Commit | Line | Data |
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41534b92 | 1 | const params = require("./parameters.js"); |
f46a68b8 | 2 | const WebSocket = require("ws"); |
41534b92 BA |
3 | const wss = new WebSocket.Server( |
4 | {port: params.socket_port, path: params.socket_path}); | |
5 | ||
6 | let challenges = {}; //variantName --> socketId, name | |
f46a68b8 | 7 | let games = {}; //gameId --> gameInfo (vname, fen, players, options, time) |
41534b92 BA |
8 | let sockets = {}; //socketId --> socket |
9 | const variants = require("./variants.js"); | |
f46a68b8 BA |
10 | const Crypto = require("crypto"); |
11 | const randstrSize = 8; | |
8a9f61ce | 12 | |
524e87ed | 13 | function send(sid, code, data) { |
41534b92 | 14 | const socket = sockets[sid]; |
f46a68b8 | 15 | // If a player deletes local infos and then tries to resume a game, |
41534b92 BA |
16 | // sockets[oppSid] will probably not exist anymore: |
17 | if (socket) socket.send(JSON.stringify(Object.assign({ code: code }, data))); | |
524e87ed | 18 | } |
41534b92 | 19 | |
524e87ed | 20 | wss.on("connection", (socket, req) => { |
41534b92 BA |
21 | const sid = req.url.split("=")[1]; //...?sid=... |
22 | sockets[sid] = socket; | |
23 | socket.isAlive = true; | |
f46a68b8 | 24 | socket.on("pong", () => socket.isAlive = true); |
41534b92 BA |
25 | |
26 | function launchGame(vname, players, options) { | |
f46a68b8 BA |
27 | const gid = |
28 | Crypto.randomBytes(randstrSize).toString("hex").slice(0, randstrSize); | |
41534b92 BA |
29 | games[gid] = { |
30 | vname: vname, | |
31 | players: players.map(p => { | |
32 | return (!p ? null : {sid: p.sid, name: p.name}); | |
33 | }), | |
f46a68b8 BA |
34 | options: options, |
35 | time: Date.now() | |
41534b92 BA |
36 | }; |
37 | if (players.every(p => p)) { | |
38 | const gameInfo = Object.assign( | |
39 | // Provide seed so that both players initialize with same FEN | |
40 | {seed: Math.floor(Math.random() * 1984), gid: gid}, | |
41 | games[gid]); | |
f46a68b8 BA |
42 | for (const p of players) { |
43 | send(p.sid, | |
44 | "gamestart", | |
45 | Object.assign({randvar: p.randvar}, gameInfo)); | |
41534b92 BA |
46 | } |
47 | } | |
48 | else { | |
49 | // Incomplete players array: do not start game yet | |
50 | send(sid, "gamecreated", {gid: gid}); | |
f46a68b8 | 51 | // If nobody joins within 5 minutes, delete game |
41534b92 BA |
52 | setTimeout( |
53 | () => { | |
54 | if (games[gid] && games[gid].players.some(p => !p)) | |
55 | delete games[gid]; | |
56 | }, | |
f46a68b8 | 57 | 5 * 60000 |
41534b92 BA |
58 | ); |
59 | } | |
60 | } | |
61 | ||
f46a68b8 | 62 | socket.on("message", (msg) => { |
41534b92 BA |
63 | const obj = JSON.parse(msg); |
64 | switch (obj.code) { | |
65 | // Send challenge (may trigger game creation) | |
66 | case "seekgame": { | |
41534b92 BA |
67 | let opponent = undefined, |
68 | choice = undefined; | |
69 | const vname = obj.vname, | |
70 | randvar = (obj.vname == "_random"); | |
71 | if (vname == "_random") { | |
f46a68b8 | 72 | // Pick any current challenge if possible |
41534b92 BA |
73 | const currentChalls = Object.keys(challenges); |
74 | if (currentChalls.length >= 1) { | |
75 | choice = | |
76 | currentChalls[Math.floor(Math.random() * currentChalls.length)]; | |
77 | opponent = challenges[choice]; | |
78 | } | |
79 | } | |
80 | else if (challenges[vname]) { | |
81 | opponent = challenges[vname]; | |
82 | choice = vname; | |
83 | } | |
84 | if (opponent) { | |
85 | delete challenges[choice]; | |
86 | if (choice == "_random") { | |
87 | // Pick a variant at random in the list | |
88 | const index = Math.floor(Math.random() * variants.length); | |
89 | choice = variants[index].name; | |
90 | } | |
91 | // Launch game | |
92 | let players = [ | |
93 | {sid: sid, name: obj.name, randvar: randvar}, | |
94 | opponent | |
95 | ]; | |
96 | if (Math.random() < 0.5) players = players.reverse(); | |
97 | launchGame(choice, players, {}); //empty options => default | |
98 | } | |
99 | else | |
100 | // Place challenge and wait. 'randvar' indicate if we play anything | |
101 | challenges[vname] = {sid: sid, name: obj.name, randvar: randvar}; | |
102 | break; | |
103 | } | |
f46a68b8 | 104 | // Set FEN after game was created (received twice) |
41534b92 BA |
105 | case "setfen": |
106 | games[obj.gid].fen = obj.fen; | |
107 | break; | |
108 | // Send back game informations | |
109 | case "getgame": { | |
110 | if (!games[obj.gid]) send(sid, "nogame"); | |
111 | else send(sid, "gameinfo", games[obj.gid]); | |
112 | break; | |
113 | } | |
114 | // Cancel challenge | |
115 | case "cancelseek": | |
116 | delete challenges[obj.vname]; | |
117 | break; | |
118 | // Receive rematch | |
8a9f61ce | 119 | case "rematch": |
41534b92 BA |
120 | if (!games[obj.gid]) send(sid, "closerematch"); |
121 | else { | |
122 | const myIndex = (games[obj.gid].players[0].sid == sid ? 0 : 1); | |
123 | if (!games[obj.gid].rematch) games[obj.gid].rematch = [false, false]; | |
124 | games[obj.gid].rematch[myIndex] = true; | |
125 | if (games[obj.gid].rematch[1-myIndex]) { | |
126 | // Launch new game, colors reversed | |
127 | launchGame(games[obj.gid].vname, | |
128 | games[obj.gid].players.reverse(), | |
129 | games[obj.gid].options); | |
130 | } | |
131 | } | |
132 | break; | |
8a9f61ce BA |
133 | // Rematch cancellation |
134 | case "norematch": | |
41534b92 BA |
135 | if (games[obj.gid]) { |
136 | const myIndex = (games[obj.gid].players[0].sid == sid ? 0 : 1); | |
137 | send(games[obj.gid].players[1-myIndex].sid, "closerematch"); | |
138 | } | |
139 | break; | |
41534b92 | 140 | // Create game vs. friend |
8a9f61ce | 141 | case "creategame": { |
41534b92 | 142 | let players = [ |
f46a68b8 | 143 | {sid: obj.player.sid, name: obj.player.name}, |
41534b92 BA |
144 | undefined |
145 | ]; | |
146 | if ( | |
147 | obj.player.color == 'b' || | |
148 | (obj.player.color == '' && Math.random() < 0.5) | |
149 | ) { | |
150 | players = players.reverse(); | |
151 | } | |
152 | launchGame(obj.vname, players, obj.options); | |
153 | break; | |
8a9f61ce | 154 | } |
41534b92 | 155 | // Join game vs. friend |
8a9f61ce | 156 | case "joingame": |
41534b92 BA |
157 | if (!games[obj.gid]) send(sid, "jointoolate"); |
158 | else { | |
159 | // Join a game (started by some other player) | |
160 | const emptySlot = games[obj.gid].players.findIndex(p => !p); | |
161 | if (emptySlot < 0) send(sid, "jointoolate"); | |
162 | games[obj.gid].players[emptySlot] = {sid: sid, name: obj.name}; | |
163 | const gameInfo = Object.assign( | |
164 | // Provide seed so that both players initialize with same FEN | |
165 | {seed: Math.floor(Math.random()*1984), gid: obj.gid}, | |
166 | games[obj.gid]); | |
f46a68b8 BA |
167 | for (const p of games[obj.gid].players) |
168 | send(p.sid, "gamestart", gameInfo); | |
41534b92 BA |
169 | } |
170 | break; | |
41534b92 | 171 | // Relay a move + update games object |
8a9f61ce | 172 | case "newmove": |
41534b92 | 173 | games[obj.gid].fen = obj.fen; |
f46a68b8 | 174 | games[obj.gid].time = Date.now(); //update timestamp in case of |
41534b92 BA |
175 | const playingWhite = (games[obj.gid].players[0].sid == sid); |
176 | const oppSid = games[obj.gid].players[playingWhite ? 1 : 0].sid; | |
f46a68b8 | 177 | send(oppSid, "newmove", {moves: obj.moves}); |
41534b92 | 178 | break; |
41534b92 | 179 | // Relay "game ends" message |
f46a68b8 BA |
180 | case "gameover": |
181 | if (obj.relay) { | |
182 | const playingWhite = (games[obj.gid].players[0].sid == sid); | |
183 | const oppSid = games[obj.gid].players[playingWhite ? 1 : 0].sid; | |
184 | send(oppSid, "gameover", { gid: obj.gid }); | |
185 | } | |
186 | // 2 minutes timeout for rematch: | |
187 | setTimeout(() => delete games[obj.gid], 2 * 60000); | |
41534b92 | 188 | break; |
41534b92 BA |
189 | } |
190 | }); | |
191 | socket.on("close", () => { | |
192 | delete sockets[sid]; | |
193 | for (const [key, value] of Object.entries(challenges)) { | |
194 | if (value.sid == sid) { | |
195 | delete challenges[key]; | |
196 | break; //only one challenge per player | |
197 | } | |
198 | } | |
199 | }); | |
200 | }); | |
201 | ||
f46a68b8 | 202 | const heartbeat = setInterval(() => { |
41534b92 BA |
203 | wss.clients.forEach((ws) => { |
204 | if (ws.isAlive === false) return ws.terminate(); | |
205 | ws.isAlive = false; | |
206 | ws.ping(); | |
207 | }); | |
208 | }, 30000); | |
f46a68b8 BA |
209 | |
210 | // Every 24 hours, scan games and remove if last move older than 24h | |
211 | const dayInMillisecs = 24 * 60 * 60 * 1000; | |
212 | const killOldGames = setInterval(() => { | |
213 | const now = Date.now(); | |
214 | Object.keys(games).forEach(gid => { | |
215 | if (now - games[gid].time >= dayInMillisecs) delete games[gid]; | |
216 | }); | |
217 | }, dayInMillisecs); | |
218 | ||
219 | // TODO: useful code here? | |
220 | wss.on("close", () => { | |
221 | clearInterval(heartbeat); | |
222 | clearInterval(killOldGames); | |
223 | }); |