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Improved logic for playing against bots
[vchess.git]
/
client
/
src
/
components
/
BaseGame.vue
diff --git
a/client/src/components/BaseGame.vue
b/client/src/components/BaseGame.vue
index
715d2fb
..
d0b584b
100644
(file)
--- a/
client/src/components/BaseGame.vue
+++ b/
client/src/components/BaseGame.vue
@@
-6,9
+6,9
@@
.card.smallpad.small-modal.text-center
label.modal-close(for="modalEog")
h3#eogMessage.section {{ endgameMessage }}
.card.smallpad.small-modal.text-center
label.modal-close(for="modalEog")
h3#eogMessage.section {{ endgameMessage }}
- Board(:vr="vr" :last-move="lastMove" :analyze="
analyze
"
- :user-color="game
Info
.mycolor" :orientation="orientation"
- :vname="vname" @play-move="play")
+ Board(:vr="vr" :last-move="lastMove" :analyze="
game.mode=='analyze'
"
+ :user-color="game.mycolor" :orientation="orientation"
+ :vname="
game.
vname" @play-move="play")
.button-group
button(@click="() => play()") Play
button(@click="() => undo()") Undo
.button-group
button(@click="() => play()") Play
button(@click="() => undo()") Undo
@@
-39,8
+39,7
@@
export default {
//MoveList,
},
// "vr": VariantRules object, describing the game state + rules
//MoveList,
},
// "vr": VariantRules object, describing the game state + rules
- // fenStart, players, mycolor
- props: ["vname","analyze","vr","gameInfo"],
+ props: ["vr","game"],
data: function() {
return {
st: store.state,
data: function() {
return {
st: store.state,
@@
-54,24
+53,17
@@
export default {
};
},
watch: {
};
},
watch: {
- // game
Info (immutable once set)
changes when a new game starts
- "game
Info
": function() {
+ // game
initial FEN
changes when a new game starts
+ "game
.fenStart
": function() {
// Reset all variables
this.endgameMessage = "";
// Reset all variables
this.endgameMessage = "";
- this.orientation = this.game
Info
.mycolor || "w"; //default orientation for observed games
- this.score = this.game
Info.score
; //mutable (if initially "*")
- this.moves =
this.gameInfo.moves; //TODO: this is mutable; make a copy instead
+ this.orientation = this.game.mycolor || "w"; //default orientation for observed games
+ this.score = this.game
.score || "*"
; //mutable (if initially "*")
+ this.moves =
JSON.parse(JSON.stringify(this.game.moves || []));
const L = this.moves.length;
this.cursor = L-1;
this.lastMove = (L > 0 ? this.moves[L-1] : null);
},
const L = this.moves.length;
this.cursor = L-1;
this.lastMove = (L > 0 ? this.moves[L-1] : null);
},
- analyze: function() {
- if (this.analyze)
- {
- // Switched to analyze mode: game is over
- this.endGame("*");
- }
- },
},
computed: {
showMoves: function() {
},
computed: {
showMoves: function() {
@@
-79,7
+71,10
@@
export default {
//return window.innerWidth >= 768;
},
showFen: function() {
//return window.innerWidth >= 768;
},
showFen: function() {
- return this.vname != "Dark" || this.score != "*";
+ return this.game.vname != "Dark" || this.score != "*";
+ },
+ analyze: function() {
+ return this.game.mode == "analyze";
},
},
methods: {
},
},
methods: {
@@
-113,11
+108,11
@@
export default {
getPgn: function() {
let pgn = "";
pgn += '[Site "vchess.club"]\n';
getPgn: function() {
let pgn = "";
pgn += '[Site "vchess.club"]\n';
- pgn += '[Variant "' + this.vname + '"]\n';
+ pgn += '[Variant "' + this.
game.
vname + '"]\n';
pgn += '[Date "' + getDate(new Date()) + '"]\n';
pgn += '[Date "' + getDate(new Date()) + '"]\n';
- pgn += '[White "' + this.game
Info
.players[0] + '"]\n';
- pgn += '[Black "' + this.game
Info
.players[1] + '"]\n';
- pgn += '[Fen "' + this.game
Info
.fenStart + '"]\n';
+ pgn += '[White "' + this.game.players[0] + '"]\n';
+ pgn += '[Black "' + this.game.players[1] + '"]\n';
+ pgn += '[Fen "' + this.game.fenStart + '"]\n';
pgn += '[Result "' + this.score + '"]\n\n';
let counter = 1;
let i = 0;
pgn += '[Result "' + this.score + '"]\n\n';
let counter = 1;
let i = 0;
@@
-144,7
+139,7
@@
export default {
endGame: function(score) {
this.score = score;
this.showScoreMsg(score);
endGame: function(score) {
this.score = score;
this.showScoreMsg(score);
- this.$emit("game
-over");
+ this.$emit("game
over"); //score not required (TODO?)
},
animateMove: function(move) {
let startSquare = document.getElementById(getSquareId(move.start));
},
animateMove: function(move) {
let startSquare = document.getElementById(getSquareId(move.start));
@@
-251,7
+246,7
@@
export default {
this.lastMove = this.moves[index];
},
gotoBegin: function() {
this.lastMove = this.moves[index];
},
gotoBegin: function() {
- this.vr.re_init(this.fenStart);
+ this.vr.re_init(this.
game.
fenStart);
this.cursor = -1;
this.lastMove = null;
},
this.cursor = -1;
this.lastMove = null;
},