"oneStep"
);
if (!noCastle && this.castleFlags[this.turn].some(v => v < V.size.y))
- baseMoves = baseMoves.concat(this.getCastleMoves(sq));
+ baseMoves = baseMoves.concat(this.getCastleMoves([x, y]));
break;
}
// When a pawn in an union reaches final rank with a non-standard