psq.p = VariantRules.ALICE_CODES[psq.p];
});
}
+ // Fix en-passant captures
+ if (m.vanish.length == 2 && this.board[m.end.x][m.end.y] == VariantRules.EMPTY)
+ m.vanish[1].c = this.getOppCol(this.getColor(x,y));
return true;
});
}
this.kingPos[c] = [move.start.x, move.start.y];
}
+ checkGameEnd()
+ {
+ const color = this.turn;
+ let sideBoard = this.getBoardOfPiece(this.kingPos[color]);
+ let saveBoard = this.board;
+ this.board = sideBoard;
+ let res = "*";
+ if (!this.isAttacked(this.kingPos[color], this.getOppCol(color)))
+ res = "1/2";
+ else
+ res = (color == "w" ? "0-1" : "1-0");
+ this.board = saveBoard;
+ return res;
+ }
+
+ static get VALUES() {
+ return {
+ 'p': 1,
+ 's': 1,
+ 'r': 5,
+ 'u': 5,
+ 'n': 3,
+ 'o': 3,
+ 'b': 3,
+ 'c': 3,
+ 'q': 9,
+ 't': 9,
+ 'k': 1000,
+ 'l': 1000
+ };
+ }
+
getNotation(move)
{
if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING)
String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
const piece = this.getPiece(move.start.x, move.start.y);
+ const captureMark = (move.vanish.length > move.appear.length ? "x" : "");
+ let pawnMark = "";
+ if (["p","s"].includes(piece) && captureMark.length == 1)
+ pawnMark = String.fromCharCode(97 + move.start.y); //start column
+
// Piece or pawn movement
- let notation = piece.toUpperCase() +
- (move.vanish.length > move.appear.length ? "x" : "") + finalSquare;
+ let notation = piece.toUpperCase() + pawnMark + captureMark + finalSquare;
if (['s','p'].includes(piece) && !['s','p'].includes(move.appear[0].p))
{
// Promotion
}
return notation;
}
-
- checkGameEnd()
- {
- const color = this.turn;
- let sideBoard = this.getBoardOfPiece(this.kingPos[color]);
- let saveBoard = this.board;
- this.board = sideBoard;
- let res = "*";
- if (!this.isAttacked(this.kingPos[color], this.getOppCol(color)))
- res = "1/2";
- else
- res = (color == "w" ? "0-1" : "1-0");
- this.board = saveBoard;
- return res;
- }
}