| 1 | <template lang="pug"> |
| 2 | .row |
| 3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 |
| 4 | input#modalEog.modal(type="checkbox") |
| 5 | div(role="dialog" aria-labelledby="eogMessage") |
| 6 | .card.smallpad.small-modal.text-center |
| 7 | label.modal-close(for="modalEog") |
| 8 | h3#eogMessage.section {{ endgameMessage }} |
| 9 | Board(:vr="vr" :last-move="lastMove" :analyze="analyze" :user-color="mycolor" |
| 10 | :orientation="orientation" :vname="vname" @play-move="play") |
| 11 | .button-group |
| 12 | button(@click="() => play()") Play |
| 13 | button(@click="() => undo()") Undo |
| 14 | button(@click="flip") Flip |
| 15 | button(@click="gotoBegin") GotoBegin |
| 16 | button(@click="gotoEnd") GotoEnd |
| 17 | #fenDiv.section-content(v-if="showFen && !!vr") |
| 18 | p#fenString.text-center {{ vr.getFen() }} |
| 19 | #pgnDiv.section-content |
| 20 | a#download(href="#") |
| 21 | .button-group |
| 22 | button#downloadBtn(@click="download") {{ st.tr["Download PGN"] }} |
| 23 | button Import game |
| 24 | //MoveList(v-if="showMoves" |
| 25 | :moves="moves" :cursor="cursor" @goto-move="gotoMove") |
| 26 | </template> |
| 27 | |
| 28 | <script> |
| 29 | import Board from "@/components/Board.vue"; |
| 30 | //import MoveList from "@/components/MoveList.vue"; |
| 31 | import { store } from "@/store"; |
| 32 | import { getSquareId } from "@/utils/squareId"; |
| 33 | |
| 34 | export default { |
| 35 | name: 'my-base-game', |
| 36 | components: { |
| 37 | Board, |
| 38 | //MoveList, |
| 39 | }, |
| 40 | // "vr": VariantRules object, describing the game state + rules |
| 41 | props: ["vname","analyze","vr","fenStart","players","mycolor"], |
| 42 | data: function() { |
| 43 | return { |
| 44 | st: store.state, |
| 45 | // NOTE: all following variables must be reset at the beginning of a game |
| 46 | endgameMessage: "", |
| 47 | orientation: "w", |
| 48 | score: "*", //'*' means 'unfinished' |
| 49 | moves: [], |
| 50 | cursor: -1, //index of the move just played |
| 51 | lastMove: null, |
| 52 | }; |
| 53 | }, |
| 54 | watch: { |
| 55 | // fenStart changes when a new game starts |
| 56 | fenStart: function() { |
| 57 | // Reset all variables |
| 58 | this.endgameMessage = ""; |
| 59 | this.orientation = this.mycolor; |
| 60 | this.score = "*"; |
| 61 | this.moves = []; |
| 62 | this.cursor = -1; |
| 63 | this.lastMove = null; |
| 64 | }, |
| 65 | }, |
| 66 | computed: { |
| 67 | showMoves: function() { |
| 68 | return true; |
| 69 | //return window.innerWidth >= 768; |
| 70 | }, |
| 71 | showFen: function() { |
| 72 | return this.vname != "Dark" || this.score != "*"; |
| 73 | }, |
| 74 | }, |
| 75 | methods: { |
| 76 | setEndgameMessage: function(score) { |
| 77 | let eogMessage = "Undefined"; |
| 78 | switch (score) |
| 79 | { |
| 80 | case "1-0": |
| 81 | eogMessage = translations["White win"]; |
| 82 | break; |
| 83 | case "0-1": |
| 84 | eogMessage = translations["Black win"]; |
| 85 | break; |
| 86 | case "1/2": |
| 87 | eogMessage = translations["Draw"]; |
| 88 | break; |
| 89 | case "?": |
| 90 | eogMessage = "Unfinished"; |
| 91 | break; |
| 92 | } |
| 93 | this.endgameMessage = eogMessage; |
| 94 | }, |
| 95 | download: function() { |
| 96 | const content = this.getPgn(); |
| 97 | // Prepare and trigger download link |
| 98 | let downloadAnchor = document.getElementById("download"); |
| 99 | downloadAnchor.setAttribute("download", "game.pgn"); |
| 100 | downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); |
| 101 | downloadAnchor.click(); |
| 102 | }, |
| 103 | getPgn: function() { |
| 104 | let pgn = ""; |
| 105 | pgn += '[Site "vchess.club"]\n'; |
| 106 | pgn += '[Variant "' + this.vname + '"]\n'; |
| 107 | pgn += '[Date "' + getDate(new Date()) + '"]\n'; |
| 108 | pgn += '[White "' + this.players[0] + '"]\n'; |
| 109 | pgn += '[Black "' + this.players[1] + '"]\n'; |
| 110 | pgn += '[Fen "' + this.fenStart + '"]\n'; |
| 111 | pgn += '[Result "' + this.score + '"]\n\n'; |
| 112 | let counter = 1; |
| 113 | let i = 0; |
| 114 | while (i < this.moves.length) |
| 115 | { |
| 116 | pgn += (counter++) + "."; |
| 117 | for (let color of ["w","b"]) |
| 118 | { |
| 119 | let move = ""; |
| 120 | while (i < this.moves.length && this.moves[i].color == color) |
| 121 | move += this.moves[i++].notation[0] + ","; |
| 122 | move = move.slice(0,-1); //remove last comma |
| 123 | pgn += move + (i < this.moves.length-1 ? " " : ""); |
| 124 | } |
| 125 | } |
| 126 | return pgn + "\n"; |
| 127 | }, |
| 128 | showScoreMsg: function(score) { |
| 129 | this.setEndgameMessage(score); |
| 130 | let modalBox = document.getElementById("modal-eog"); |
| 131 | modalBox.checked = true; |
| 132 | setTimeout(() => { modalBox.checked = false; }, 2000); |
| 133 | }, |
| 134 | endGame: function(score) { |
| 135 | this.score = score; |
| 136 | this.showScoreMsg(score); |
| 137 | this.$emit("game-over"); |
| 138 | }, |
| 139 | animateMove: function(move) { |
| 140 | let startSquare = document.getElementById(getSquareId(move.start)); |
| 141 | let endSquare = document.getElementById(getSquareId(move.end)); |
| 142 | let rectStart = startSquare.getBoundingClientRect(); |
| 143 | let rectEnd = endSquare.getBoundingClientRect(); |
| 144 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; |
| 145 | let movingPiece = |
| 146 | document.querySelector("#" + getSquareId(move.start) + " > img.piece"); |
| 147 | // HACK for animation (with positive translate, image slides "under background") |
| 148 | // Possible improvement: just alter squares on the piece's way... |
| 149 | const squares = document.getElementsByClassName("board"); |
| 150 | for (let i=0; i<squares.length; i++) |
| 151 | { |
| 152 | let square = squares.item(i); |
| 153 | if (square.id != getSquareId(move.start)) |
| 154 | square.style.zIndex = "-1"; |
| 155 | } |
| 156 | movingPiece.style.transform = "translate(" + translation.x + "px," + |
| 157 | translation.y + "px)"; |
| 158 | movingPiece.style.transitionDuration = "0.2s"; |
| 159 | movingPiece.style.zIndex = "3000"; |
| 160 | setTimeout( () => { |
| 161 | for (let i=0; i<squares.length; i++) |
| 162 | squares.item(i).style.zIndex = "auto"; |
| 163 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap |
| 164 | this.play(move); |
| 165 | }, 250); |
| 166 | }, |
| 167 | play: function(move, programmatic) { |
| 168 | let navigate = !move; |
| 169 | // Forbid playing outside analyze mode when cursor isn't at moves.length-1 |
| 170 | // (except if we receive opponent's move, human or computer) |
| 171 | if (!navigate && !this.analyze && !programmatic |
| 172 | && this.cursor < this.moves.length-1) |
| 173 | { |
| 174 | return; |
| 175 | } |
| 176 | if (navigate) |
| 177 | { |
| 178 | if (this.cursor == this.moves.length-1) |
| 179 | return; //no more moves |
| 180 | move = this.moves[this.cursor+1]; |
| 181 | } |
| 182 | if (!!programmatic) //computer or (remote) human opponent |
| 183 | { |
| 184 | if (this.cursor < this.moves.length-1) |
| 185 | this.gotoEnd(); //required to play the move |
| 186 | return this.animateMove(move); |
| 187 | } |
| 188 | // Not programmatic, or animation is over |
| 189 | if (!move.notation) |
| 190 | move.notation = this.vr.getNotation(move); |
| 191 | if (!move.color) |
| 192 | move.color = this.vr.turn; |
| 193 | this.vr.play(move); |
| 194 | this.cursor++; |
| 195 | this.lastMove = move; |
| 196 | if (!move.fen) |
| 197 | move.fen = this.vr.getFen(); |
| 198 | if (this.st.settings.sound == 2) |
| 199 | new Audio("/sounds/move.mp3").play().catch(err => {}); |
| 200 | if (!navigate && (this.score == "*" || this.analyze)) |
| 201 | { |
| 202 | // Stack move on movesList at current cursor |
| 203 | if (this.cursor == this.moves.length) |
| 204 | this.moves.push(move); |
| 205 | else |
| 206 | this.moves = this.moves.slice(0,this.cursor).concat([move]); |
| 207 | } |
| 208 | // Is opponent in check? |
| 209 | this.incheck = this.vr.getCheckSquares(this.vr.turn); |
| 210 | const score = this.vr.getCurrentScore(); |
| 211 | if (score != "*") |
| 212 | { |
| 213 | if (!this.analyze) |
| 214 | this.endGame(score); |
| 215 | else //just show score on screen (allow undo) |
| 216 | this.showScoreMsg(score); |
| 217 | } |
| 218 | this.$emit("newmove", move); //post-processing (e.g. computer play) |
| 219 | }, |
| 220 | undo: function(move) { |
| 221 | let navigate = !move; |
| 222 | if (navigate) |
| 223 | { |
| 224 | if (this.cursor < 0) |
| 225 | return; //no more moves |
| 226 | move = this.moves[this.cursor]; |
| 227 | } |
| 228 | this.vr.undo(move); |
| 229 | this.cursor--; |
| 230 | this.lastMove = (this.cursor >= 0 ? this.moves[this.cursor] : undefined); |
| 231 | if (this.st.settings.sound == 2) |
| 232 | new Audio("/sounds/undo.mp3").play().catch(err => {}); |
| 233 | this.incheck = this.vr.getCheckSquares(this.vr.turn); |
| 234 | if (this.analyze) //TODO: can this happen? |
| 235 | this.moves.pop(); |
| 236 | }, |
| 237 | gotoMove: function(index) { |
| 238 | this.vr.re_init(this.moves[index].fen); |
| 239 | this.cursor = index; |
| 240 | this.lastMove = this.moves[index]; |
| 241 | }, |
| 242 | gotoBegin: function() { |
| 243 | this.vr.re_init(this.fenStart); |
| 244 | this.cursor = -1; |
| 245 | this.lastMove = null; |
| 246 | }, |
| 247 | gotoEnd: function() { |
| 248 | this.gotoMove(this.moves.length-1); |
| 249 | }, |
| 250 | flip: function() { |
| 251 | this.orientation = V.GetNextCol(this.orientation); |
| 252 | }, |
| 253 | }, |
| 254 | }; |
| 255 | </script> |