From: Benjamin Auder Date: Tue, 3 Dec 2019 01:29:15 +0000 (+0100) Subject: Draft game update. TODO: debug, finish view/Game.vue X-Git-Url: https://git.auder.net/pieces/Cwda/img/cross.svg?a=commitdiff_plain;h=3d55deea9a2011c38d8d0067bd57fc889958bec2;p=vchess.git Draft game update. TODO: debug, finish view/Game.vue --- diff --git a/client/src/utils/gameStorage.js b/client/src/utils/gameStorage.js index 2ccb494f..0284763a 100644 --- a/client/src/utils/gameStorage.js +++ b/client/src/utils/gameStorage.js @@ -67,22 +67,43 @@ export const GameStorage = }, // TODO: also option to takeback a move ? - // NOTE: for live games only (all on server for corr) update: function(gameId, obj) //move, fen, clocks, score, initime, ... { - dbOperation((db) => { - let objectStore = db.transaction("games", "readwrite").objectStore("games"); - objectStore.get(gameId).onsuccess = function(event) { - const game = event.target.result; - Object.keys(obj).forEach(k => { - if (k == "move") - game.moves.push(obj[k]); - else - game[k] = obj[k]; - }); - objectStore.put(game); //save updated data - } - }); + if (Number.isInteger(gameId) || !isNaN(parseInt(gameId))) + { + // corr: only move, fen and score + ajax( + "/games", + "PUT", + { + gid: gameId, + newObj: + { + // TODO: I think stringify isn't requuired here (see ajax() ) + move: JSON.stringify(obj.move), //may be undefined... + fen: obj.fen, + score: obj.score, + } + } + ); + } + else + { + // live + dbOperation((db) => { + let objectStore = db.transaction("games", "readwrite").objectStore("games"); + objectStore.get(gameId).onsuccess = function(event) { + const game = event.target.result; + Object.keys(obj).forEach(k => { + if (k == "move") + game.moves.push(obj[k]); + else + game[k] = obj[k]; + }); + objectStore.put(game); //save updated data + } + }); + } }, // Retrieve all local games (running, completed, imported...) diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index f00dc92b..67af3b9f 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -319,7 +319,12 @@ export default { // TODO: compute clocks + initime } const tc = extractTime(game.timeControl); - const myIdx = game.players.findIndex(p => p.sid == this.st.user.sid); + // TODO: this is not really beautiful (uid on corr players...) + if (gtype == "corr" && game.players[0].color == "b") + [ game.players[0], game.players[1] ] = [ game.players[1], game.players[0] ]; + const myIdx = game.players.findIndex(p => { + return p.sid == this.st.user.sid || p.uid == this.st.user.id; + }); if (game.clocks[0] < 0) //game unstarted { game.clocks = [tc.mainTime, tc.mainTime]; diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index dadb597f..82330ef1 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -5,7 +5,7 @@ main .card.smallpad.small-modal.text-center label.modal-close(for="modalInfo") h3#infoMessage.section - p New game started: #[a(href="/game/" + {{ newGameId }})] + p(v-html="infoMessage") input#modalNewgame.modal(type="checkbox") div(role="dialog" aria-labelledby="titleFenedit") .card.smallpad @@ -91,7 +91,7 @@ export default { games: [], challenges: [], people: [], //(all) online players - newGameId: 0, + infoMessage: "", newchallenge: { fen: "", vid: 0, @@ -143,50 +143,47 @@ export default { else localStorage.removeItem("challenge"); } - if (this.st.user.id > 0) - { - // Ask server for current corr games (all but mines) - ajax( - "/games", - "GET", - {uid: this.st.user.id, excluded: true}, - response => { - this.games = this.games.concat(response.games.map(g => { - const type = this.classifyObject(g); - const vname = this.getVname(g.vid); - return Object.assign({}, g, {type: type, vname: vname}); - })); - } - ); - // Also ask for corr challenges (open + sent to me) - ajax( - "/challenges", - "GET", - {uid: this.st.user.id}, - response => { - // Gather all senders names, and then retrieve full identity: - // (TODO [perf]: some might be online...) - const uids = response.challenges.map(c => { return c.uid }); - ajax("/users", - "GET", - { ids: uids.join(",") }, - response2 => { - let names = {}; - response2.users.forEach(u => {names[u.id] = u.name}); - this.challenges = this.challenges.concat( - response.challenges.map(c => { - // (just players names in fact) - const from = {name: names[c.uid], id: c.uid}; - const type = this.classifyObject(c); - const vname = this.getVname(c.vid); - return Object.assign({}, c, {type: type, vname: vname, from: from}); - }) - ) - } - ); - } - ); - } + // Ask server for current corr games (all but mines) + ajax( + "/games", + "GET", + {uid: this.st.user.id, excluded: true}, + response => { + this.games = this.games.concat(response.games.map(g => { + const type = this.classifyObject(g); + const vname = this.getVname(g.vid); + return Object.assign({}, g, {type: type, vname: vname}); + })); + } + ); + // Also ask for corr challenges (open + sent to me) + ajax( + "/challenges", + "GET", + {uid: this.st.user.id}, + response => { + // Gather all senders names, and then retrieve full identity: + // (TODO [perf]: some might be online...) + const uids = response.challenges.map(c => { return c.uid }); + ajax("/users", + "GET", + { ids: uids.join(",") }, + response2 => { + let names = {}; + response2.users.forEach(u => {names[u.id] = u.name}); + this.challenges = this.challenges.concat( + response.challenges.map(c => { + // (just players names in fact) + const from = {name: names[c.uid], id: c.uid}; + const type = this.classifyObject(c); + const vname = this.getVname(c.vid); + return Object.assign({}, c, {type: type, vname: vname, from: from}); + }) + ) + } + ); + } + ); // 0.1] Ask server for room composition: const funcPollClients = () => { this.st.conn.send(JSON.stringify({code:"pollclients"})); @@ -383,10 +380,12 @@ export default { this.startNewGame(data.gameInfo); else { - this.newGameId = data.gameInfo.gameId; + this.infoMessage = "New game started: " + + "" + + "/game/" + data.gameInfo.gameId + ""; let modalBox = document.getElementById("modalInfo"); modalBox.checked = true; - setTimeout(() => { modalBox.checked = false; }, 2500); + setTimeout(() => { modalBox.checked = false; }, 3000); } break; } @@ -490,14 +489,12 @@ export default { } }, clickChallenge: function(c) { - // In all cases, the challenge is consumed: - ArrayFun.remove(this.challenges, ch => ch.id == c.id); - // NOTE: deletechallenge event might be redundant (but it's easier this way) - this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id}); const myChallenge = (c.from.sid == this.st.user.sid //live || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr if (!myChallenge) { + if (c.type == "corr" && this.st.user.id <= 0) + return alert("Please log in to accept corr challenges"); c.accepted = true; if (!!c.to) //c.to == this.st.user.name (connected) { @@ -528,6 +525,10 @@ export default { ); } } + // In (almost) all cases, the challenge is consumed: + ArrayFun.remove(this.challenges, ch => ch.id == c.id); + // NOTE: deletechallenge event might be redundant (but it's easier this way) + this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id}); }, // NOTE: when launching game, the challenge is already deleted launchGame: async function(c) { diff --git a/server/models/Game.js b/server/models/Game.js index f99dbdef..315b5e2b 100644 --- a/server/models/Game.js +++ b/server/models/Game.js @@ -112,6 +112,27 @@ const GameModel = }); }, + // obj can have fields move, fen and/or score + update: function(id, obj, cb) + { + db.serialize(function() { + let query = + "UPDATE Games " + + "SET "; + if (!!obj.move) + query += "move = " + obj.move + ","; //TODO: already stringified?! + if (!!obj.fen) + query += "fen = " + obj.fen + ","; + if (!!obj.score) + query += "score = " + obj.score + ","; + query = query.slice(0,-1); //remove last comma + query += " WHERE gameId = " + id; + db.run(query, (err) => { + cb(err); + }); + }); + }, + remove: function(id) { db.parallelize(function() { diff --git a/server/routes/games.js b/server/routes/games.js index 24e97471..73a8bf70 100644 --- a/server/routes/games.js +++ b/server/routes/games.js @@ -51,35 +51,17 @@ router.get("/games", access.ajax, (req,res) => { } }); -////////////////////////////////// - -// TODO: new move -router.put("/games", access.logged, access.ajax, (req,res) => { - let gid = ObjectId(req.body.gid); - let result = req.body.result; - // NOTE: only game-level life update is "gameover" - GameModel.gameOver(gid, result, ObjectId(req.userId), (err,game) => { - access.checkRequest(res, err, game, "Cannot find game", () => { - res.json({}); - }); - }); -}); - +// New move + fen update + score, potentially // TODO: if newmove fail, takeback in GUI -// TODO: check move structure -// TODO: move should contain an optional "message" field ("corr chat" !) -router.post("/moves", access.logged, access.ajax, (req,res) => { - let gid = ObjectId(req.body.gid); - let fen = req.body.fen; - let vname = req.body.vname; //defined only if !!offlineOpp - // NOTE: storing the moves encoded lead to double stringify --> error at parsing - let move = JSON.parse(req.body.move); - GameModel.addMove(gid, move, fen, req._user._id, (err,game) => { - access.checkRequest(res, err, game, "Cannot find game", () => { - if (!!req.body.offlineOpp) - UserModel.tryNotify(ObjectId(req.body.offlineOpp), gid, vname, "New move"); - res.json({}); - }); +router.put("/games", access.logged, access.ajax, (req,res) => { + const gid = req.body.gid; + const obj = req.body.newObj; + GameModel.update(gid, obj, (err) => { + if (!!err) + return res.json(err); + if (!!req.body.offlineOpp) //TODO: refresh this... + UserModel.tryNotify(req.body.offlineOpp, "New move in game " + gid); + res.json({}); }); });