// vname: string,
// fenStart: string,
// players: array of sid+id+name,
-// timeControl: string,
+// cadence: string,
// increment: integer (seconds),
// mode: string ("live" or "corr")
// imported: boolean (optional, default false)
export const GameStorage =
{
// Optional callback to get error status
- // TODO: this func called from Hall seems to not work now...
add: function(game, callback)
{
dbOperation((db) => {
gid: gameId,
newObj:
{
+ // Some fields may be undefined:
chat: obj.chat,
- move: obj.move, //may be undefined...
+ move: obj.move,
fen: obj.fen,
score: obj.score,
scoreMsg: obj.scoreMsg,