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Fix bug in sentry attacked detections when pushing lancers
[vchess.git]
/
client
/
src
/
variants
/
Wildebeest.js
diff --git
a/client/src/variants/Wildebeest.js
b/client/src/variants/Wildebeest.js
index
8192fa0
..
5bb50e8
100644
(file)
--- a/
client/src/variants/Wildebeest.js
+++ b/
client/src/variants/Wildebeest.js
@@
-225,10
+225,7
@@
export class WildebeestRules extends ChessRules {
}
getCurrentScore() {
- if (this.atLeastOneMove())
- // game not over
- return "*";
-
+ if (this.atLeastOneMove()) return "*";
// No valid move: game is lost (stalemate is a win)
return this.turn == "w" ? "0-1" : "1-0";
}