const color = this.turn;
if (move.vanish.length == 0) this.reserve[color][move.appear[0].p]--;
else if (move.vanish.length == 2 && move.vanish[1].c == color)
const color = this.turn;
if (move.vanish.length == 0) this.reserve[color][move.appear[0].p]--;
else if (move.vanish.length == 2 && move.vanish[1].c == color)