| 1 | export function playMove(move, vr) { |
| 2 | if (!Array.isArray(move)) move = [move]; |
| 3 | move.forEach(m => vr.play(m)); |
| 4 | } |
| 5 | |
| 6 | export function undoMove(move, vr) { |
| 7 | if (!Array.isArray(move)) move = [move]; |
| 8 | for (let i = move.length - 1; i >= 0; i--) |
| 9 | vr.undo(move[i]); |
| 10 | } |
| 11 | |
| 12 | export function getFilteredMove(move) { |
| 13 | if (!Array.isArray(move)) move = [move]; |
| 14 | const filtered_move = move.map(m => { |
| 15 | return { |
| 16 | appear: m.appear, |
| 17 | vanish: m.vanish, |
| 18 | start: m.start, |
| 19 | end: m.end |
| 20 | }; |
| 21 | }); |
| 22 | return filtered_move.length == 1 ? filtered_move[0] : filtered_move; |
| 23 | } |