for (let epsq of epSquare) {
// TODO: some redundant checks
if (epsq.x == x + shiftX && Math.abs(epsq.y - y) == 1) {
- var enpassantMove = this.getBasicMove([x, y], [epsq.x, epsq.y]);
+ let enpassantMove = this.getBasicMove([x, y], [epsq.x, epsq.y]);
// WARNING: the captured pawn may be diagonally behind us,
// if it's a 3-squares jump and we take on 1st passing square
const px = this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX;
return moves;
}
- // TODO: wildebeest castle
-
getPotentialCamelMoves(sq) {
return this.getSlideNJumpMoves(sq, V.steps[V.CAMEL], "oneStep");
}