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Slightly improve rules 'end of game' sections
[vchess.git]
/
client
/
src
/
translations
/
rules
/
Alice
/
en.pug
diff --git
a/client/src/translations/rules/Alice/en.pug
b/client/src/translations/rules/Alice/en.pug
index
5232202
..
3903e7c
100644
(file)
--- a/
client/src/translations/rules/Alice/en.pug
+++ b/
client/src/translations/rules/Alice/en.pug
@@
-24,6
+24,11
@@
figure.diagram-container
| fen:rnbqkbnr/ppp1pppp/8/8/2p5/5O2/PP1PPPPP/RNBQKB1R:
figcaption After the moves 1.Nf3 Pd5 2.Pc4 Sxc4
| fen:rnbqkbnr/ppp1pppp/8/8/2p5/5O2/PP1PPPPP/RNBQKB1R:
figcaption After the moves 1.Nf3 Pd5 2.Pc4 Sxc4
+p.
+ As in the orthodox game, win by checkmating the king.
+ It shouldn't be able to escape the check, not even by moving to the other
+ board.
+
p.
En-passant and castle occur as they do in the standard game.
More specifically, en-passant is possible regardless of the worlds pawns
p.
En-passant and castle occur as they do in the standard game.
More specifically, en-passant is possible regardless of the worlds pawns
@@
-40,13
+45,6
@@
p.
1.Pe4 Pd5 2.Be2!? Sxe4?? 3.Cb5# is checkmate because
3...Kd7 is not valid on board 1.
1.Pe4 Pd5 2.Be2!? Sxe4?? 3.Cb5# is checkmate because
3...Kd7 is not valid on board 1.
-h3 End of the game
-
-p.
- As in the orthodox game, win by checkmating the king.
- It shouldn't be able to escape the check, not even by moving to the other
- board.
-
h3 More information
p
h3 More information
p