@showrules="showRules"
@analyze="toggleAnalyze"
@goto-move="gotoMove"
- @reset-arrows="resetArrows"
+ @redraw-board="redrawBoard"
)
.clearer
</template>
if (e.deltaY < 0) this.undo();
else if (e.deltaY > 0) this.play();
},
- resetArrows: function() {
- // TODO: make arrows scale with board, and remove this
- this.$refs["board"].cancelResetArrows();
+ redrawBoard: function() {
+ this.$refs["board"].re_setDrawings();
},
showRules: function() {
// The button is here only on Game page:
},
toggleAnalyze: function() {
// Freeze while choices are shown (and autoplay has priority)
- if (this.$refs["board"].choices.length > 0 || this.autoplay) return;
+ if (
+ this.inPlay ||
+ this.$refs["board"].choices.length > 0 ||
+ this.autoplay
+ ) {
+ return;
+ }
if (this.mode != "analyze") {
// Enter analyze mode:
+ this.mode = "analyze";
if (this.inMultimove) this.cancelCurrentMultimove();
this.gameMode = this.mode; //was not 'analyze'
- this.mode = "analyze";
this.gameCursor = this.cursor;
this.gameMoves = JSON.parse(JSON.stringify(this.moves));
document.getElementById("analyzeBtn").classList.add("active");
// To play a received move, cursor must be at the end of the game:
this.gotoEnd();
}
- // The board may show some the possible moves: (TODO: bad solution)
+ // The board may show some possible moves: (TODO: bad solution)
this.$refs["board"].resetCurrentAttempt();
const playSubmove = (smove) => {
smove.notation = this.vr.getNotation(smove);