| 1 | <template lang="pug"> |
| 2 | main |
| 3 | .row |
| 4 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 |
| 5 | .button-group |
| 6 | button.tabbtn#liveGames(@click="setDisplay('live',$event)") |
| 7 | | {{ st.tr["Live games"] }} |
| 8 | button.tabbtn#corrGames(@click="setDisplay('corr',$event)") |
| 9 | | {{ st.tr["Correspondance games"] }} |
| 10 | GameList( |
| 11 | ref="livegames" |
| 12 | v-show="display=='live'" |
| 13 | :games="liveGames" |
| 14 | @show-game="showGame" |
| 15 | @abortgame="abortGame" |
| 16 | ) |
| 17 | div(v-show="display=='corr'") |
| 18 | GameList( |
| 19 | ref="corrgames" |
| 20 | :games="corrGames" |
| 21 | @show-game="showGame" |
| 22 | @abortgame="abortGame" |
| 23 | ) |
| 24 | button#loadMoreBtn( |
| 25 | v-if="hasMore" |
| 26 | @click="loadMore()" |
| 27 | ) |
| 28 | | {{ st.tr["Load more"] }} |
| 29 | </template> |
| 30 | |
| 31 | <script> |
| 32 | import { store } from "@/store"; |
| 33 | import { GameStorage } from "@/utils/gameStorage"; |
| 34 | import { ajax } from "@/utils/ajax"; |
| 35 | import { getScoreMessage } from "@/utils/scoring"; |
| 36 | import params from "@/parameters"; |
| 37 | import { getRandString } from "@/utils/alea"; |
| 38 | import GameList from "@/components/GameList.vue"; |
| 39 | export default { |
| 40 | name: "my-my-games", |
| 41 | components: { |
| 42 | GameList |
| 43 | }, |
| 44 | data: function() { |
| 45 | return { |
| 46 | st: store.state, |
| 47 | display: "live", |
| 48 | liveGames: [], |
| 49 | corrGames: [], |
| 50 | // timestamp of last showed (oldest) corr game: |
| 51 | cursor: Number.MAX_SAFE_INTEGER, |
| 52 | // hasMore == TRUE: a priori there could be more games to load |
| 53 | hasMore: true, |
| 54 | conn: null, |
| 55 | connexionString: "" |
| 56 | }; |
| 57 | }, |
| 58 | created: function() { |
| 59 | // Initialize connection |
| 60 | this.connexionString = |
| 61 | params.socketUrl + |
| 62 | "/?sid=" + |
| 63 | this.st.user.sid + |
| 64 | "&id=" + |
| 65 | this.st.user.id + |
| 66 | "&tmpId=" + |
| 67 | getRandString() + |
| 68 | "&page=" + |
| 69 | encodeURIComponent(this.$route.path); |
| 70 | this.conn = new WebSocket(this.connexionString); |
| 71 | this.conn.onmessage = this.socketMessageListener; |
| 72 | this.conn.onclose = this.socketCloseListener; |
| 73 | }, |
| 74 | mounted: function() { |
| 75 | const adjustAndSetDisplay = () => { |
| 76 | // showType is the last type viwed by the user (default) |
| 77 | let showType = localStorage.getItem("type-myGames") || "live"; |
| 78 | // Live games, my turn: highest priority: |
| 79 | if (this.liveGames.some(g => !!g.myTurn)) showType = "live"; |
| 80 | // Then corr games, my turn: |
| 81 | else if (this.corrGames.some(g => !!g.myTurn)) showType = "corr"; |
| 82 | else { |
| 83 | // If a listing is empty, try showing the other (if non-empty) |
| 84 | const types = ["corr", "live"]; |
| 85 | for (let i of [0,1]) { |
| 86 | if ( |
| 87 | this[types[i] + "Games"].length > 0 && |
| 88 | this[types[1-i] + "Games"].length == 0 |
| 89 | ) { |
| 90 | showType = types[i]; |
| 91 | } |
| 92 | } |
| 93 | } |
| 94 | this.setDisplay(showType); |
| 95 | }; |
| 96 | GameStorage.getAll(localGames => { |
| 97 | localGames.forEach(g => g.type = "live"); |
| 98 | this.decorate(localGames); |
| 99 | this.liveGames = localGames; |
| 100 | if (this.st.user.id > 0) { |
| 101 | // Ask running corr games first |
| 102 | ajax( |
| 103 | "/runninggames", |
| 104 | "GET", |
| 105 | { |
| 106 | credentials: true, |
| 107 | success: (res) => { |
| 108 | // These games are garanteed to not be deleted |
| 109 | this.corrGames = res.games; |
| 110 | this.corrGames.forEach(g => { |
| 111 | g.type = "corr"; |
| 112 | g.score = "*"; |
| 113 | }); |
| 114 | this.decorate(this.corrGames); |
| 115 | // Now ask completed games (partial list) |
| 116 | ajax( |
| 117 | "/completedgames", |
| 118 | "GET", |
| 119 | { |
| 120 | credentials: true, |
| 121 | data: { cursor: this.cursor }, |
| 122 | success: (res2) => { |
| 123 | if (res2.games.length > 0) { |
| 124 | const L = res2.games.length; |
| 125 | this.cursor = res2.games[L - 1].created; |
| 126 | let completedGames = res2.games; |
| 127 | completedGames.forEach(g => g.type = "corr"); |
| 128 | this.decorate(completedGames); |
| 129 | this.corrGames = this.corrGames.concat(completedGames); |
| 130 | adjustAndSetDisplay(); |
| 131 | } |
| 132 | } |
| 133 | } |
| 134 | ); |
| 135 | } |
| 136 | } |
| 137 | ); |
| 138 | } else adjustAndSetDisplay(); |
| 139 | }); |
| 140 | }, |
| 141 | beforeDestroy: function() { |
| 142 | this.conn.send(JSON.stringify({code: "disconnect"})); |
| 143 | }, |
| 144 | methods: { |
| 145 | setDisplay: function(type, e) { |
| 146 | this.display = type; |
| 147 | localStorage.setItem("type-myGames", type); |
| 148 | let elt = e ? e.target : document.getElementById(type + "Games"); |
| 149 | elt.classList.add("active"); |
| 150 | elt.classList.remove("somethingnew"); //in case of |
| 151 | if (elt.previousElementSibling) |
| 152 | elt.previousElementSibling.classList.remove("active"); |
| 153 | else elt.nextElementSibling.classList.remove("active"); |
| 154 | }, |
| 155 | tryShowNewsIndicator: function(type) { |
| 156 | if ( |
| 157 | (type == "live" && this.display == "corr") || |
| 158 | (type == "corr" && this.display == "live") |
| 159 | ) { |
| 160 | document |
| 161 | .getElementById(type + "Games") |
| 162 | .classList.add("somethingnew"); |
| 163 | } |
| 164 | }, |
| 165 | // Called at loading to augment games with myColor + myTurn infos |
| 166 | decorate: function(games) { |
| 167 | games.forEach(g => { |
| 168 | g.myColor = |
| 169 | (g.type == "corr" && g.players[0].id == this.st.user.id) || |
| 170 | (g.type == "live" && g.players[0].sid == this.st.user.sid) |
| 171 | ? 'w' |
| 172 | : 'b'; |
| 173 | // If game is over, myTurn doesn't exist: |
| 174 | if (g.score == "*") { |
| 175 | const rem = g.movesCount % 2; |
| 176 | if ((rem == 0 && g.myColor == 'w') || (rem == 1 && g.myColor == 'b')) |
| 177 | g.myTurn = true; |
| 178 | } |
| 179 | }); |
| 180 | }, |
| 181 | socketMessageListener: function(msg) { |
| 182 | const data = JSON.parse(msg.data); |
| 183 | let gamesArrays = { |
| 184 | "corr": this.corrGames, |
| 185 | "live": this.liveGames |
| 186 | }; |
| 187 | switch (data.code) { |
| 188 | case "notifyturn": |
| 189 | case "notifyscore": { |
| 190 | const info = data.data; |
| 191 | const type = (!!parseInt(info.gid) ? "corr" : "live"); |
| 192 | let game = gamesArrays[type].find(g => g.id == info.gid); |
| 193 | // "notifything" --> "thing": |
| 194 | const thing = data.code.substr(6); |
| 195 | game[thing] = info[thing]; |
| 196 | if (thing == "turn") { |
| 197 | game.myTurn = !game.myTurn; |
| 198 | if (game.myTurn) this.tryShowNewsIndicator(type); |
| 199 | } else game.myTurn = false; |
| 200 | // TODO: forcing refresh like that is ugly and wrong. |
| 201 | // How to do it cleanly? |
| 202 | this.$refs[type + "games"].$forceUpdate(); |
| 203 | break; |
| 204 | } |
| 205 | case "notifynewgame": { |
| 206 | const gameInfo = data.data; |
| 207 | // st.variants might be uninitialized, |
| 208 | // if unlucky and newgame right after connect: |
| 209 | const v = this.st.variants.find(v => v.id == gameInfo.vid); |
| 210 | const vname = !!v ? v.name : ""; |
| 211 | const type = (gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live"); |
| 212 | let game = Object.assign( |
| 213 | { |
| 214 | vname: vname, |
| 215 | type: type, |
| 216 | score: "*", |
| 217 | created: Date.now() |
| 218 | }, |
| 219 | gameInfo |
| 220 | ); |
| 221 | game.myTurn = |
| 222 | (type == "corr" && game.players[0].id == this.st.user.id) || |
| 223 | (type == "live" && game.players[0].sid == this.st.user.sid); |
| 224 | gamesArrays[type].push(game); |
| 225 | if (game.myTurn) this.tryShowNewsIndicator(type); |
| 226 | // TODO: cleaner refresh |
| 227 | this.$refs[type + "games"].$forceUpdate(); |
| 228 | break; |
| 229 | } |
| 230 | } |
| 231 | }, |
| 232 | socketCloseListener: function() { |
| 233 | this.conn = new WebSocket(this.connexionString); |
| 234 | this.conn.addEventListener("message", this.socketMessageListener); |
| 235 | this.conn.addEventListener("close", this.socketCloseListener); |
| 236 | }, |
| 237 | showGame: function(game) { |
| 238 | if (game.type == "live" || !game.myTurn) { |
| 239 | this.$router.push("/game/" + game.id); |
| 240 | return; |
| 241 | } |
| 242 | // It's my turn in this game. Are there others? |
| 243 | let nextIds = ""; |
| 244 | let otherCorrGamesMyTurn = this.corrGames.filter(g => |
| 245 | g.id != game.id && !!g.myTurn); |
| 246 | if (otherCorrGamesMyTurn.length > 0) { |
| 247 | nextIds += "/?next=["; |
| 248 | otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; }); |
| 249 | // Remove last comma and close array: |
| 250 | nextIds = nextIds.slice(0, -1) + "]"; |
| 251 | } |
| 252 | this.$router.push("/game/" + game.id + nextIds); |
| 253 | }, |
| 254 | abortGame: function(game) { |
| 255 | // Special "trans-pages" case: from MyGames to Game |
| 256 | // TODO: also for corr games? (It's less important) |
| 257 | if (game.type == "live") { |
| 258 | const oppsid = |
| 259 | game.players[0].sid == this.st.user.sid |
| 260 | ? game.players[1].sid |
| 261 | : game.players[0].sid; |
| 262 | this.conn.send( |
| 263 | JSON.stringify( |
| 264 | { |
| 265 | code: "mabort", |
| 266 | gid: game.id, |
| 267 | // NOTE: target might not be online |
| 268 | target: oppsid |
| 269 | } |
| 270 | ) |
| 271 | ); |
| 272 | } |
| 273 | else if (!game.deletedByWhite || !game.deletedByBlack) { |
| 274 | // Set score if game isn't deleted on server: |
| 275 | ajax( |
| 276 | "/games", |
| 277 | "PUT", |
| 278 | { |
| 279 | data: { |
| 280 | gid: game.id, |
| 281 | newObj: { |
| 282 | score: "?", |
| 283 | scoreMsg: getScoreMessage("?") |
| 284 | } |
| 285 | } |
| 286 | } |
| 287 | ); |
| 288 | } |
| 289 | }, |
| 290 | loadMore: function() { |
| 291 | ajax( |
| 292 | "/completedgames", |
| 293 | "GET", |
| 294 | { |
| 295 | credentials: true, |
| 296 | data: { cursor: this.cursor }, |
| 297 | success: (res) => { |
| 298 | if (res.games.length > 0) { |
| 299 | const L = res.games.length; |
| 300 | this.cursor = res.games[L - 1].created; |
| 301 | let moreGames = res.games; |
| 302 | moreGames.forEach(g => g.type = "corr"); |
| 303 | this.decorate(moreGames); |
| 304 | this.corrGames = this.corrGames.concat(moreGames); |
| 305 | } else this.hasMore = false; |
| 306 | } |
| 307 | } |
| 308 | ); |
| 309 | } |
| 310 | } |
| 311 | }; |
| 312 | </script> |
| 313 | |
| 314 | <style lang="sass"> |
| 315 | .active |
| 316 | color: #42a983 |
| 317 | |
| 318 | .tabbtn |
| 319 | background-color: #f9faee |
| 320 | |
| 321 | table.game-list |
| 322 | max-height: 100% |
| 323 | |
| 324 | button#loadMoreBtn |
| 325 | display: block |
| 326 | margin: 0 auto |
| 327 | |
| 328 | .somethingnew |
| 329 | background-color: #c5fefe !important |
| 330 | </style> |