// Now check if init rook(s) exploded
if (Math.abs(move.end.x - firstRank[c]) <= 1) {
if (Math.abs(move.end.y - this.castleFlags[c][0]) <= 1)
// Now check if init rook(s) exploded
if (Math.abs(move.end.x - firstRank[c]) <= 1) {
if (Math.abs(move.end.y - this.castleFlags[c][0]) <= 1)