import { randInt } from "@/utils/alea";
export class Progressive2Rules extends Progressive1Rules {
+
static get PawnSpecs() {
return Object.assign(
{},
}
undo(move) {
- this.disaggregateFlags(JSON.parse(move.flags));
V.UndoOnBoard(this.board, move);
if (this.turn != move.turn[0]) this.movesCount--;
this.turn = move.turn[0];
k: 1000
};
}
+
};