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Add last 2 variants in DB - still small bugs - will fix tomorrow
[vchess.git]
/
client
/
src
/
base_rules.js
diff --git
a/client/src/base_rules.js
b/client/src/base_rules.js
index
f1049b0
..
4c90f1d
100644
(file)
--- a/
client/src/base_rules.js
+++ b/
client/src/base_rules.js
@@
-163,7
+163,6
@@
export const ChessRules = class ChessRules {
// Check if FEN describes a board situation correctly
static IsGoodFen(fen) {
// Check if FEN describes a board situation correctly
static IsGoodFen(fen) {
-console.log("ddd");
const fenParsed = V.ParseFen(fen);
// 1) Check position
if (!V.IsGoodPosition(fenParsed.position)) return false;
const fenParsed = V.ParseFen(fen);
// 1) Check position
if (!V.IsGoodPosition(fenParsed.position)) return false;
@@
-663,7
+662,7
@@
console.log("ddd");
case V.QUEEN: return this.getPotentialQueenMoves(sq);
case V.KING: return this.getPotentialKingMoves(sq);
}
case V.QUEEN: return this.getPotentialQueenMoves(sq);
case V.KING: return this.getPotentialKingMoves(sq);
}
- return []; //never reached
+ return []; //never reached
(but some variants may use it: Bario...)
}
// Build a regular move from its initial and destination squares.
}
// Build a regular move from its initial and destination squares.
@@
-714,7
+713,7
@@
console.log("ddd");
let j = y + step[1];
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove([x, y], [i, j]));
let j = y + step[1];
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep) continue outerLoop;
+ if (
!!
oneStep) continue outerLoop;
i += step[0];
j += step[1];
}
i += step[0];
j += step[1];
}