", chall.vid);
document.getElementById("modalNewgame").checked = false;
};
if (ctype == "live")
if (!myChallenge)
{
if (c.type == "corr" && this.st.user.id <= 0)
- return alert("Please log in to accept corr challenges");
+ return alert(this.st.tr["Please log in to accept corr challenges"]);
c.accepted = true;
if (!!c.to) //c.to == this.st.user.name (connected)
{