Commit | Line | Data |
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1df59790 | 1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
e2f204ed BA |
2 | import { ShogiRules } from "@/variants/Shogi"; |
3 | ||
4 | export class MinishogiRules extends ShogiRules { | |
7e8a7ea1 | 5 | |
e2f204ed BA |
6 | static IsGoodFen(fen) { |
7 | if (!ChessRules.IsGoodFen(fen)) return false; | |
8 | const fenParsed = V.ParseFen(fen); | |
9 | // 3) Check reserves | |
10 | if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{10,10}$/)) | |
11 | return false; | |
12 | return true; | |
13 | } | |
14 | ||
15 | // No knight or lance | |
16 | static get PIECES() { | |
17 | return [ | |
18 | ChessRules.PAWN, | |
19 | ChessRules.ROOK, | |
20 | ChessRules.BISHOP, | |
21 | ChessRules.KING, | |
22 | V.GOLD_G, | |
23 | V.SILVER_G, | |
24 | V.P_PAWN, | |
25 | V.P_SILVER, | |
26 | V.P_ROOK, | |
27 | V.P_BISHOP | |
28 | ]; | |
29 | } | |
30 | ||
31 | static GenRandInitFen() { | |
32 | return "rbsgk/4p/5/P4/KGSBR w 0 0000000000"; | |
33 | } | |
34 | ||
35 | getReserveFen() { | |
36 | let counts = new Array(10); | |
37 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
38 | counts[i] = this.reserve["w"][V.RESERVE_PIECES[i]]; | |
39 | counts[5 + i] = this.reserve["b"][V.RESERVE_PIECES[i]]; | |
40 | } | |
41 | return counts.join(""); | |
42 | } | |
43 | ||
44 | setOtherVariables(fen) { | |
45 | super.setOtherVariables(fen); | |
e2f204ed | 46 | // Also init reserves (used by the interface to show landable pieces) |
e50a8025 BA |
47 | const reserve = |
48 | V.ParseFen(fen).reserve.split("").map(x => parseInt(x, 10)); | |
e2f204ed BA |
49 | this.reserve = { |
50 | w: { | |
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51 | [V.PAWN]: reserve[0], |
52 | [V.ROOK]: reserve[1], | |
53 | [V.BISHOP]: reserve[2], | |
54 | [V.GOLD_G]: reserve[3], | |
55 | [V.SILVER_G]: reserve[4] | |
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56 | }, |
57 | b: { | |
e50a8025 BA |
58 | [V.PAWN]: reserve[5], |
59 | [V.ROOK]: reserve[6], | |
60 | [V.BISHOP]: reserve[7], | |
61 | [V.GOLD_G]: reserve[8], | |
62 | [V.SILVER_G]: reserve[9] | |
e2f204ed BA |
63 | } |
64 | }; | |
65 | } | |
66 | ||
67 | static get size() { | |
68 | return { x: 5, y: 5 }; | |
69 | } | |
70 | ||
71 | static get RESERVE_PIECES() { | |
72 | return ( | |
73 | [V.PAWN, V.ROOK, V.BISHOP, V.GOLD_G, V.SILVER_G] | |
74 | ); | |
75 | } | |
76 | ||
77 | getReserveMoves([x, y]) { | |
78 | const color = this.turn; | |
79 | const p = V.RESERVE_PIECES[y]; | |
80 | if (p == V.PAWN) { | |
81 | var oppCol = V.GetOppCol(color); | |
82 | var allowedFiles = | |
83 | [...Array(5).keys()].filter(j => | |
84 | [...Array(5).keys()].every(i => { | |
85 | return ( | |
86 | this.board[i][j] == V.EMPTY || | |
87 | this.getColor(i, j) != color || | |
88 | this.getPiece(i, j) != V.PAWN | |
89 | ); | |
90 | }) | |
91 | ) | |
92 | } | |
93 | if (this.reserve[color][p] == 0) return []; | |
94 | let moves = []; | |
95 | const forward = color == 'w' ? -1 : 1; | |
96 | const lastRank = color == 'w' ? 0 : 4; | |
97 | for (let i = 0; i < V.size.x; i++) { | |
98 | if (p == V.PAWN && i == lastRank) continue; | |
99 | for (let j = 0; j < V.size.y; j++) { | |
100 | if ( | |
101 | this.board[i][j] == V.EMPTY && | |
102 | (p != V.PAWN || allowedFiles.includes(j)) | |
103 | ) { | |
104 | let mv = new Move({ | |
105 | appear: [ | |
106 | new PiPo({ | |
107 | x: i, | |
108 | y: j, | |
109 | c: color, | |
110 | p: p | |
111 | }) | |
112 | ], | |
113 | vanish: [], | |
114 | start: { x: x, y: y }, //a bit artificial... | |
115 | end: { x: i, y: j } | |
116 | }); | |
117 | if (p == V.PAWN) { | |
118 | // Do not drop on checkmate: | |
119 | this.play(mv); | |
120 | const res = (this.underCheck(oppCol) && !this.atLeastOneMove()); | |
121 | this.undo(mv); | |
122 | if (res) continue; | |
123 | } | |
124 | moves.push(mv); | |
125 | } | |
126 | } | |
127 | } | |
128 | return moves; | |
129 | } | |
130 | ||
131 | getSlideNJumpMoves([x, y], steps, options) { | |
132 | options = options || {}; | |
133 | const color = this.turn; | |
134 | const oneStep = options.oneStep; | |
135 | const forcePromoteOnLastRank = options.force; | |
136 | const promoteInto = options.promote; | |
137 | const lastRank = (color == 'w' ? 0 : 4); | |
138 | let moves = []; | |
139 | outerLoop: for (let step of steps) { | |
140 | let i = x + step[0]; | |
141 | let j = y + step[1]; | |
142 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
143 | if (i != lastRank || !forcePromoteOnLastRank) | |
144 | moves.push(this.getBasicMove([x, y], [i, j])); | |
145 | if (i == lastRank && !!promoteInto) { | |
146 | moves.push( | |
147 | this.getBasicMove( | |
148 | [x, y], [i, j], { c: color, p: promoteInto }) | |
149 | ); | |
150 | } | |
151 | if (oneStep) continue outerLoop; | |
152 | i += step[0]; | |
153 | j += step[1]; | |
154 | } | |
155 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) { | |
156 | if (i != lastRank || !forcePromoteOnLastRank) | |
157 | moves.push(this.getBasicMove([x, y], [i, j])); | |
158 | if (i == lastRank && !!promoteInto) { | |
159 | moves.push( | |
160 | this.getBasicMove( | |
161 | [x, y], [i, j], { c: color, p: promoteInto }) | |
162 | ); | |
163 | } | |
164 | } | |
165 | } | |
166 | return moves; | |
167 | } | |
168 | ||
169 | static get SEARCH_DEPTH() { | |
170 | return 3; | |
171 | } | |
7e8a7ea1 | 172 | |
e2f204ed | 173 | }; |