-//TODO: component for moves list on the right
+// Component for moves list on the right
+Vue.component('my-move-list', {
+ props: ["moves","cursor"], //TODO: other props for e.g. players names + connected indicator
+ // --> we could also add turn indicator here
+ data: function() {
+ return {
+ something: "", //TODO?
+ };
+ },
+ // TODO: extend rendering for more than 2 colors: would be a parameter
+ // in that case some moves for some colors could be just skipped (if a player lost)
+ render(h) {
+ if (this.moves.length == 0)
+ return;
+ const nbColors = 2;
+ // TODO: name colors "white", "black", "red", "yellow" ?
+ if (this.moves[0].color == "b")
+ this.moves.unshift({color: "w", notation: "..."});
+ let tableContent = [];
+ let moveCounter = 0;
+ let tableRow = undefined;
+ let moveCells = undefined;
+ let curCellContent = "";
+ for (let i=0; i<this.moves.length; i++)
+ {
+ if (this.moves[i].color == "w")
+ {
+ if (i == 0 || i>0 && this.moves[i-1].color=="b")
+ {
+ if (!!tableRow)
+ {
+ tableRow.children = moveCells;
+ tableContent.push(tableRow);
+ }
+ moveCells = [
+ h(
+ "td",
+ { domProps: { innerHTML: (++moveCounter) + "." } }
+ )
+ ];
+ tableRow = h(
+ "tr",
+ { }
+ );
+ curCellContent = "";
+ }
+ }
+ curCellContent += this.moves[i].notation;
+ if (i < this.moves.length-1 && this.moves[i+1].color == this.moves[i].color)
+ curCellContent += ",";
+ else //color change
+ {
+ moveCells.push(
+ h(
+ "td",
+ {
+ domProps: { innerHTML: curCellContent },
+ on: { click: () => this.gotoMove(i) },
+ "class": { "highlight-lm": this.cursor == i },
+ }
+ )
+ );
+ curCellContent = "";
+ }
+ }
+ // Complete last row, which might not be full:
+ if (moveCells.length-1 < nbColors)
+ {
+ const delta = nbColors - (moveCells.length-1);
+ for (let i=0; i<delta; i++)
+ {
+ moveCells.push(
+ h(
+ "td",
+ { domProps: { innerHTML: "" } }
+ )
+ );
+ }
+ }
+ tableRow.children = moveCells;
+ tableContent.push(tableRow);
+ const movesTable = h(
+ "table",
+ { },
+ tableContent
+ );
+ return movesTable;
+ },
+ methods: {
+ gotoMove: function(index) {
+ this.$emit("goto-move", index);
+ },
+ },
+})