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Fix /whoami: remove fetch() for now
[vchess.git]
/
client
/
src
/
views
/
Rules.vue
diff --git
a/client/src/views/Rules.vue
b/client/src/views/Rules.vue
index
738e25f
..
f626cc9
100644
(file)
--- a/
client/src/views/Rules.vue
+++ b/
client/src/views/Rules.vue
@@
-3,15
+3,14
@@
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.button-group
button(@click="display='rules'") Read the rules
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.button-group
button(@click="display='rules'") Read the rules
- button(v-show="!gameInProgress" @click="
watchComputerGame
")
+ button(v-show="!gameInProgress" @click="
() => startGame('auto')
")
| Observe a sample game
| Observe a sample game
- button(v-show="!gameInProgress" @click="
playAgainstComputer
")
+ button(v-show="!gameInProgress" @click="
() => startGame('versus')
")
| Beat the computer!
button(v-show="gameInProgress" @click="stopGame")
| Stop game
.section-content(v-show="display=='rules'" v-html="content")
| Beat the computer!
button(v-show="gameInProgress" @click="stopGame")
| Stop game
.section-content(v-show="display=='rules'" v-html="content")
- ComputerGame(v-show="display=='computer'"
- :fen="fen" :mode="mode" :vname="variant.name"
+ ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
@computer-think="gameInProgress=false" @game-over="stopGame")
</template>
@computer-think="gameInProgress=false" @game-over="stopGame")
</template>
@@
-28,12
+27,16
@@
export default {
data: function() {
return {
st: store.state,
data: function() {
return {
st: store.state,
- variant: {id: 0, name: "_unknown"}, //...yet
content: "",
display: "rules",
content: "",
display: "rules",
- mode: "versus",
gameInProgress: false,
gameInProgress: false,
- fen: "",
+ // variables passed to ComputerGame:
+ gameInfo: {
+ vname: "_unknown",
+ mode: "versus",
+ fen: "",
+ userStop: false,
+ }
};
},
watch: {
};
},
watch: {
@@
-58,13
+61,7
@@
export default {
tryChangeVariant: async function(vname) {
if (!vname || vname == "_unknown")
return;
tryChangeVariant: async function(vname) {
if (!vname || vname == "_unknown")
return;
- if (this.st.variants.length > 0)
- {
- const idxOfVar = this.st.variants.findIndex(e => e.name == vname);
- this.variant = this.st.variants[idxOfVar];
- }
- else
- this.variant.name = vname;
+ this.gameInfo.vname = vname;
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
// Method to replace diagrams in loaded HTML
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
// Method to replace diagrams in loaded HTML
@@
-75,26
+72,24
@@
export default {
// (AJAX) Request to get rules content (plain text, HTML)
this.content =
require("raw-loader!@/rules/" + vname + "/" + this.st.lang + ".pug")
// (AJAX) Request to get rules content (plain text, HTML)
this.content =
require("raw-loader!@/rules/" + vname + "/" + this.st.lang + ".pug")
+ // Next two lines fix a weird issue after last update (2019-11)
+ .replace(/\\[n"]/g, " ")
+ .replace('module.exports = "', '').replace(/"$/, "")
.replace(/(fen:)([^:]*):/g, replaceByDiag);
},
.replace(/(fen:)([^:]*):/g, replaceByDiag);
},
- startGame: function() {
+ startGame: function(
mode
) {
if (this.gameInProgress)
return;
this.gameInProgress = true;
this.display = "computer";
if (this.gameInProgress)
return;
this.gameInProgress = true;
this.display = "computer";
- this.fen = V.GenRandInitFen();
+ this.gameInfo.mode = mode;
+ this.gameInfo.userStop = false;
+ this.gameInfo.fen = V.GenRandInitFen();
},
stopGame: function() {
this.gameInProgress = false;
},
stopGame: function() {
this.gameInProgress = false;
- this.mode = "analyze";
- },
- playAgainstComputer: function() {
- this.mode = "versus";
- this.startGame();
- },
- watchComputerGame: function() {
- this.mode = "auto";
- this.startGame();
+ this.gameInfo.userStop = true;
+ this.gameInfo.mode = "analyze";
},
},
};
},
},
};