| 1 | <template lang="pug"> |
| 2 | main |
| 3 | .row |
| 4 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 |
| 5 | .button-group |
| 6 | button.tabbtn#liveGames(@click="setDisplay('live',$event)") |
| 7 | | {{ st.tr["Live games"] }} |
| 8 | button.tabbtn#corrGames(@click="setDisplay('corr',$event)") |
| 9 | | {{ st.tr["Correspondance games"] }} |
| 10 | GameList( |
| 11 | v-show="display=='live'" |
| 12 | :games="liveGames" |
| 13 | @show-game="showGame" |
| 14 | ) |
| 15 | GameList( |
| 16 | v-show="display=='corr'" |
| 17 | :games="corrGames" |
| 18 | @show-game="showGame" |
| 19 | ) |
| 20 | </template> |
| 21 | |
| 22 | <script> |
| 23 | import { store } from "@/store"; |
| 24 | import { GameStorage } from "@/utils/gameStorage"; |
| 25 | import { ajax } from "@/utils/ajax"; |
| 26 | import params from "@/parameters"; |
| 27 | import { getRandString } from "@/utils/alea"; |
| 28 | import GameList from "@/components/GameList.vue"; |
| 29 | export default { |
| 30 | name: "my-my-games", |
| 31 | components: { |
| 32 | GameList |
| 33 | }, |
| 34 | data: function() { |
| 35 | return { |
| 36 | st: store.state, |
| 37 | display: "live", |
| 38 | liveGames: [], |
| 39 | corrGames: [], |
| 40 | conn: null, |
| 41 | connexionString: "" |
| 42 | }; |
| 43 | }, |
| 44 | created: function() { |
| 45 | GameStorage.getAll(true, localGames => { |
| 46 | localGames.forEach(g => (g.type = this.classifyObject(g))); |
| 47 | this.liveGames = localGames; |
| 48 | }); |
| 49 | if (this.st.user.id > 0) { |
| 50 | ajax("/games", "GET", { uid: this.st.user.id }, res => { |
| 51 | res.games.forEach(g => (g.type = this.classifyObject(g))); |
| 52 | this.corrGames = res.games; |
| 53 | }); |
| 54 | } |
| 55 | // Initialize connection |
| 56 | this.connexionString = |
| 57 | params.socketUrl + |
| 58 | "/?sid=" + |
| 59 | this.st.user.sid + |
| 60 | "&tmpId=" + |
| 61 | getRandString() + |
| 62 | "&page=" + |
| 63 | encodeURIComponent(this.$route.path); |
| 64 | this.conn = new WebSocket(this.connexionString); |
| 65 | this.conn.onmessage = this.socketMessageListener; |
| 66 | this.conn.onclose = this.socketCloseListener; |
| 67 | }, |
| 68 | mounted: function() { |
| 69 | const showType = localStorage.getItem("type-myGames") || "live"; |
| 70 | this.setDisplay(showType); |
| 71 | }, |
| 72 | beforeDestroy: function() { |
| 73 | this.conn.send(JSON.stringify({code: "disconnect"})); |
| 74 | }, |
| 75 | methods: { |
| 76 | setDisplay: function(type, e) { |
| 77 | this.display = type; |
| 78 | localStorage.setItem("type-myGames", type); |
| 79 | let elt = e ? e.target : document.getElementById(type + "Games"); |
| 80 | elt.classList.add("active"); |
| 81 | elt.classList.remove("somethingnew"); //in case of |
| 82 | if (elt.previousElementSibling) |
| 83 | elt.previousElementSibling.classList.remove("active"); |
| 84 | else elt.nextElementSibling.classList.remove("active"); |
| 85 | }, |
| 86 | // TODO: classifyObject is redundant (see Hall.vue) |
| 87 | classifyObject: function(o) { |
| 88 | return o.cadence.indexOf("d") === -1 ? "live" : "corr"; |
| 89 | }, |
| 90 | showGame: function(game) { |
| 91 | // TODO: "isMyTurn" is duplicated (see GameList component). myColor also |
| 92 | const isMyTurn = (g) => { |
| 93 | if (g.score != "*") return false; |
| 94 | const myColor = |
| 95 | g.players[0].uid == this.st.user.id || |
| 96 | g.players[0].sid == this.st.user.sid |
| 97 | ? "w" |
| 98 | : "b"; |
| 99 | const rem = g.movesCount % 2; |
| 100 | return ( |
| 101 | (rem == 0 && myColor == "w") || |
| 102 | (rem == 1 && myColor == "b") |
| 103 | ); |
| 104 | }; |
| 105 | if (game.type == "live" || !isMyTurn(game)) |
| 106 | this.$router.push("/game/" + game.id); |
| 107 | // It's my turn in this game. Are there others? |
| 108 | let nextIds = ""; |
| 109 | let otherCorrGamesMyTurn = this.corrGames.filter( |
| 110 | g => g.id != game.id && isMyTurn(g)); |
| 111 | if (otherCorrGamesMyTurn.length > 0) { |
| 112 | nextIds += "/?next=["; |
| 113 | otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; }); |
| 114 | // Remove last comma and close array: |
| 115 | nextIds = nextIds.slice(0, -1) + "]"; |
| 116 | } |
| 117 | this.$router.push("/game/" + game.id + nextIds); |
| 118 | }, |
| 119 | socketMessageListener: function(msg) { |
| 120 | const data = JSON.parse(msg.data); |
| 121 | if (data.code == "changeturn") { |
| 122 | let games = !!parseInt(data.gid) |
| 123 | ? this.corrGames |
| 124 | : this.liveGames; |
| 125 | // NOTE: new move itself is not received, because it wouldn't be used. |
| 126 | let g = games.find(g => g.id == data.gid); |
| 127 | this.$set(g, "movesCount", g.movesCount + 1); |
| 128 | if ( |
| 129 | (g.type == "live" && this.display == "corr") || |
| 130 | (g.type == "corr" && this.display == "live") |
| 131 | ) { |
| 132 | document |
| 133 | .getElementById(g.type + "Games") |
| 134 | .classList.add("somethingnew"); |
| 135 | } |
| 136 | } |
| 137 | }, |
| 138 | socketCloseListener: function() { |
| 139 | this.conn = new WebSocket(this.connexionString); |
| 140 | this.conn.addEventListener("message", this.socketMessageListener); |
| 141 | this.conn.addEventListener("close", this.socketCloseListener); |
| 142 | } |
| 143 | } |
| 144 | }; |
| 145 | </script> |
| 146 | |
| 147 | <style lang="sass"> |
| 148 | .active |
| 149 | color: #42a983 |
| 150 | |
| 151 | .tabbtn |
| 152 | background-color: #f9faee |
| 153 | |
| 154 | table.game-list |
| 155 | max-height: 100% |
| 156 | |
| 157 | .somethingnew |
| 158 | background-color: #c5fefe !important |
| 159 | </style> |