X-Git-Url: https://git.auder.net/pieces/Cwda/c_white_queen.svg?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=e6cb1e70a3dff14096b84a579bc7c70abf10744e;hb=41c80bb63b85b2696d3925c10784c3d7bb5d2aa3;hp=d3a4bd7b329d04be7890fe459ea0a4440cc67d2e;hpb=5b87454c515b1fbf94e2c07ba7cb0cff21f38620;p=vchess.git
diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue
index d3a4bd7b..e6cb1e70 100644
--- a/client/src/views/Game.vue
+++ b/client/src/views/Game.vue
@@ -1,39 +1,45 @@
-.row
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- input#modalAbort.modal(type="checkbox")
- div(role="dialog" aria-labelledby="abortBoxTitle")
- .card.smallpad.small-modal.text-center
- label.modal-close(for="modalAbort")
- h3#abortBoxTitle.section {{ st.tr["Terminate game?"] }}
- button(@click="abortGame") {{ st.tr["Sorry I have to go"] }}
- button(@click="abortGame") {{ st.tr["Game seems over"] }}
- button(@click="abortGame") {{ st.tr["Game is too boring"] }}
- BaseGame(:game="game" :vr="vr" ref="basegame"
- @newmove="processMove" @gameover="gameOver")
- // TODO: virtualClocks[...], not "clockState"
- div Time: {{ clockState }}
- .button-group(v-if="game.mode!='analyze' && game.score=='*'")
- button(@click="offerDraw") Draw
- button(@click="() => abortGame()") Abort
- button(@click="resign") Resign
- div(v-if="game.mode=='corr'")
- textarea(v-show="score=='*' && vr.turn==game.mycolor" v-model="corrMsg")
- div(v-show="cursor>=0") {{ moves[cursor].message }}
+main
+ input#modalChat.modal(type="checkbox" @change="toggleChat")
+ div#chatWrap(role="dialog" data-checkbox="modalChat"
+ aria-labelledby="inputChat")
+ #chat.card
+ label.modal-close(for="modalChat")
+ Chat(:players="game.players" :pastChats="game.chats"
+ @newchat-sent="finishSendChat" @newchat-received="processChat")
+ .row
+ #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
+ button#chatBtn(onClick="doClick('modalChat')") Chat
+ #actions(v-if="game.mode!='analyze' && game.score=='*'")
+ button(@click="clickDraw" :class="{['draw-' + drawOffer]: true}") Draw
+ button(@click="abortGame") Abort
+ button(@click="resign") Resign
+ #playersInfo
+ p
+ span.name(:class="{connected: isConnected(0)}") {{ game.players[0].name }}
+ span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
+ span.split-names -
+ span.name(:class="{connected: isConnected(1)}") {{ game.players[1].name }}
+ span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
+ BaseGame(:game="game" :vr="vr" ref="basegame"
+ @newmove="processMove" @gameover="gameOver")
+
+