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2b9b90da | 1 | import ChessRules from "/base_rules"; |
f382c57b BA |
2 | import GiveawayRules from "/variants/Giveaway"; |
3 | ||
4 | // TODO + display bonus messages | |
2b9b90da BA |
5 | // + animation + multi-moves for bananas/bombs/mushrooms |
6 | ||
7 | ||
8 | ||
9 | import { ArrayFun } from "/utils/array"; | |
10 | import { randInt } from "/utils/alea"; | |
11 | import PiPo from "/utils/PiPo.js"; | |
12 | import Move from "/utils/Move.js"; | |
f8b43ef7 BA |
13 | |
14 | export class ChakartRules extends ChessRules { | |
15 | ||
16 | static get Options() { | |
17 | return { | |
18 | select: [ | |
19 | { | |
20 | label: "Randomness", | |
21 | variable: "randomness", | |
22 | defaut: 2, | |
23 | options: [ | |
24 | { label: "Deterministic", value: 0 }, | |
25 | { label: "Symmetric random", value: 1 }, | |
26 | { label: "Asymmetric random", value: 2 } | |
27 | ] | |
28 | } | |
29 | ] | |
30 | }; | |
31 | } | |
32 | ||
33 | static get PawnSpecs() { | |
34 | return SuicideRules.PawnSpecs; | |
35 | } | |
2b9b90da | 36 | get hasCastle() { |
f8b43ef7 BA |
37 | return false; |
38 | } | |
2b9b90da | 39 | get hasEnpassant() { |
f8b43ef7 BA |
40 | return false; |
41 | } | |
42 | ||
f8b43ef7 BA |
43 | static get IMMOBILIZE_CODE() { |
44 | return { | |
45 | 'p': 's', | |
46 | 'r': 'u', | |
47 | 'n': 'o', | |
48 | 'b': 'c', | |
49 | 'q': 't', | |
50 | 'k': 'l' | |
51 | }; | |
52 | } | |
53 | ||
54 | static get IMMOBILIZE_DECODE() { | |
55 | return { | |
56 | 's': 'p', | |
57 | 'u': 'r', | |
58 | 'o': 'n', | |
59 | 'c': 'b', | |
60 | 't': 'q', | |
61 | 'l': 'k' | |
62 | }; | |
63 | } | |
64 | ||
65 | static get INVISIBLE_QUEEN() { | |
66 | return 'i'; | |
67 | } | |
68 | ||
69 | // Fictive color 'a', bomb banana mushroom egg | |
70 | static get BOMB() { | |
71 | return 'w'; //"Wario" | |
72 | } | |
73 | static get BANANA() { | |
74 | return 'd'; //"Donkey" | |
75 | } | |
76 | static get EGG() { | |
77 | return 'e'; | |
78 | } | |
79 | static get MUSHROOM() { | |
80 | return 'm'; | |
81 | } | |
82 | ||
83 | static fen2board(f) { | |
84 | return ( | |
85 | f.charCodeAt() <= 90 | |
86 | ? "w" + f.toLowerCase() | |
87 | : (['w', 'd', 'e', 'm'].includes(f) ? "a" : "b") + f | |
88 | ); | |
89 | } | |
90 | ||
91 | static get PIECES() { | |
92 | return ( | |
93 | ChessRules.PIECES.concat( | |
94 | Object.keys(V.IMMOBILIZE_DECODE)).concat( | |
95 | [V.BANANA, V.BOMB, V.EGG, V.MUSHROOM, V.INVISIBLE_QUEEN]) | |
96 | ); | |
97 | } | |
98 | ||
99 | getPpath(b) { | |
100 | let prefix = ""; | |
101 | if ( | |
102 | b[0] == 'a' || | |
103 | b[1] == V.INVISIBLE_QUEEN || | |
104 | Object.keys(V.IMMOBILIZE_DECODE).includes(b[1]) | |
105 | ) { | |
106 | prefix = "Chakart/"; | |
107 | } | |
108 | return prefix + b; | |
109 | } | |
110 | ||
111 | getPPpath(m) { | |
112 | if (!!m.promoteInto) return m.promoteInto; | |
113 | if (m.appear.length == 0 && m.vanish.length == 1) | |
114 | // King 'remote shell capture', on an adjacent square: | |
115 | return this.getPpath(m.vanish[0].c + m.vanish[0].p); | |
116 | let piece = m.appear[0].p; | |
117 | if (Object.keys(V.IMMOBILIZE_DECODE).includes(piece)) | |
118 | // Promotion by capture into immobilized piece: do not reveal! | |
119 | piece = V.IMMOBILIZE_DECODE[piece]; | |
120 | return this.getPpath(m.appear[0].c + piece); | |
121 | } | |
122 | ||
123 | static ParseFen(fen) { | |
124 | const fenParts = fen.split(" "); | |
125 | return Object.assign( | |
126 | ChessRules.ParseFen(fen), | |
127 | { captured: fenParts[4] } | |
128 | ); | |
129 | } | |
130 | ||
131 | static IsGoodFen(fen) { | |
132 | if (!ChessRules.IsGoodFen(fen)) return false; | |
133 | const captured = V.ParseFen(fen).captured; | |
134 | if (!captured || !captured.match(/^[0-9]{12,12}$/)) return false; | |
135 | return true; | |
136 | } | |
137 | ||
138 | // King can be l or L (immobilized) --> similar to Alice variant | |
139 | static IsGoodPosition(position) { | |
140 | if (position.length == 0) return false; | |
141 | const rows = position.split("/"); | |
142 | if (rows.length != V.size.x) return false; | |
143 | let kings = { "k": 0, "K": 0, 'l': 0, 'L': 0 }; | |
144 | for (let row of rows) { | |
145 | let sumElts = 0; | |
146 | for (let i = 0; i < row.length; i++) { | |
147 | if (['K', 'k', 'L', 'l'].includes(row[i])) kings[row[i]]++; | |
148 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; | |
149 | else { | |
150 | const num = parseInt(row[i], 10); | |
151 | if (isNaN(num)) return false; | |
152 | sumElts += num; | |
153 | } | |
154 | } | |
155 | if (sumElts != V.size.y) return false; | |
156 | } | |
157 | if (kings['k'] + kings['l'] == 0 || kings['K'] + kings['L'] == 0) | |
158 | return false; | |
159 | return true; | |
160 | } | |
161 | ||
162 | static IsGoodFlags(flags) { | |
163 | // 4 for Peach + Mario w, b | |
164 | return !!flags.match(/^[01]{4,4}$/); | |
165 | } | |
166 | ||
167 | setFlags(fenflags) { | |
168 | // King can send shell? Queen can be invisible? | |
169 | this.powerFlags = { | |
170 | w: { 'k': false, 'q': false }, | |
171 | b: { 'k': false, 'q': false } | |
172 | }; | |
173 | for (let c of ["w", "b"]) { | |
174 | for (let p of ['k', 'q']) { | |
175 | this.powerFlags[c][p] = | |
176 | fenflags.charAt((c == "w" ? 0 : 2) + (p == 'k' ? 0 : 1)) == "1"; | |
177 | } | |
178 | } | |
179 | } | |
180 | ||
181 | aggregateFlags() { | |
182 | return this.powerFlags; | |
183 | } | |
184 | ||
185 | disaggregateFlags(flags) { | |
186 | this.powerFlags = flags; | |
187 | } | |
188 | ||
189 | getFen() { | |
190 | return super.getFen() + " " + this.getCapturedFen(); | |
191 | } | |
192 | ||
193 | getFenForRepeat() { | |
194 | return super.getFenForRepeat() + "_" + this.getCapturedFen(); | |
195 | } | |
196 | ||
197 | getCapturedFen() { | |
198 | let counts = [...Array(12).fill(0)]; | |
199 | let i = 0; | |
200 | for (let p of V.RESERVE_PIECES) { | |
201 | counts[i] = this.captured["w"][p]; | |
202 | counts[6 + i] = this.captured["b"][p]; | |
203 | i++; | |
204 | } | |
205 | return counts.join(""); | |
206 | } | |
207 | ||
208 | scanKings() {} | |
209 | ||
210 | setOtherVariables(fen) { | |
211 | super.setOtherVariables(fen); | |
212 | // Initialize captured pieces' counts from FEN | |
213 | const captured = | |
214 | V.ParseFen(fen).captured.split("").map(x => parseInt(x, 10)); | |
215 | this.captured = { | |
216 | w: { | |
217 | [V.PAWN]: captured[0], | |
218 | [V.ROOK]: captured[1], | |
219 | [V.KNIGHT]: captured[2], | |
220 | [V.BISHOP]: captured[3], | |
221 | [V.QUEEN]: captured[4], | |
222 | [V.KING]: captured[5] | |
223 | }, | |
224 | b: { | |
225 | [V.PAWN]: captured[6], | |
226 | [V.ROOK]: captured[7], | |
227 | [V.KNIGHT]: captured[8], | |
228 | [V.BISHOP]: captured[9], | |
229 | [V.QUEEN]: captured[10], | |
230 | [V.KING]: captured[11] | |
231 | } | |
232 | }; | |
233 | this.effects = []; | |
234 | this.subTurn = 1; | |
235 | } | |
236 | ||
237 | getFlagsFen() { | |
238 | let fen = ""; | |
239 | // Add power flags | |
240 | for (let c of ["w", "b"]) | |
241 | for (let p of ['k', 'q']) fen += (this.powerFlags[c][p] ? "1" : "0"); | |
242 | return fen; | |
243 | } | |
244 | ||
245 | getColor(i, j) { | |
246 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; | |
247 | return this.board[i][j].charAt(0); | |
248 | } | |
249 | ||
250 | getPiece(i, j) { | |
251 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; | |
252 | return this.board[i][j].charAt(1); | |
253 | } | |
254 | ||
255 | getReservePpath(index, color) { | |
256 | return color + V.RESERVE_PIECES[index]; | |
257 | } | |
258 | ||
259 | static get RESERVE_PIECES() { | |
260 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
261 | } | |
262 | ||
263 | getReserveMoves([x, y]) { | |
264 | const color = this.turn; | |
265 | const p = V.RESERVE_PIECES[y]; | |
266 | if (this.reserve[color][p] == 0) return []; | |
267 | let moves = []; | |
268 | const start = (color == 'w' && p == V.PAWN ? 1 : 0); | |
269 | const end = (color == 'b' && p == V.PAWN ? 7 : 8); | |
270 | for (let i = start; i < end; i++) { | |
271 | for (let j = 0; j < V.size.y; j++) { | |
272 | if ( | |
273 | this.board[i][j] == V.EMPTY || | |
274 | this.getColor(i, j) == 'a' || | |
275 | this.getPiece(i, j) == V.INVISIBLE_QUEEN | |
276 | ) { | |
277 | let m = this.getBasicMove({ p: p, x: i, y: j}); | |
278 | m.start = { x: x, y: y }; | |
279 | moves.push(m); | |
280 | } | |
281 | } | |
282 | } | |
283 | return moves; | |
284 | } | |
285 | ||
286 | getPotentialMovesFrom([x, y]) { | |
287 | let moves = []; | |
288 | if (this.subTurn == 1) { | |
289 | moves = super.getPotentialMovesFrom([x, y]); | |
290 | const finalPieces = V.PawnSpecs.promotions; | |
291 | const color = this.turn; | |
292 | const lastRank = (color == "w" ? 0 : 7); | |
293 | let pMoves = []; | |
294 | moves.forEach(m => { | |
295 | if ( | |
296 | m.appear.length > 0 && | |
297 | ['p', 's'].includes(m.appear[0].p) && | |
298 | m.appear[0].x == lastRank | |
299 | ) { | |
300 | for (let i = 1; i < finalPieces.length; i++) { | |
301 | const piece = finalPieces[i]; | |
302 | let otherM = JSON.parse(JSON.stringify(m)); | |
303 | otherM.appear[0].p = | |
304 | m.appear[0].p == V.PAWN | |
305 | ? finalPieces[i] | |
306 | : V.IMMOBILIZE_CODE[finalPieces[i]]; | |
307 | pMoves.push(otherM); | |
308 | } | |
309 | // Finally alter m itself: | |
310 | m.appear[0].p = | |
311 | m.appear[0].p == V.PAWN | |
312 | ? finalPieces[0] | |
313 | : V.IMMOBILIZE_CODE[finalPieces[0]]; | |
314 | } | |
315 | }); | |
316 | Array.prototype.push.apply(moves, pMoves); | |
317 | } | |
318 | else { | |
319 | // Subturn == 2 | |
320 | const L = this.effects.length; | |
321 | switch (this.effects[L-1]) { | |
322 | case "kingboo": | |
323 | // Exchange position with any visible piece, | |
324 | // except pawns if arriving on last rank. | |
325 | const lastRank = { 'w': 0, 'b': 7 }; | |
326 | const color = this.turn; | |
327 | const allowLastRank = (this.getPiece(x, y) != V.PAWN); | |
328 | for (let i=0; i<8; i++) { | |
329 | for (let j=0; j<8; j++) { | |
330 | const colIJ = this.getColor(i, j); | |
331 | const pieceIJ = this.getPiece(i, j); | |
332 | if ( | |
333 | (i != x || j != y) && | |
334 | this.board[i][j] != V.EMPTY && | |
335 | pieceIJ != V.INVISIBLE_QUEEN && | |
336 | colIJ != 'a' | |
337 | ) { | |
338 | if ( | |
339 | (pieceIJ != V.PAWN || x != lastRank[colIJ]) && | |
340 | (allowLastRank || i != lastRank[color]) | |
341 | ) { | |
342 | const movedUnit = new PiPo({ | |
343 | x: x, | |
344 | y: y, | |
345 | c: colIJ, | |
346 | p: this.getPiece(i, j) | |
347 | }); | |
348 | let mMove = this.getBasicMove({ x: x, y: y }, [i, j]); | |
349 | mMove.appear.push(movedUnit); | |
350 | moves.push(mMove); | |
351 | } | |
352 | } | |
353 | } | |
354 | } | |
355 | break; | |
356 | case "toadette": | |
357 | // Resurrect a captured piece | |
358 | if (x >= V.size.x) moves = this.getReserveMoves([x, y]); | |
359 | break; | |
360 | case "daisy": | |
361 | // Play again with any piece | |
362 | moves = super.getPotentialMovesFrom([x, y]); | |
363 | break; | |
364 | } | |
365 | } | |
366 | return moves; | |
367 | } | |
368 | ||
369 | // Helper for getBasicMove(): banana/bomb effect | |
370 | getRandomSquare([x, y], steps) { | |
371 | const validSteps = steps.filter(s => V.OnBoard(x + s[0], y + s[1])); | |
372 | const step = validSteps[randInt(validSteps.length)]; | |
373 | return [x + step[0], y + step[1]]; | |
374 | } | |
375 | ||
376 | // Apply mushroom, bomb or banana effect (hidden to the player). | |
377 | // Determine egg effect, too, and apply its first part if possible. | |
378 | getBasicMove_aux(psq1, sq2, tr, initMove) { | |
379 | const [x1, y1] = [psq1.x, psq1.y]; | |
380 | const color1 = this.turn; | |
381 | const piece1 = (!!tr ? tr.p : (psq1.p || this.getPiece(x1, y1))); | |
382 | const oppCol = V.GetOppCol(color1); | |
383 | if (!sq2) { | |
384 | let move = { | |
385 | appear: [], | |
386 | vanish: [] | |
387 | }; | |
388 | // banana or bomb defines next square, or the move ends there | |
389 | move.appear = [ | |
390 | new PiPo({ | |
391 | x: x1, | |
392 | y: y1, | |
393 | c: color1, | |
394 | p: piece1 | |
395 | }) | |
396 | ]; | |
397 | if (this.board[x1][y1] != V.EMPTY) { | |
398 | const initP1 = this.getPiece(x1, y1); | |
399 | move.vanish = [ | |
400 | new PiPo({ | |
401 | x: x1, | |
402 | y: y1, | |
403 | c: this.getColor(x1, y1), | |
404 | p: initP1 | |
405 | }) | |
406 | ]; | |
407 | if ([V.BANANA, V.BOMB].includes(initP1)) { | |
408 | const steps = V.steps[initP1 == V.BANANA ? V.ROOK : V.BISHOP]; | |
409 | move.next = this.getRandomSquare([x1, y1], steps); | |
410 | } | |
411 | } | |
412 | move.end = { x: x1, y: y1 }; | |
413 | return move; | |
414 | } | |
415 | const [x2, y2] = [sq2[0], sq2[1]]; | |
416 | // The move starts normally, on board: | |
417 | let move = super.getBasicMove([x1, y1], [x2, y2], tr); | |
418 | if (!!tr) move.promoteInto = tr.c + tr.p; //in case of (chomped...) | |
419 | const L = this.effects.length; | |
420 | if ( | |
421 | [V.PAWN, V.KNIGHT].includes(piece1) && | |
422 | !!initMove && | |
423 | (this.subTurn == 1 || this.effects[L-1] == "daisy") | |
424 | ) { | |
425 | switch (piece1) { | |
426 | case V.PAWN: { | |
427 | const twoSquaresMove = (Math.abs(x2 - x1) == 2); | |
428 | const mushroomX = x1 + (twoSquaresMove ? (x2 - x1) / 2 : 0); | |
429 | move.appear.push( | |
430 | new PiPo({ | |
431 | x: mushroomX, | |
432 | y: y1, | |
433 | c: 'a', | |
434 | p: V.MUSHROOM | |
435 | }) | |
436 | ); | |
437 | if (this.getColor(mushroomX, y1) == 'a') { | |
438 | move.vanish.push( | |
439 | new PiPo({ | |
440 | x: mushroomX, | |
441 | y: y1, | |
442 | c: 'a', | |
443 | p: this.getPiece(mushroomX, y1) | |
444 | }) | |
445 | ); | |
446 | } | |
447 | break; | |
448 | } | |
449 | case V.KNIGHT: { | |
450 | const deltaX = Math.abs(x2 - x1); | |
451 | const deltaY = Math.abs(y2 - y1); | |
452 | let eggSquare = [ | |
453 | x1 + (deltaX == 2 ? (x2 - x1) / 2 : 0), | |
454 | y1 + (deltaY == 2 ? (y2 - y1) / 2 : 0) | |
455 | ]; | |
456 | if ( | |
457 | this.board[eggSquare[0]][eggSquare[1]] != V.EMPTY && | |
458 | this.getColor(eggSquare[0], eggSquare[1]) != 'a' | |
459 | ) { | |
460 | eggSquare[0] = x1; | |
461 | eggSquare[1] = y1; | |
462 | } | |
463 | move.appear.push( | |
464 | new PiPo({ | |
465 | x: eggSquare[0], | |
466 | y: eggSquare[1], | |
467 | c: 'a', | |
468 | p: V.EGG | |
469 | }) | |
470 | ); | |
471 | if (this.getColor(eggSquare[0], eggSquare[1]) == 'a') { | |
472 | move.vanish.push( | |
473 | new PiPo({ | |
474 | x: eggSquare[0], | |
475 | y: eggSquare[1], | |
476 | c: 'a', | |
477 | p: this.getPiece(eggSquare[0], eggSquare[1]) | |
478 | }) | |
479 | ); | |
480 | } | |
481 | break; | |
482 | } | |
483 | } | |
484 | } | |
485 | // For (wa)luigi effect: | |
486 | const changePieceColor = (color) => { | |
487 | let pieces = []; | |
488 | const oppLastRank = (color == 'w' ? 7 : 0); | |
489 | for (let i=0; i<8; i++) { | |
490 | for (let j=0; j<8; j++) { | |
491 | const piece = this.getPiece(i, j); | |
492 | if ( | |
493 | (i != move.vanish[0].x || j != move.vanish[0].y) && | |
494 | this.board[i][j] != V.EMPTY && | |
495 | piece != V.INVISIBLE_QUEEN && | |
496 | this.getColor(i, j) == color | |
497 | ) { | |
498 | if (piece != V.KING && (piece != V.PAWN || i != oppLastRank)) | |
499 | pieces.push({ x: i, y: j, p: piece }); | |
500 | } | |
501 | } | |
502 | } | |
503 | // Special case of the current piece (still at its initial position) | |
504 | if (color == color1) | |
505 | pieces.push({ x: move.appear[0].x, y: move.appear[0].y, p: piece1 }); | |
506 | const cp = pieces[randInt(pieces.length)]; | |
507 | if (move.appear[0].x != cp.x || move.appear[0].y != cp.y) { | |
508 | move.vanish.push( | |
509 | new PiPo({ | |
510 | x: cp.x, | |
511 | y: cp.y, | |
512 | c: color, | |
513 | p: cp.p | |
514 | }) | |
515 | ); | |
516 | } | |
517 | else move.appear.shift(); | |
518 | move.appear.push( | |
519 | new PiPo({ | |
520 | x: cp.x, | |
521 | y: cp.y, | |
522 | c: V.GetOppCol(color), | |
523 | p: cp.p | |
524 | }) | |
525 | ); | |
526 | }; | |
527 | const applyEggEffect = () => { | |
528 | if (this.subTurn == 2) | |
529 | // No egg effects at subTurn 2 | |
530 | return; | |
531 | // 1) Determine the effect (some may be impossible) | |
532 | let effects = ["kingboo", "koopa", "chomp", "bowser", "daisy"]; | |
533 | if (Object.values(this.captured[color1]).some(c => c >= 1)) | |
534 | effects.push("toadette"); | |
535 | const lastRank = { 'w': 0, 'b': 7 }; | |
536 | if ( | |
537 | this.board.some((b,i) => | |
538 | b.some(cell => { | |
539 | return ( | |
540 | cell[0] == oppCol && | |
541 | cell[1] != V.KING && | |
542 | (cell[1] != V.PAWN || i != lastRank[color1]) | |
543 | ); | |
544 | }) | |
545 | ) | |
546 | ) { | |
547 | effects.push("luigi"); | |
548 | } | |
549 | if ( | |
550 | ( | |
551 | piece1 != V.KING && | |
552 | (piece1 != V.PAWN || move.appear[0].x != lastRank[oppCol]) | |
553 | ) || | |
554 | this.board.some((b,i) => | |
555 | b.some(cell => { | |
556 | return ( | |
557 | cell[0] == color1 && | |
558 | cell[1] != V.KING && | |
559 | (cell[1] != V.PAWN || i != lastRank[oppCol]) | |
560 | ); | |
561 | }) | |
562 | ) | |
563 | ) { | |
564 | effects.push("waluigi"); | |
565 | } | |
566 | const effect = effects[randInt(effects.length)]; | |
567 | move.end.effect = effect; | |
568 | // 2) Apply it if possible | |
569 | if (!(["kingboo", "toadette", "daisy"].includes(effect))) { | |
570 | switch (effect) { | |
571 | case "koopa": | |
572 | move.appear = []; | |
573 | // Maybe egg effect was applied after others, | |
574 | // so just shift vanish array: | |
575 | move.vanish.shift(); | |
576 | break; | |
577 | case "chomp": | |
578 | move.appear = []; | |
579 | break; | |
580 | case "bowser": | |
581 | move.appear[0].p = V.IMMOBILIZE_CODE[piece1]; | |
582 | break; | |
583 | case "luigi": | |
584 | changePieceColor(oppCol); | |
585 | break; | |
586 | case "waluigi": | |
587 | changePieceColor(color1); | |
588 | break; | |
589 | } | |
590 | } | |
591 | }; | |
592 | const applyMushroomEffect = () => { | |
593 | if ([V.PAWN, V.KING, V.KNIGHT].includes(piece1)) { | |
594 | // Just make another similar step, if possible (non-capturing) | |
595 | const [i, j] = [ | |
596 | move.appear[0].x + (x2 - x1), | |
597 | move.appear[0].y + (y2 - y1) | |
598 | ]; | |
599 | if ( | |
600 | V.OnBoard(i, j) && | |
601 | ( | |
602 | this.board[i][j] == V.EMPTY || | |
603 | this.getPiece(i, j) == V.INVISIBLE_QUEEN || | |
604 | this.getColor(i, j) == 'a' | |
605 | ) | |
606 | ) { | |
607 | move.appear[0].x = i; | |
608 | move.appear[0].y = j; | |
609 | if (this.board[i][j] != V.EMPTY) { | |
610 | const object = this.getPiece(i, j); | |
611 | const color = this.getColor(i, j); | |
612 | move.vanish.push( | |
613 | new PiPo({ | |
614 | x: i, | |
615 | y: j, | |
616 | c: color, | |
617 | p: object | |
618 | }) | |
619 | ); | |
620 | switch (object) { | |
621 | case V.BANANA: | |
622 | case V.BOMB: | |
623 | const steps = V.steps[object == V.BANANA ? V.ROOK : V.BISHOP]; | |
624 | move.next = this.getRandomSquare([i, j], steps); | |
625 | break; | |
626 | case V.EGG: | |
627 | applyEggEffect(); | |
628 | break; | |
629 | case V.MUSHROOM: | |
630 | applyMushroomEffect(); | |
631 | break; | |
632 | } | |
633 | } | |
634 | } | |
635 | } | |
636 | else { | |
637 | // Queen, bishop or rook: | |
638 | const step = [ | |
639 | (x2 - x1) / Math.abs(x2 - x1) || 0, | |
640 | (y2 - y1) / Math.abs(y2 - y1) || 0 | |
641 | ]; | |
642 | const next = [move.appear[0].x + step[0], move.appear[0].y + step[1]]; | |
643 | if ( | |
644 | V.OnBoard(next[0], next[1]) && | |
645 | this.board[next[0]][next[1]] != V.EMPTY && | |
646 | this.getPiece(next[0], next[1]) != V.INVISIBLE_QUEEN && | |
647 | this.getColor(next[0], next[1]) != 'a' | |
648 | ) { | |
649 | const afterNext = [next[0] + step[0], next[1] + step[1]]; | |
650 | if (V.OnBoard(afterNext[0], afterNext[1])) { | |
651 | const afterColor = this.getColor(afterNext[0], afterNext[1]); | |
652 | if ( | |
653 | this.board[afterNext[0]][afterNext[1]] == V.EMPTY || | |
654 | afterColor == 'a' | |
655 | ) { | |
656 | move.appear[0].x = afterNext[0]; | |
657 | move.appear[0].y = afterNext[1]; | |
658 | if (this.board[afterNext[0]][afterNext[1]] != V.EMPTY) { | |
659 | // object = banana, bomb, mushroom or egg | |
660 | const object = this.getPiece(afterNext[0], afterNext[1]); | |
661 | move.vanish.push( | |
662 | new PiPo({ | |
663 | x: afterNext[0], | |
664 | y: afterNext[1], | |
665 | c: afterColor, | |
666 | p: object | |
667 | }) | |
668 | ); | |
669 | switch (object) { | |
670 | case V.BANANA: | |
671 | case V.BOMB: | |
672 | const steps = | |
673 | V.steps[object == V.BANANA ? V.ROOK : V.BISHOP]; | |
674 | move.next = this.getRandomSquare( | |
675 | [afterNext[0], afterNext[1]], steps); | |
676 | break; | |
677 | case V.EGG: | |
678 | applyEggEffect(); | |
679 | break; | |
680 | case V.MUSHROOM: | |
681 | applyMushroomEffect(); | |
682 | break; | |
683 | } | |
684 | } | |
685 | } | |
686 | } | |
687 | } | |
688 | } | |
689 | }; | |
690 | const color2 = this.getColor(x2, y2); | |
691 | const piece2 = this.getPiece(x2, y2); | |
692 | if (color2 == 'a') { | |
693 | switch (piece2) { | |
694 | case V.BANANA: | |
695 | case V.BOMB: | |
696 | const steps = V.steps[piece2 == V.BANANA ? V.ROOK : V.BISHOP]; | |
697 | move.next = this.getRandomSquare([x2, y2], steps); | |
698 | break; | |
699 | case V.MUSHROOM: | |
700 | applyMushroomEffect(); | |
701 | break; | |
702 | case V.EGG: | |
703 | if (this.subTurn == 1) | |
704 | // No egg effect at subTurn 2 | |
705 | applyEggEffect(); | |
706 | break; | |
707 | } | |
708 | } | |
709 | if ( | |
710 | this.subTurn == 1 && | |
711 | !move.next && | |
712 | move.appear.length > 0 && | |
713 | [V.ROOK, V.BISHOP].includes(piece1) | |
714 | ) { | |
715 | const finalSquare = [move.appear[0].x, move.appear[0].y]; | |
716 | if ( | |
717 | color2 != 'a' || | |
718 | this.getColor(finalSquare[0], finalSquare[1]) != 'a' || | |
719 | this.getPiece(finalSquare[0], finalSquare[1]) != V.EGG | |
720 | ) { | |
721 | const validSteps = | |
722 | V.steps[piece1 == V.ROOK ? V.BISHOP : V.ROOK].filter(s => { | |
723 | const [i, j] = [finalSquare[0] + s[0], finalSquare[1] + s[1]]; | |
724 | return ( | |
725 | V.OnBoard(i, j) && | |
726 | // NOTE: do not place a bomb or banana on the invisible queen! | |
727 | (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') | |
728 | ); | |
729 | }); | |
730 | if (validSteps.length >= 1) { | |
731 | const randIdx = randInt(validSteps.length); | |
732 | const [x, y] = [ | |
733 | finalSquare[0] + validSteps[randIdx][0], | |
734 | finalSquare[1] + validSteps[randIdx][1] | |
735 | ]; | |
736 | move.appear.push( | |
737 | new PiPo({ | |
738 | x: x, | |
739 | y: y, | |
740 | c: 'a', | |
741 | p: (piece1 == V.ROOK ? V.BANANA : V.BOMB) | |
742 | }) | |
743 | ); | |
744 | if (this.board[x][y] != V.EMPTY) { | |
745 | move.vanish.push( | |
746 | new PiPo({ x: x, y: y, c: 'a', p: this.getPiece(x, y) })); | |
747 | } | |
748 | } | |
749 | } | |
750 | } | |
751 | return move; | |
752 | } | |
753 | ||
754 | getBasicMove(psq1, sq2, tr) { | |
755 | let moves = []; | |
756 | if (Array.isArray(psq1)) psq1 = { x: psq1[0], y: psq1[1] }; | |
757 | let m = this.getBasicMove_aux(psq1, sq2, tr, "initMove"); | |
758 | while (!!m.next) { | |
759 | // Last move ended on bomb or banana, direction change | |
760 | V.PlayOnBoard(this.board, m); | |
761 | moves.push(m); | |
762 | m = this.getBasicMove_aux( | |
763 | { x: m.appear[0].x, y: m.appear[0].y }, m.next); | |
764 | } | |
765 | for (let i=moves.length-1; i>=0; i--) V.UndoOnBoard(this.board, moves[i]); | |
766 | moves.push(m); | |
767 | // Now merge moves into one | |
768 | let move = {}; | |
769 | // start is wrong for Toadette moves --> it's fixed later | |
770 | move.start = { x: psq1.x, y: psq1.y }; | |
771 | move.end = !!sq2 ? { x: sq2[0], y: sq2[1] } : { x: psq1.x, y: psq1.y }; | |
772 | if (!!tr) move.promoteInto = moves[0].promoteInto; | |
773 | let lm = moves[moves.length-1]; | |
774 | if (this.subTurn == 1 && !!lm.end.effect) | |
775 | move.end.effect = lm.end.effect; | |
776 | if (moves.length == 1) { | |
777 | move.appear = moves[0].appear; | |
778 | move.vanish = moves[0].vanish; | |
779 | } | |
780 | else { | |
781 | // Keep first vanish and last appear (if any) | |
782 | move.appear = lm.appear; | |
783 | move.vanish = moves[0].vanish; | |
784 | if ( | |
785 | move.vanish.length >= 1 && | |
786 | move.appear.length >= 1 && | |
787 | move.vanish[0].x == move.appear[0].x && | |
788 | move.vanish[0].y == move.appear[0].y | |
789 | ) { | |
790 | // Loopback on initial square: | |
791 | move.vanish.shift(); | |
792 | move.appear.shift(); | |
793 | } | |
794 | for (let i=1; i < moves.length - 1; i++) { | |
795 | for (let v of moves[i].vanish) { | |
796 | // Only vanishing objects, not appearing at init move | |
797 | if ( | |
798 | v.c == 'a' && | |
799 | ( | |
800 | moves[0].appear.length == 1 || | |
801 | moves[0].appear[1].x != v.x || | |
802 | moves[0].appear[1].y != v.y | |
803 | ) | |
804 | ) { | |
805 | move.vanish.push(v); | |
806 | } | |
807 | } | |
808 | } | |
809 | // Final vanish is our piece, but others might be relevant | |
810 | // (for some egg bonuses at least). | |
811 | for (let i=1; i < lm.vanish.length; i++) { | |
812 | if ( | |
813 | lm.vanish[i].c != 'a' || | |
814 | moves[0].appear.length == 1 || | |
815 | moves[0].appear[1].x != lm.vanish[i].x || | |
816 | moves[0].appear[1].y != lm.vanish[i].y | |
817 | ) { | |
818 | move.vanish.push(lm.vanish[i]); | |
819 | } | |
820 | } | |
821 | } | |
822 | return move; | |
823 | } | |
824 | ||
825 | getPotentialPawnMoves([x, y]) { | |
826 | const color = this.turn; | |
827 | const oppCol = V.GetOppCol(color); | |
828 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
829 | const shiftX = V.PawnSpecs.directions[color]; | |
830 | const firstRank = (color == "w" ? sizeX - 1 : 0); | |
831 | let moves = []; | |
832 | if ( | |
833 | this.board[x + shiftX][y] == V.EMPTY || | |
834 | this.getColor(x + shiftX, y) == 'a' || | |
835 | this.getPiece(x + shiftX, y) == V.INVISIBLE_QUEEN | |
836 | ) { | |
837 | this.addPawnMoves([x, y], [x + shiftX, y], moves); | |
838 | if ( | |
839 | [firstRank, firstRank + shiftX].includes(x) && | |
840 | ( | |
841 | this.board[x + 2 * shiftX][y] == V.EMPTY || | |
842 | this.getColor(x + 2 * shiftX, y) == 'a' || | |
843 | this.getPiece(x + 2 * shiftX, y) == V.INVISIBLE_QUEEN | |
844 | ) | |
845 | ) { | |
846 | moves.push(this.getBasicMove({ x: x, y: y }, [x + 2 * shiftX, y])); | |
847 | } | |
848 | } | |
849 | for (let shiftY of [-1, 1]) { | |
850 | if ( | |
851 | y + shiftY >= 0 && | |
852 | y + shiftY < sizeY && | |
853 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
854 | // Pawns cannot capture invisible queen this way! | |
855 | this.getPiece(x + shiftX, y + shiftY) != V.INVISIBLE_QUEEN && | |
856 | ['a', oppCol].includes(this.getColor(x + shiftX, y + shiftY)) | |
857 | ) { | |
858 | this.addPawnMoves([x, y], [x + shiftX, y + shiftY], moves); | |
859 | } | |
860 | } | |
861 | return moves; | |
862 | } | |
863 | ||
864 | getPotentialQueenMoves(sq) { | |
865 | const normalMoves = super.getPotentialQueenMoves(sq); | |
866 | // If flag allows it, add 'invisible movements' | |
867 | let invisibleMoves = []; | |
868 | if (this.powerFlags[this.turn][V.QUEEN]) { | |
869 | normalMoves.forEach(m => { | |
870 | if ( | |
871 | m.appear.length == 1 && | |
872 | m.vanish.length == 1 && | |
873 | // Only simple non-capturing moves: | |
874 | m.vanish[0].c != 'a' | |
875 | ) { | |
876 | let im = JSON.parse(JSON.stringify(m)); | |
877 | im.appear[0].p = V.INVISIBLE_QUEEN; | |
878 | im.end.noHighlight = true; | |
879 | invisibleMoves.push(im); | |
880 | } | |
881 | }); | |
882 | } | |
883 | return normalMoves.concat(invisibleMoves); | |
884 | } | |
885 | ||
886 | getPotentialKingMoves([x, y]) { | |
887 | let moves = super.getPotentialKingMoves([x, y]); | |
888 | const color = this.turn; | |
889 | // If flag allows it, add 'remote shell captures' | |
890 | if (this.powerFlags[this.turn][V.KING]) { | |
891 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { | |
892 | let [i, j] = [x + step[0], y + step[1]]; | |
893 | while ( | |
894 | V.OnBoard(i, j) && | |
895 | ( | |
896 | this.board[i][j] == V.EMPTY || | |
897 | this.getPiece(i, j) == V.INVISIBLE_QUEEN || | |
898 | ( | |
899 | this.getColor(i, j) == 'a' && | |
900 | [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) | |
901 | ) | |
902 | ) | |
903 | ) { | |
904 | i += step[0]; | |
905 | j += step[1]; | |
906 | } | |
907 | if (V.OnBoard(i, j)) { | |
908 | const colIJ = this.getColor(i, j); | |
909 | if (colIJ != color) { | |
910 | // May just destroy a bomb or banana: | |
911 | moves.push( | |
912 | new Move({ | |
913 | start: { x: x, y: y}, | |
914 | end: { x: i, y: j }, | |
915 | appear: [], | |
916 | vanish: [ | |
917 | new PiPo({ | |
918 | x: i, y: j, c: colIJ, p: this.getPiece(i, j) | |
919 | }) | |
920 | ] | |
921 | }) | |
922 | ); | |
923 | } | |
924 | } | |
925 | }); | |
926 | } | |
927 | return moves; | |
928 | } | |
929 | ||
930 | getSlideNJumpMoves([x, y], steps, oneStep) { | |
931 | let moves = []; | |
932 | outerLoop: for (let step of steps) { | |
933 | let i = x + step[0]; | |
934 | let j = y + step[1]; | |
935 | while ( | |
936 | V.OnBoard(i, j) && | |
937 | ( | |
938 | this.board[i][j] == V.EMPTY || | |
939 | this.getPiece(i, j) == V.INVISIBLE_QUEEN || | |
940 | ( | |
941 | this.getColor(i, j) == 'a' && | |
942 | [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) | |
943 | ) | |
944 | ) | |
945 | ) { | |
946 | moves.push(this.getBasicMove({ x: x, y: y }, [i, j])); | |
947 | if (oneStep) continue outerLoop; | |
948 | i += step[0]; | |
949 | j += step[1]; | |
950 | } | |
951 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) | |
952 | moves.push(this.getBasicMove({ x: x, y: y }, [i, j])); | |
953 | } | |
954 | return moves; | |
955 | } | |
956 | ||
957 | getAllPotentialMoves() { | |
958 | if (this.subTurn == 1) return super.getAllPotentialMoves(); | |
959 | let moves = []; | |
960 | const color = this.turn; | |
961 | const L = this.effects.length; | |
962 | switch (this.effects[L-1]) { | |
963 | case "kingboo": { | |
964 | let allPieces = []; | |
965 | for (let i=0; i<8; i++) { | |
966 | for (let j=0; j<8; j++) { | |
967 | const colIJ = this.getColor(i, j); | |
968 | const pieceIJ = this.getPiece(i, j); | |
969 | if ( | |
970 | i != x && j != y && | |
971 | this.board[i][j] != V.EMPTY && | |
972 | colIJ != 'a' && | |
973 | pieceIJ != V.INVISIBLE_QUEEN | |
974 | ) { | |
975 | allPieces.push({ x: i, y: j, c: colIJ, p: pieceIJ }); | |
976 | } | |
977 | } | |
978 | } | |
979 | for (let x=0; x<8; x++) { | |
980 | for (let y=0; y<8; y++) { | |
981 | if (this.getColor(i, j) == color) { | |
982 | // Add exchange with something | |
983 | allPieces.forEach(pp => { | |
984 | if (pp.x != i || pp.y != j) { | |
985 | const movedUnit = new PiPo({ | |
986 | x: x, | |
987 | y: y, | |
988 | c: pp.c, | |
989 | p: pp.p | |
990 | }); | |
991 | let mMove = this.getBasicMove({ x: x, y: y }, [pp.x, pp.y]); | |
992 | mMove.appear.push(movedUnit); | |
993 | moves.push(mMove); | |
994 | } | |
995 | }); | |
996 | } | |
997 | } | |
998 | } | |
999 | break; | |
1000 | } | |
1001 | case "toadette": { | |
1002 | const x = V.size.x + (this.turn == 'w' ? 0 : 1); | |
1003 | for (let y = 0; y < 8; y++) | |
1004 | Array.prototype.push.apply(moves, this.getReserveMoves([x, y])); | |
1005 | break; | |
1006 | } | |
1007 | case "daisy": | |
1008 | moves = super.getAllPotentialMoves(); | |
1009 | break; | |
1010 | } | |
1011 | return moves; | |
1012 | } | |
1013 | ||
1014 | play(move) { | |
1015 | // if (!this.states) this.states = []; | |
1016 | // const stateFen = this.getFen(); | |
1017 | // this.states.push(stateFen); | |
1018 | ||
1019 | move.flags = JSON.stringify(this.aggregateFlags()); | |
1020 | V.PlayOnBoard(this.board, move); | |
1021 | move.turn = [this.turn, this.subTurn]; | |
1022 | if (["kingboo", "toadette", "daisy"].includes(move.end.effect)) { | |
1023 | this.effects.push(move.end.effect); | |
1024 | this.subTurn = 2; | |
1025 | } | |
1026 | else { | |
1027 | this.turn = V.GetOppCol(this.turn); | |
1028 | this.movesCount++; | |
1029 | this.subTurn = 1; | |
1030 | } | |
1031 | this.postPlay(move); | |
1032 | } | |
1033 | ||
1034 | postPlay(move) { | |
1035 | if (move.end.effect == "toadette") this.reserve = this.captured; | |
1036 | else this.reserve = undefined; | |
1037 | const color = move.turn[0]; | |
1038 | if ( | |
1039 | move.vanish.length == 2 && | |
1040 | move.vanish[1].c != 'a' && | |
1041 | move.appear.length == 1 //avoid king Boo! | |
1042 | ) { | |
1043 | // Capture: update this.captured | |
1044 | let capturedPiece = move.vanish[1].p; | |
1045 | if (capturedPiece == V.INVISIBLE_QUEEN) capturedPiece = V.QUEEN; | |
1046 | else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) | |
1047 | capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; | |
1048 | this.captured[move.vanish[1].c][capturedPiece]++; | |
1049 | } | |
1050 | else if (move.vanish.length == 0) { | |
1051 | if (move.appear.length == 0 || move.appear[0].c == 'a') return; | |
1052 | // A piece is back on board | |
1053 | this.captured[move.appear[0].c][move.appear[0].p]--; | |
1054 | } | |
1055 | if (move.appear.length == 0) { | |
1056 | // Three cases: king "shell capture", Chomp or Koopa | |
1057 | if (this.getPiece(move.start.x, move.start.y) == V.KING) | |
1058 | // King remote capture: | |
1059 | this.powerFlags[color][V.KING] = false; | |
1060 | else if (move.end.effect == "chomp") | |
1061 | this.captured[color][move.vanish[0].p]++; | |
1062 | } | |
1063 | else if (move.appear[0].p == V.INVISIBLE_QUEEN) | |
1064 | this.powerFlags[move.appear[0].c][V.QUEEN] = false; | |
1065 | if (this.subTurn == 2) return; | |
1066 | if ( | |
1067 | move.turn[1] == 1 && | |
1068 | move.appear.length == 0 || | |
1069 | !(Object.keys(V.IMMOBILIZE_DECODE).includes(move.appear[0].p)) | |
1070 | ) { | |
1071 | // Look for an immobilized piece of my color: it can now move | |
1072 | for (let i=0; i<8; i++) { | |
1073 | for (let j=0; j<8; j++) { | |
1074 | if (this.board[i][j] != V.EMPTY) { | |
1075 | const piece = this.getPiece(i, j); | |
1076 | if ( | |
1077 | this.getColor(i, j) == color && | |
1078 | Object.keys(V.IMMOBILIZE_DECODE).includes(piece) | |
1079 | ) { | |
1080 | this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; | |
1081 | move.wasImmobilized = [i, j]; | |
1082 | } | |
1083 | } | |
1084 | } | |
1085 | } | |
1086 | } | |
1087 | // Also make opponent invisible queen visible again, if any | |
1088 | const oppCol = V.GetOppCol(color); | |
1089 | for (let i=0; i<8; i++) { | |
1090 | for (let j=0; j<8; j++) { | |
1091 | if ( | |
1092 | this.board[i][j] != V.EMPTY && | |
1093 | this.getColor(i, j) == oppCol && | |
1094 | this.getPiece(i, j) == V.INVISIBLE_QUEEN | |
1095 | ) { | |
1096 | this.board[i][j] = oppCol + V.QUEEN; | |
1097 | move.wasInvisible = [i, j]; | |
1098 | } | |
1099 | } | |
1100 | } | |
1101 | } | |
1102 | ||
1103 | undo(move) { | |
1104 | this.disaggregateFlags(JSON.parse(move.flags)); | |
1105 | V.UndoOnBoard(this.board, move); | |
1106 | if (["kingboo", "toadette", "daisy"].includes(move.end.effect)) | |
1107 | this.effects.pop(); | |
1108 | else this.movesCount--; | |
1109 | this.turn = move.turn[0]; | |
1110 | this.subTurn = move.turn[1]; | |
1111 | this.postUndo(move); | |
1112 | ||
1113 | // const stateFen = this.getFen(); | |
1114 | // if (stateFen != this.states[this.states.length-1]) debugger; | |
1115 | // this.states.pop(); | |
1116 | } | |
1117 | ||
1118 | postUndo(move) { | |
1119 | if (!!move.wasImmobilized) { | |
1120 | const [i, j] = move.wasImmobilized; | |
1121 | this.board[i][j] = | |
1122 | this.getColor(i, j) + V.IMMOBILIZE_CODE[this.getPiece(i, j)]; | |
1123 | } | |
1124 | if (!!move.wasInvisible) { | |
1125 | const [i, j] = move.wasInvisible; | |
1126 | this.board[i][j] = this.getColor(i, j) + V.INVISIBLE_QUEEN; | |
1127 | } | |
1128 | if (move.vanish.length == 2 && move.vanish[1].c != 'a') { | |
1129 | let capturedPiece = move.vanish[1].p; | |
1130 | if (capturedPiece == V.INVISIBLE_QUEEN) capturedPiece = V.QUEEN; | |
1131 | else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) | |
1132 | capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; | |
1133 | this.captured[move.vanish[1].c][capturedPiece]--; | |
1134 | } | |
1135 | else if (move.vanish.length == 0) { | |
1136 | if (move.appear.length == 0 || move.appear[0].c == 'a') return; | |
1137 | // A piece was back on board | |
1138 | this.captured[move.appear[0].c][move.appear[0].p]++; | |
1139 | } | |
1140 | else if (move.appear.length == 0 && move.end.effect == "chomp") | |
1141 | this.captured[move.vanish[0].c][move.vanish[0].p]--; | |
1142 | if (move.vanish.length == 0) this.reserve = this.captured; | |
1143 | else this.reserve = undefined; | |
1144 | } | |
1145 | ||
1146 | getCheckSquares() { | |
1147 | return []; | |
1148 | } | |
1149 | ||
1150 | getCurrentScore() { | |
1151 | // Find kings (not tracked in this variant) | |
1152 | let kingThere = { w: false, b: false }; | |
1153 | for (let i=0; i<8; i++) { | |
1154 | for (let j=0; j<8; j++) { | |
1155 | if ( | |
1156 | this.board[i][j] != V.EMPTY && | |
1157 | ['k', 'l'].includes(this.getPiece(i, j)) | |
1158 | ) { | |
1159 | kingThere[this.getColor(i, j)] = true; | |
1160 | } | |
1161 | } | |
1162 | } | |
1163 | if (!kingThere['w']) return "0-1"; | |
1164 | if (!kingThere['b']) return "1-0"; | |
1165 | if (!this.atLeastOneMove()) return (this.turn == 'w' ? "0-1" : "1-0"); | |
1166 | return "*"; | |
1167 | } | |
1168 | ||
f382c57b BA |
1169 | genRandInitFen(seed) { |
1170 | const gr = new GiveawayRules({}, true); | |
f8b43ef7 | 1171 | return ( |
f382c57b | 1172 | gr.genRandInitFen(seed).slice(0, -1) + |
f8b43ef7 | 1173 | // Add Peach + Mario flags + capture counts |
f382c57b | 1174 | '{"flags": "1111", "ccount": "000000000000"}' |
f8b43ef7 BA |
1175 | ); |
1176 | } | |
1177 | ||
1178 | filterValid(moves) { | |
1179 | return moves; | |
1180 | } | |
1181 | ||
1182 | static get VALUES() { | |
1183 | return Object.assign( | |
1184 | {}, | |
1185 | ChessRules.VALUES, | |
1186 | { | |
1187 | s: 1, | |
1188 | u: 5, | |
1189 | o: 3, | |
1190 | c: 3, | |
1191 | t: 9, | |
1192 | l: 1000, | |
1193 | e: 0, | |
1194 | d: 0, | |
1195 | w: 0, | |
1196 | m: 0 | |
1197 | } | |
1198 | ); | |
1199 | } | |
1200 | ||
1201 | static get SEARCH_DEPTH() { | |
1202 | return 1; | |
1203 | } | |
1204 | ||
1205 | getComputerMove() { | |
1206 | const moves = this.getAllValidMoves(); | |
1207 | // Split into "normal" and "random" moves: | |
1208 | // (Next splitting condition is OK because cannot take self object | |
1209 | // without a banana or bomb on the way). | |
1210 | const deterministicMoves = moves.filter(m => { | |
1211 | return m.vanish.every(a => a.c != 'a' || a.p == V.MUSHROOM); | |
1212 | }); | |
1213 | const randomMoves = moves.filter(m => { | |
1214 | return m.vanish.some(a => a.c == 'a' && a.p != V.MUSHROOM); | |
1215 | }); | |
1216 | if (Math.random() < deterministicMoves.length / randomMoves.length) | |
1217 | // Play a deterministic one: capture king or material if possible | |
1218 | return super.getComputerMove(deterministicMoves); | |
1219 | // Play a random effect move, at random: | |
1220 | let move1 = randomMoves[randInt(randomMoves.length)]; | |
1221 | this.play(move1); | |
1222 | let move2 = undefined; | |
1223 | if (this.subTurn == 2) { | |
1224 | const moves2 = this.getAllValidMoves(); | |
1225 | move2 = moves2[randInt(moves2.length)]; | |
1226 | } | |
1227 | this.undo(move1); | |
1228 | if (!move2) return move1; | |
1229 | return [move1, move2]; | |
1230 | } | |
1231 | ||
1232 | getNotation(move) { | |
1233 | if (move.vanish.length == 0 && move.appear.length == 0) return "-"; | |
1234 | if ( | |
1235 | !move.end.effect && | |
1236 | move.appear.length > 0 && | |
1237 | move.appear[0].p == V.INVISIBLE_QUEEN | |
1238 | ) { | |
1239 | return "Q??"; | |
1240 | } | |
1241 | const finalSquare = V.CoordsToSquare(move.end); | |
1242 | // Next condition also includes Toadette placements: | |
1243 | if (move.appear.length > 0 && move.vanish.every(a => a.c == 'a')) { | |
1244 | const piece = | |
1245 | move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; | |
1246 | return piece + "@" + finalSquare; | |
1247 | } | |
1248 | else if (move.appear.length == 0) { | |
1249 | const piece = this.getPiece(move.start.x, move.start.y); | |
1250 | if (piece == V.KING && !move.end.effect) | |
1251 | // King remote capture | |
1252 | return "Kx" + finalSquare; | |
1253 | // Koopa or Chomp, or loopback after bananas, bombs & mushrooms: | |
1254 | return ( | |
1255 | piece.toUpperCase() + "x" + finalSquare + | |
1256 | ( | |
1257 | !!move.end.effect | |
1258 | ? "*" + (move.end.effect == "koopa" ? "K" : "C") | |
1259 | : "" | |
1260 | ) | |
1261 | ); | |
1262 | } | |
1263 | if (move.appear.length == 1 && move.vanish.length == 1) { | |
1264 | const moveStart = move.appear[0].p.toUpperCase() + "@"; | |
1265 | if (move.appear[0].c == 'a' && move.vanish[0].c == 'a') | |
1266 | // Bonus replacement: | |
1267 | return moveStart + finalSquare; | |
1268 | if ( | |
1269 | move.vanish[0].p == V.INVISIBLE_QUEEN && | |
1270 | move.appear[0].x == move.vanish[0].x && | |
1271 | move.appear[0].y == move.vanish[0].y | |
1272 | ) { | |
1273 | // Toadette takes invisible queen | |
1274 | return moveStart + "Q" + finalSquare; | |
1275 | } | |
1276 | } | |
1277 | if ( | |
1278 | move.appear.length == 2 && | |
1279 | move.vanish.length == 2 && | |
1280 | move.appear.every(a => a.c != 'a') && | |
1281 | move.vanish.every(v => v.c != 'a') | |
1282 | ) { | |
1283 | // King Boo exchange | |
1284 | return V.CoordsToSquare(move.start) + finalSquare; | |
1285 | } | |
1286 | const piece = move.vanish[0].p; | |
1287 | let notation = undefined; | |
1288 | if (piece == V.PAWN) { | |
1289 | // Pawn move | |
1290 | if (this.board[move.end.x][move.end.y] != V.EMPTY) { | |
1291 | // Capture | |
1292 | const startColumn = V.CoordToColumn(move.start.y); | |
1293 | notation = startColumn + "x" + finalSquare; | |
1294 | } | |
1295 | else notation = finalSquare; | |
1296 | if (move.appear[0].p != V.PAWN) | |
1297 | // Promotion | |
1298 | notation += "=" + move.appear[0].p.toUpperCase(); | |
1299 | } | |
1300 | else { | |
1301 | notation = | |
1302 | piece.toUpperCase() + | |
1303 | (this.board[move.end.x][move.end.y] != V.EMPTY ? "x" : "") + | |
1304 | finalSquare; | |
1305 | } | |
1306 | if (!!move.end.effect) { | |
1307 | switch (move.end.effect) { | |
1308 | case "kingboo": | |
1309 | notation += "*B"; | |
1310 | break; | |
1311 | case "toadette": | |
1312 | notation += "*T"; | |
1313 | break; | |
1314 | case "daisy": | |
1315 | notation += "*D"; | |
1316 | break; | |
1317 | case "bowser": | |
1318 | notation += "*M"; | |
1319 | break; | |
1320 | case "luigi": | |
1321 | case "waluigi": | |
1322 | const lastAppear = move.appear[move.appear.length - 1]; | |
1323 | const effectOn = | |
1324 | V.CoordsToSquare({ x: lastAppear.x, y : lastAppear.y }); | |
1325 | notation += "*" + move.end.effect[0].toUpperCase() + effectOn; | |
1326 | break; | |
1327 | } | |
1328 | } | |
1329 | return notation; | |
1330 | } | |
1331 | ||
1332 | }; |