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1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt, shuffle } from "@/utils/alea"; | |
4 | ||
5 | export const VariantRules = class CircularRules extends ChessRules { | |
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6 | static get HasCastle() { |
7 | return false; | |
8 | } | |
9 | ||
71ef1664 | 10 | static get HasEnpassant() { |
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11 | return false; |
12 | } | |
13 | ||
71ef1664 | 14 | static get CanFlip() { |
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15 | return false; |
16 | } | |
17 | ||
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18 | setFlags(fenflags) { |
19 | this.pawnFlags = { | |
20 | w: [...Array(8).fill(true)], //pawns can move 2 squares? | |
21 | b: [...Array(8).fill(true)] | |
22 | }; | |
23 | for (let c of ["w", "b"]) { | |
24 | for (let i = 0; i < 8; i++) | |
25 | this.pawnFlags[c][i] = fenflags.charAt((c == "w" ? 0 : 8) + i) == "1"; | |
26 | } | |
27 | } | |
28 | ||
29 | aggregateFlags() { | |
30 | return this.pawnFlags; | |
31 | } | |
32 | ||
33 | disaggregateFlags(flags) { | |
34 | this.pawnFlags = flags; | |
35 | } | |
e3e2cc44 | 36 | |
7ba4a5bc | 37 | static GenRandInitFen(randomness) { |
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38 | if (randomness == 0) |
39 | return "8/8/pppppppp/rnbqkbnr/8/8/PPPPPPPP/RNBQKBNR w 0 1111111111111111"; | |
40 | ||
e3e2cc44 | 41 | let pieces = { w: new Array(8), b: new Array(8) }; |
71ef1664 | 42 | // Shuffle pieces on first and fifth rank |
e3e2cc44 | 43 | for (let c of ["w", "b"]) { |
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44 | if (c == 'b' && randomness == 1) { |
45 | pieces['b'] = pieces['w']; | |
46 | break; | |
47 | } | |
48 | ||
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49 | let positions = ArrayFun.range(8); |
50 | ||
51 | // Get random squares for bishops | |
52 | let randIndex = 2 * randInt(4); | |
53 | const bishop1Pos = positions[randIndex]; | |
54 | // The second bishop must be on a square of different color | |
55 | let randIndex_tmp = 2 * randInt(4) + 1; | |
56 | const bishop2Pos = positions[randIndex_tmp]; | |
57 | // Remove chosen squares | |
58 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); | |
59 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
60 | ||
61 | // Get random squares for knights | |
62 | randIndex = randInt(6); | |
63 | const knight1Pos = positions[randIndex]; | |
64 | positions.splice(randIndex, 1); | |
65 | randIndex = randInt(5); | |
66 | const knight2Pos = positions[randIndex]; | |
67 | positions.splice(randIndex, 1); | |
68 | ||
69 | // Get random square for queen | |
70 | randIndex = randInt(4); | |
71 | const queenPos = positions[randIndex]; | |
72 | positions.splice(randIndex, 1); | |
73 | ||
74 | // Rooks and king positions are now fixed, | |
75 | // because of the ordering rook-king-rook | |
76 | const rook1Pos = positions[0]; | |
77 | const kingPos = positions[1]; | |
78 | const rook2Pos = positions[2]; | |
79 | ||
80 | // Finally put the shuffled pieces in the board array | |
81 | pieces[c][rook1Pos] = "r"; | |
82 | pieces[c][knight1Pos] = "n"; | |
83 | pieces[c][bishop1Pos] = "b"; | |
84 | pieces[c][queenPos] = "q"; | |
85 | pieces[c][kingPos] = "k"; | |
86 | pieces[c][bishop2Pos] = "b"; | |
87 | pieces[c][knight2Pos] = "n"; | |
88 | pieces[c][rook2Pos] = "r"; | |
89 | } | |
90 | return ( | |
71ef1664 | 91 | "8/8/pppppppp/" + |
e3e2cc44 | 92 | pieces["b"].join("") + |
71ef1664 | 93 | "/8/8/PPPPPPPP/" + |
e3e2cc44 | 94 | pieces["w"].join("").toUpperCase() + |
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95 | // 16 flags: can pawns advance 2 squares? |
96 | " w 0 1111111111111111" | |
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97 | ); |
98 | } | |
99 | ||
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100 | // Output basically x % 8 (circular board) |
101 | static ComputeX(x) { | |
102 | let res = x % V.size.x; | |
103 | if (res < 0) | |
104 | res += V.size.x; | |
105 | return res; | |
106 | } | |
107 | ||
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108 | getSlideNJumpMoves([x, y], steps, oneStep) { |
109 | let moves = []; | |
110 | outerLoop: for (let step of steps) { | |
71ef1664 | 111 | let i = V.ComputeX(x + step[0]); |
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112 | let j = y + step[1]; |
113 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
114 | moves.push(this.getBasicMove([x, y], [i, j])); | |
115 | if (oneStep !== undefined) continue outerLoop; | |
71ef1664 | 116 | i = V.ComputeX(i + step[0]); |
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117 | j += step[1]; |
118 | } | |
119 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) | |
120 | moves.push(this.getBasicMove([x, y], [i, j])); | |
121 | } | |
122 | return moves; | |
123 | } | |
124 | ||
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125 | getPotentialPawnMoves([x, y]) { |
126 | const color = this.turn; | |
127 | let moves = []; | |
128 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
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129 | // All pawns go in the same direction! |
130 | const shiftX = -1; | |
131 | const startRank = color == "w" ? sizeX - 2 : 2; | |
132 | ||
133 | // One square forward | |
134 | const nextRow = V.ComputeX(x + shiftX); | |
135 | if (this.board[nextRow][y] == V.EMPTY) { | |
136 | moves.push(this.getBasicMove([x, y], [nextRow, y])); | |
137 | if ( | |
138 | x == startRank && | |
139 | this.pawnFlags[color][y] && | |
140 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
141 | ) { | |
142 | // Two squares jump | |
143 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
e3e2cc44 | 144 | } |
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145 | } |
146 | // Captures | |
147 | for (let shiftY of [-1, 1]) { | |
148 | if ( | |
149 | y + shiftY >= 0 && | |
150 | y + shiftY < sizeY && | |
151 | this.board[nextRow][y + shiftY] != V.EMPTY && | |
152 | this.canTake([x, y], [nextRow, y + shiftY]) | |
153 | ) { | |
154 | moves.push(this.getBasicMove([x, y], [nextRow, y + shiftY])); | |
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155 | } |
156 | } | |
157 | ||
158 | return moves; | |
159 | } | |
160 | ||
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161 | getPotentialKingMoves(sq) { |
162 | return this.getSlideNJumpMoves( | |
163 | sq, | |
164 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
165 | "oneStep" | |
166 | ); | |
167 | } | |
168 | ||
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169 | filterValid(moves) { |
170 | const filteredMoves = super.filterValid(moves); | |
171 | // If at least one full move made, everything is allowed: | |
9842aca2 | 172 | if (this.movesCount >= 2) return filteredMoves; |
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173 | // Else, forbid check: |
174 | const oppCol = V.GetOppCol(this.turn); | |
175 | return filteredMoves.filter(m => { | |
176 | this.play(m); | |
177 | const res = !this.underCheck(oppCol); | |
178 | this.undo(m); | |
179 | return res; | |
180 | }); | |
181 | } | |
182 | ||
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183 | isAttackedByPawn([x, y], color) { |
184 | // pawn shift is always 1 (all pawns go the same way) | |
185 | const attackerRow = V.ComputeX(x + 1); | |
186 | for (let i of [-1, 1]) { | |
187 | if ( | |
188 | y + i >= 0 && | |
189 | y + i < V.size.y && | |
190 | this.getPiece(attackerRow, y + i) == V.PAWN && | |
191 | this.getColor(attackerRow, y + i) == color | |
192 | ) { | |
193 | return true; | |
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194 | } |
195 | } | |
196 | return false; | |
197 | } | |
198 | ||
68e19a44 | 199 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { |
e3e2cc44 | 200 | for (let step of steps) { |
71ef1664 | 201 | let rx = V.ComputeX(x + step[0]), |
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202 | ry = y + step[1]; |
203 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
71ef1664 | 204 | rx = V.ComputeX(rx + step[0]); |
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205 | ry += step[1]; |
206 | } | |
207 | if ( | |
208 | V.OnBoard(rx, ry) && | |
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209 | this.getPiece(rx, ry) == piece && |
210 | this.getColor(rx, ry) == color | |
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211 | ) { |
212 | return true; | |
213 | } | |
214 | } | |
215 | return false; | |
216 | } | |
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217 | |
218 | getFlagsFen() { | |
219 | // Return pawns flags | |
220 | let flags = ""; | |
221 | for (let c of ["w", "b"]) { | |
222 | for (let i = 0; i < 8; i++) flags += this.pawnFlags[c][i] ? "1" : "0"; | |
223 | } | |
224 | return flags; | |
225 | } | |
226 | ||
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227 | postPlay(move) { |
228 | super.postPlay(move); | |
71ef1664 | 229 | const c = move.vanish[0].c; |
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230 | const secondRank = { "w": 6, "b": 2 }; |
231 | if (move.vanish[0].p == V.PAWN && secondRank[c] == move.start.x) | |
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232 | // This move turns off a 2-squares pawn flag |
233 | this.pawnFlags[c][move.start.y] = false; | |
234 | } | |
235 | ||
236 | static get VALUES() { | |
237 | return { | |
238 | p: 1, | |
239 | r: 5, | |
240 | n: 3, | |
241 | b: 4, | |
242 | q: 10, | |
243 | k: 1000 | |
244 | }; | |
245 | } | |
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246 | |
247 | static get SEARCH_DEPTH() { | |
248 | return 2; | |
249 | } | |
e3e2cc44 | 250 | }; |