);
}
elementArray.push(gameDiv);
- if (!!this.vr.reserve) //TODO: table, show counts for reserve pieces
- //<tr style="padding:0">
- // <td style="padding:0;font-size:10px">3</td>
+ if (!!this.vr.reserve)
{
- let reservePiecesArray = [];
+ const shiftIdx = (this.mycolor=="w" ? 0 : 1);
+ let myReservePiecesArray = [];
for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
{
- reservePiecesArray.push(h('img',
+ myReservePiecesArray.push(h('div',
+ {
+ 'class': {'board':true, ['board'+sizeY]:true},
+ attrs: { id: this.getSquareId({x:sizeX+shiftIdx,y:i}) }
+ },
+ [
+ h('img',
{
'class': {"piece":true},
attrs: {
"src": "/images/pieces/" +
this.vr.getReservePpath(this.mycolor,i) + ".svg",
- id: this.getSquareId({x:sizeX,y:i}),
}
- })
- );
+ }),
+ h('sup',
+ {style: { "padding-left":"40%"} },
+ [ this.vr.reserve[this.mycolor][VariantRules.RESERVE_PIECES[i]] ]
+ )
+ ]));
+ }
+ let oppReservePiecesArray = [];
+ const oppCol = this.vr.getOppCol(this.mycolor);
+ for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
+ {
+ oppReservePiecesArray.push(h('div',
+ {
+ 'class': {'board':true, ['board'+sizeY]:true},
+ attrs: { id: this.getSquareId({x:sizeX+(1-shiftIdx),y:i}) }
+ },
+ [
+ h('img',
+ {
+ 'class': {"piece":true},
+ attrs: {
+ "src": "/images/pieces/" +
+ this.vr.getReservePpath(oppCol,i) + ".svg",
+ }
+ }),
+ h('sup',
+ {style: { "padding-left":"40%"} },
+ [ this.vr.reserve[oppCol][VariantRules.RESERVE_PIECES[i]] ]
+ )
+ ]));
}
- let reserve = h('div',
- {'class':{'game':true}}, [
+ let reserves = h('div',
+ {
+ 'class':{'game':true},
+ style: {"margin-bottom": "20px"},
+ },
+ [
+ h('div',
+ {
+ 'class': { 'row': true },
+ style: {"margin-bottom": "15px"},
+ },
+ myReservePiecesArray
+ ),
h('div',
{ 'class': { 'row': true }},
- [
- h('div',
- {'class':{'board':true, ['board'+sizeY]:true}},
- reservePiecesArray
- )
- ]
+ oppReservePiecesArray
)
- ],
+ ]
);
- elementArray.push(reserve);
+ elementArray.push(reserves);
}
const eogMessage = this.getEndgameMessage(this.score);
const modalEog = [
mousedown: this.mousedown,
mousemove: this.mousemove,
mouseup: this.mouseup,
- touchdown: this.mousedown,
- touchmove: this.mousemove,
- touchup: this.mouseup,
+// touchstart: this.mousedown, //TODO...
+// touchmove: this.mousemove,
+// touchend: this.mouseup,
},
},
elementArray
},
mousedown: function(e) {
e = e || window.event;
+ let ingame = false;
+ let elem = e.target;
+ while (!ingame && elem !== null)
+ {
+ if (elem.classList.contains("game"))
+ {
+ ingame = true;
+ break;
+ }
+ elem = elem.parentElement;
+ }
+ if (!ingame) //let default behavior (click on button...)
+ return;
e.preventDefault(); //disable native drag & drop
if (!this.selectedPiece && e.target.classList.contains("piece"))
{
this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
? this.vr.getPossibleMovesFrom(startSquare)
: [];
- e.target.parentNode.appendChild(this.selectedPiece);
+ // Next line add moving piece just after current image (required for Crazyhouse reserve)
+ e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
}
},
mousemove: function(e) {