Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
7aa548e7 | 2 | main |
9ddaf8da | 3 | input#modalChat.modal(type="checkbox" @click="resetChatColor()") |
a154d45e | 4 | div#chatWrap(role="dialog" data-checkbox="modalChat") |
a1c48034 BA |
5 | #chat.card |
6 | label.modal-close(for="modalChat") | |
ed06d9e9 | 7 | #participants |
ac8f441c | 8 | span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }} |
ed06d9e9 BA |
9 | span(v-for="p in Object.values(people)" v-if="!!p.name") |
10 | | {{ p.name }} | |
11 | span.anonymous(v-if="Object.values(people).some(p => !p.name)") | |
12 | | + @nonymous | |
3837d4f7 | 13 | Chat(:players="game.players" :pastChats="game.chats" |
ac8f441c | 14 | :newChat="newChat" @mychat="processChat") |
7aa548e7 | 15 | .row |
050ae3b5 | 16 | #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 |
2f258c37 BA |
17 | span.variant-cadence {{ game.cadence }} |
18 | span.variant-name {{ game.vname }} | |
cf94b843 | 19 | button#chatBtn(onClick="doClick('modalChat')") Chat |
4f518610 | 20 | #actions(v-if="game.score=='*'") |
9ddaf8da | 21 | button(@click="clickDraw()" :class="{['draw-' + drawOffer]: true}") |
602d6bef | 22 | | {{ st.tr["Draw"] }} |
9ddaf8da BA |
23 | button(v-if="!!game.mycolor" @click="abortGame()") {{ st.tr["Abort"] }} |
24 | button(v-if="!!game.mycolor" @click="resign()") {{ st.tr["Resign"] }} | |
050ae3b5 BA |
25 | #playersInfo |
26 | p | |
5bcc9b31 BA |
27 | span.name(:class="{connected: isConnected(0)}") |
28 | | {{ game.players[0].name || "@nonymous" }} | |
050ae3b5 BA |
29 | span.time(v-if="game.score=='*'") {{ virtualClocks[0] }} |
30 | span.split-names - | |
5bcc9b31 BA |
31 | span.name(:class="{connected: isConnected(1)}") |
32 | | {{ game.players[1].name || "@nonymous" }} | |
050ae3b5 | 33 | span.time(v-if="game.score=='*'") {{ virtualClocks[1] }} |
604b951e | 34 | BaseGame(:game="game" :vr="vr" @newmove="processMove" @gameover="gameOver") |
a6088c90 BA |
35 | </template> |
36 | ||
37 | <script> | |
46284a2f | 38 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 39 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 40 | import { store } from "@/store"; |
967a2686 | 41 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 42 | import { ppt } from "@/utils/datetime"; |
66d03f23 | 43 | import { extractTime } from "@/utils/timeControl"; |
51d87b52 | 44 | import { getRandString } from "@/utils/alea"; |
f41ce580 | 45 | import { ArrayFun } from "@/utils/array"; |
dcd68c41 | 46 | import { processModalClick } from "@/utils/modalClick"; |
77c50966 | 47 | import { getScoreMessage } from "@/utils/scoring"; |
8418f0d7 | 48 | import params from "@/parameters"; |
a6088c90 BA |
49 | export default { |
50 | name: 'my-game', | |
51 | components: { | |
52 | BaseGame, | |
5c8e044f | 53 | Chat, |
a6088c90 | 54 | }, |
f7121527 | 55 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
56 | data: function() { |
57 | return { | |
58 | st: store.state, | |
4b0384fa BA |
59 | gameRef: { //given in URL (rid = remote ID) |
60 | id: "", | |
61 | rid: "" | |
62 | }, | |
a0c41e7e BA |
63 | game: { //passed to BaseGame |
64 | players:[{name:""},{name:""}], | |
9a3049f3 | 65 | chats: [], |
a0c41e7e BA |
66 | rendered: false, |
67 | }, | |
809ba2aa | 68 | virtualClocks: [0, 0], //initialized with true game.clocks |
6dd02928 | 69 | vr: null, //"variant rules" object initialized from FEN |
dcd68c41 BA |
70 | drawOffer: "", |
71 | people: {}, //players + observers | |
760adbce | 72 | lastate: undefined, //used if opponent send lastate before game is ready |
72ccbd67 | 73 | repeat: {}, //detect position repetition |
ac8f441c | 74 | newChat: "", |
8418f0d7 | 75 | conn: null, |
51d87b52 BA |
76 | connexionString: "", |
77 | // Related to (killing of) self multi-connects: | |
78 | newConnect: {}, | |
79 | killed: {}, | |
a6088c90 BA |
80 | }; |
81 | }, | |
82 | watch: { | |
5f131484 BA |
83 | "$route": function(to, from) { |
84 | this.gameRef.id = to.params["id"]; | |
85 | this.gameRef.rid = to.query["rid"]; | |
86 | this.loadGame(); | |
a6088c90 | 87 | }, |
5b87454c | 88 | "game.clocks": function(newState) { |
b7cbbda1 | 89 | if (this.game.moves.length < 2 || this.game.score != "*") |
dce792f6 | 90 | { |
b7cbbda1 | 91 | // 1st move not completed yet, or game over: freeze time |
dce792f6 BA |
92 | this.virtualClocks = newState.map(s => ppt(s)); |
93 | return; | |
94 | } | |
809ba2aa | 95 | const currentTurn = this.vr.turn; |
6fba6e0c | 96 | const colorIdx = ["w","b"].indexOf(currentTurn); |
809ba2aa BA |
97 | let countdown = newState[colorIdx] - |
98 | (Date.now() - this.game.initime[colorIdx])/1000; | |
c0b27606 BA |
99 | this.virtualClocks = [0,1].map(i => { |
100 | const removeTime = i == colorIdx | |
101 | ? (Date.now() - this.game.initime[colorIdx])/1000 | |
102 | : 0; | |
103 | return ppt(newState[i] - removeTime); | |
104 | }); | |
809ba2aa | 105 | let clockUpdate = setInterval(() => { |
e69f159d | 106 | if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*") |
809ba2aa BA |
107 | { |
108 | clearInterval(clockUpdate); | |
e69f159d | 109 | if (countdown < 0) |
602d6bef | 110 | this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", this.st.tr["Time"]); |
809ba2aa | 111 | } |
9aa229f3 | 112 | else |
9aa229f3 | 113 | this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown))); |
809ba2aa | 114 | }, 1000); |
5b87454c | 115 | }, |
92a523d1 | 116 | }, |
71468011 | 117 | // NOTE: some redundant code with Hall.vue (mostly related to people array) |
a6088c90 | 118 | created: function() { |
5f131484 BA |
119 | // Always add myself to players' list |
120 | const my = this.st.user; | |
dcd68c41 | 121 | this.$set(this.people, my.sid, {id:my.id, name:my.name}); |
dc284d90 BA |
122 | this.gameRef.id = this.$route.params["id"]; |
123 | this.gameRef.rid = this.$route.query["rid"]; //may be undefined | |
8418f0d7 | 124 | // Initialize connection |
51d87b52 | 125 | this.connexionString = params.socketUrl + |
8418f0d7 | 126 | "/?sid=" + this.st.user.sid + |
71468011 BA |
127 | "&tmpId=" + getRandString() + |
128 | "&page=" + encodeURIComponent(this.$route.path); | |
51d87b52 | 129 | this.conn = new WebSocket(this.connexionString); |
8418f0d7 | 130 | this.conn.onmessage = this.socketMessageListener; |
51d87b52 | 131 | this.conn.onclose = this.socketCloseListener; |
760adbce BA |
132 | // Socket init required before loading remote game: |
133 | const socketInit = (callback) => { | |
8418f0d7 | 134 | if (!!this.conn && this.conn.readyState == 1) //1 == OPEN state |
760adbce BA |
135 | callback(); |
136 | else //socket not ready yet (initial loading) | |
7f36b53a BA |
137 | { |
138 | // NOTE: it's important to call callback without arguments, | |
139 | // otherwise first arg is Websocket object and loadGame fails. | |
140 | this.conn.onopen = () => { return callback() }; | |
141 | } | |
760adbce BA |
142 | }; |
143 | if (!this.gameRef.rid) //game stored locally or on server | |
144 | this.loadGame(null, () => socketInit(this.roomInit)); | |
145 | else //game stored remotely: need socket to retrieve it | |
146 | { | |
147 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. | |
148 | // --> It will be given when receiving "fullgame" socket event. | |
149 | // A more general approach would be to store it somewhere. | |
150 | socketInit(this.loadGame); | |
151 | } | |
cdb34c93 | 152 | }, |
dcd68c41 BA |
153 | mounted: function() { |
154 | document.getElementById("chatWrap").addEventListener( | |
155 | "click", processModalClick); | |
156 | }, | |
8418f0d7 | 157 | beforeDestroy: function() { |
71468011 | 158 | this.send("disconnect"); |
8418f0d7 | 159 | }, |
cdb34c93 | 160 | methods: { |
760adbce | 161 | roomInit: function() { |
41c80bb6 BA |
162 | // Notify the room only now that I connected, because |
163 | // messages might be lost otherwise (if game loading is slow) | |
71468011 BA |
164 | this.send("connect"); |
165 | this.send("pollclients"); | |
166 | }, | |
167 | send: function(code, obj) { | |
51d87b52 BA |
168 | if (!!this.conn) |
169 | { | |
170 | this.conn.send(JSON.stringify( | |
171 | Object.assign( | |
172 | {code: code}, | |
173 | obj, | |
174 | ) | |
175 | )); | |
176 | } | |
5f131484 | 177 | }, |
050ae3b5 | 178 | isConnected: function(index) { |
29ced362 BA |
179 | const player = this.game.players[index]; |
180 | // Is it me ? | |
181 | if (this.st.user.sid == player.sid || this.st.user.id == player.uid) | |
050ae3b5 | 182 | return true; |
29ced362 BA |
183 | // Try to find a match in people: |
184 | return Object.keys(this.people).some(sid => sid == player.sid) || | |
185 | Object.values(this.people).some(p => p.id == player.uid); | |
050ae3b5 | 186 | }, |
cdb34c93 | 187 | socketMessageListener: function(msg) { |
51d87b52 BA |
188 | if (!this.conn) |
189 | return; | |
a6088c90 | 190 | const data = JSON.parse(msg.data); |
a6088c90 BA |
191 | switch (data.code) |
192 | { | |
5f131484 | 193 | case "pollclients": |
5f131484 | 194 | data.sockIds.forEach(sid => { |
dcd68c41 | 195 | this.$set(this.people, sid, {id:0, name:""}); |
71468011 | 196 | if (sid != this.st.user.sid) |
51d87b52 | 197 | { |
71468011 | 198 | this.send("askidentity", {target:sid}); |
51d87b52 BA |
199 | // Ask potentially missed last state, if opponent and I play |
200 | if (!!this.game.mycolor | |
201 | && this.game.type == "live" && this.game.score == "*" | |
202 | && this.game.players.some(p => p.sid == sid)) | |
203 | { | |
204 | this.send("asklastate", {target:sid}); | |
205 | } | |
206 | } | |
5f131484 BA |
207 | }); |
208 | break; | |
71468011 | 209 | case "connect": |
51d87b52 BA |
210 | if (!this.people[data.from]) |
211 | this.$set(this.people, data.from, {name:"", id:0}); | |
212 | if (!this.people[data.from].name) | |
213 | { | |
214 | this.newConnect[data.from] = true; //for self multi-connects tests | |
215 | this.send("askidentity", {target:data.from}); | |
216 | } | |
71468011 BA |
217 | break; |
218 | case "disconnect": | |
219 | this.$delete(this.people, data.from); | |
220 | break; | |
51d87b52 BA |
221 | case "killed": |
222 | // I logged in elsewhere: | |
223 | alert(this.st.tr["New connexion detected: tab now offline"]); | |
224 | // TODO: this fails. See https://github.com/websockets/ws/issues/489 | |
225 | //this.conn.removeEventListener("message", this.socketMessageListener); | |
226 | //this.conn.removeEventListener("close", this.socketCloseListener); | |
227 | //this.conn.close(); | |
228 | this.conn = null; | |
229 | break; | |
5f131484 | 230 | case "askidentity": |
51d87b52 BA |
231 | { |
232 | // Request for identification (TODO: anonymous shouldn't need to reply) | |
233 | const me = { | |
234 | // Decompose to avoid revealing email | |
235 | name: this.st.user.name, | |
236 | sid: this.st.user.sid, | |
237 | id: this.st.user.id, | |
238 | }; | |
239 | this.send("identity", {data:me, target:data.from}); | |
5f131484 | 240 | break; |
51d87b52 | 241 | } |
5f131484 | 242 | case "identity": |
71468011 BA |
243 | { |
244 | const user = data.data; | |
51d87b52 | 245 | if (!!user.name) //otherwise anonymous |
a0c41e7e | 246 | { |
51d87b52 BA |
247 | // If I multi-connect, kill current connexion if no mark (I'm older) |
248 | if (this.newConnect[user.sid] && user.id > 0 | |
249 | && user.id == this.st.user.id && user.sid != this.st.user.sid) | |
250 | { | |
251 | if (!this.killed[this.st.user.sid]) | |
252 | { | |
253 | this.send("killme", {sid:this.st.user.sid}); | |
254 | this.killed[this.st.user.sid] = true; | |
255 | } | |
256 | } | |
257 | if (user.sid != this.st.user.sid) //I already know my identity... | |
258 | { | |
259 | this.$set(this.people, user.sid, | |
260 | { | |
261 | id: user.id, | |
262 | name: user.name, | |
263 | }); | |
264 | } | |
a0c41e7e | 265 | } |
51d87b52 | 266 | delete this.newConnect[user.sid]; |
a0c41e7e | 267 | break; |
71468011 BA |
268 | } |
269 | case "askgame": | |
270 | // Send current (live) game if not asked by any of the players | |
271 | if (this.game.type == "live" | |
272 | && this.game.players.every(p => p.sid != data.from[0])) | |
273 | { | |
274 | const myGame = { | |
275 | id: this.game.id, | |
276 | fen: this.game.fen, | |
277 | players: this.game.players, | |
278 | vid: this.game.vid, | |
279 | cadence: this.game.cadence, | |
280 | score: this.game.score, | |
51d87b52 | 281 | rid: this.st.user.sid, //useful in Hall if I'm an observer |
71468011 BA |
282 | }; |
283 | this.send("game", {data:myGame, target:data.from}); | |
284 | } | |
285 | break; | |
286 | case "askfullgame": | |
287 | this.send("fullgame", {data:this.game, target:data.from}); | |
288 | break; | |
289 | case "fullgame": | |
290 | // Callback "roomInit" to poll clients only after game is loaded | |
291 | this.loadGame(data.data, this.roomInit); | |
292 | break; | |
a0c41e7e | 293 | case "asklastate": |
a0c41e7e BA |
294 | // Sending last state if I played a move or score != "*" |
295 | if ((this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) | |
633959bf | 296 | || this.game.score != "*" || this.drawOffer == "sent") |
411d23cd | 297 | { |
f41ce580 | 298 | // Send our "last state" informations to opponent |
411d23cd | 299 | const L = this.game.moves.length; |
a0c41e7e | 300 | const myIdx = ["w","b"].indexOf(this.game.mycolor); |
71468011 BA |
301 | const myLastate = { |
302 | // NOTE: lastMove (when defined) includes addTime | |
303 | lastMove: (L>0 ? this.game.moves[L-1] : undefined), | |
304 | // Since we played a move (or abort or resign), | |
305 | // only drawOffer=="sent" is possible | |
306 | drawSent: this.drawOffer == "sent", | |
26f3a887 | 307 | score: this.game.score, |
71468011 BA |
308 | movesCount: L, |
309 | initime: this.game.initime[1-myIdx], //relevant only if I played | |
5fd5fb22 | 310 | }; |
71468011 | 311 | this.send("lastate", {data:myLastate, target:data.from}); |
5fd5fb22 | 312 | } |
c6788ecf | 313 | break; |
71468011 BA |
314 | case "lastate": //got opponent infos about last move |
315 | this.lastate = data.data; | |
316 | if (this.game.rendered) //game is rendered (Board component) | |
317 | this.processLastate(); | |
318 | //else: will be processed when game is ready | |
319 | break; | |
f41ce580 | 320 | case "newmove": |
71468011 BA |
321 | { |
322 | const move = data.data; | |
323 | if (!!move.cancelDrawOffer) //opponent refuses draw | |
633959bf | 324 | { |
77c50966 | 325 | this.drawOffer = ""; |
c4f6d5a1 BA |
326 | // NOTE for corr games: drawOffer reset by player in turn |
327 | if (this.game.type == "live" && !!this.game.mycolor) | |
633959bf BA |
328 | GameStorage.update(this.gameRef.id, {drawOffer: ""}); |
329 | } | |
71468011 | 330 | this.$set(this.game, "moveToPlay", move); |
a6088c90 | 331 | break; |
71468011 | 332 | } |
93d1d7a7 | 333 | case "resign": |
77c50966 | 334 | this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign"); |
93d1d7a7 | 335 | break; |
93d1d7a7 | 336 | case "abort": |
77c50966 | 337 | this.gameOver("?", "Abort"); |
93d1d7a7 | 338 | break; |
2cc10cdb | 339 | case "draw": |
71468011 | 340 | this.gameOver("1/2", data.data); |
2cc10cdb BA |
341 | break; |
342 | case "drawoffer": | |
41c80bb6 BA |
343 | // NOTE: observers don't know who offered draw |
344 | this.drawOffer = "received"; | |
6d9f4315 | 345 | break; |
71468011 | 346 | case "newchat": |
bd76b456 | 347 | this.newChat = data.data; |
71468011 | 348 | if (!document.getElementById("modalChat").checked) |
2f258c37 | 349 | document.getElementById("chatBtn").classList.add("somethingnew"); |
a6088c90 BA |
350 | break; |
351 | } | |
cdb34c93 | 352 | }, |
51d87b52 BA |
353 | socketCloseListener: function() { |
354 | this.conn = new WebSocket(this.connexionString); | |
355 | this.conn.addEventListener('message', this.socketMessageListener); | |
356 | this.conn.addEventListener('close', this.socketCloseListener); | |
357 | }, | |
760adbce BA |
358 | // lastate was received, but maybe game wasn't ready yet: |
359 | processLastate: function() { | |
360 | const data = this.lastate; | |
361 | this.lastate = undefined; //security... | |
362 | const L = this.game.moves.length; | |
363 | if (data.movesCount > L) | |
364 | { | |
365 | // Just got last move from him | |
71468011 | 366 | this.$set(this.game, "moveToPlay", Object.assign({initime: data.initime}, data.lastMove)); |
a0c41e7e | 367 | } |
633959bf BA |
368 | if (data.drawSent) |
369 | this.drawOffer = "received"; | |
a0c41e7e BA |
370 | if (data.score != "*") |
371 | { | |
372 | this.drawOffer = ""; | |
373 | if (this.game.score == "*") | |
374 | this.gameOver(data.score); | |
760adbce BA |
375 | } |
376 | }, | |
dcd68c41 | 377 | clickDraw: function() { |
77c50966 BA |
378 | if (!this.game.mycolor) |
379 | return; //I'm just spectator | |
a1c48034 | 380 | if (["received","threerep"].includes(this.drawOffer)) |
6fba6e0c | 381 | { |
602d6bef | 382 | if (!confirm(this.st.tr["Accept draw?"])) |
6fba6e0c | 383 | return; |
a1c48034 BA |
384 | const message = (this.drawOffer == "received" |
385 | ? "Mutual agreement" | |
386 | : "Three repetitions"); | |
71468011 | 387 | this.send("draw", {data:message}); |
77c50966 | 388 | this.gameOver("1/2", message); |
2cc10cdb | 389 | } |
41c80bb6 | 390 | else if (this.drawOffer == "") //no effect if drawOffer == "sent" |
6fba6e0c | 391 | { |
dfeb96ea BA |
392 | if (this.game.mycolor != this.vr.turn) |
393 | return alert(this.st.tr["Draw offer only in your turn"]); | |
602d6bef | 394 | if (!confirm(this.st.tr["Offer draw?"])) |
6fba6e0c | 395 | return; |
760adbce | 396 | this.drawOffer = "sent"; |
71468011 | 397 | this.send("drawoffer"); |
dfeb96ea | 398 | GameStorage.update(this.gameRef.id, {drawOffer: this.game.mycolor}); |
a6088c90 BA |
399 | } |
400 | }, | |
7f3484bd | 401 | abortGame: function() { |
77c50966 | 402 | if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) |
7f3484bd | 403 | return; |
77c50966 | 404 | this.gameOver("?", "Abort"); |
71468011 | 405 | this.send("abort"); |
a6088c90 BA |
406 | }, |
407 | resign: function(e) { | |
77c50966 | 408 | if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) |
a6088c90 | 409 | return; |
71468011 | 410 | this.send("resign", {data:this.game.mycolor}); |
77c50966 | 411 | this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign"); |
a6088c90 | 412 | }, |
967a2686 BA |
413 | // 3 cases for loading a game: |
414 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
415 | // - from server (one correspondance game I play[ed] or not) |
416 | // - from remote peer (one live game I don't play, finished or not) | |
760adbce | 417 | loadGame: function(game, callback) { |
967a2686 | 418 | const afterRetrieval = async (game) => { |
f41ce580 BA |
419 | const vModule = await import("@/variants/" + game.vname + ".js"); |
420 | window.V = vModule.VariantRules; | |
421 | this.vr = new V(game.fen); | |
71468011 BA |
422 | const gtype = (game.cadence.indexOf('d') >= 0 ? "corr" : "live"); |
423 | const tc = extractTime(game.cadence); | |
9a3049f3 BA |
424 | if (!game.chats) |
425 | game.chats = []; //live games don't have chat history | |
c0b27606 BA |
426 | if (gtype == "corr") |
427 | { | |
f41ce580 BA |
428 | if (game.players[0].color == "b") |
429 | { | |
430 | // Adopt the same convention for live and corr games: [0] = white | |
431 | [ game.players[0], game.players[1] ] = | |
432 | [ game.players[1], game.players[0] ]; | |
433 | } | |
c0b27606 | 434 | // corr game: needs to compute the clocks + initime |
7f3484bd | 435 | // NOTE: clocks in seconds, initime in milliseconds |
92a523d1 | 436 | game.clocks = [tc.mainTime, tc.mainTime]; |
92b82def | 437 | game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of |
b7cbbda1 | 438 | if (game.score == "*") //otherwise no need to bother with time |
92a523d1 | 439 | { |
b7cbbda1 BA |
440 | game.initime = [0, 0]; |
441 | const L = game.moves.length; | |
442 | if (L >= 3) | |
5f131484 | 443 | { |
b7cbbda1 BA |
444 | let addTime = [0, 0]; |
445 | for (let i=2; i<L; i++) | |
446 | { | |
447 | addTime[i%2] += tc.increment - | |
448 | (game.moves[i].played - game.moves[i-1].played) / 1000; | |
449 | } | |
450 | for (let i=0; i<=1; i++) | |
451 | game.clocks[i] += addTime[i]; | |
5f131484 | 452 | } |
b7cbbda1 BA |
453 | if (L >= 1) |
454 | game.initime[L%2] = game.moves[L-1].played; | |
92a523d1 | 455 | } |
92b82def | 456 | // Now that we used idx and played, re-format moves as for live games |
6d68309a | 457 | game.moves = game.moves.map( (m) => { |
92b82def | 458 | const s = m.squares; |
6d68309a | 459 | return { |
92b82def BA |
460 | appear: s.appear, |
461 | vanish: s.vanish, | |
462 | start: s.start, | |
463 | end: s.end, | |
92b82def BA |
464 | }; |
465 | }); | |
3837d4f7 BA |
466 | // Also sort chat messages (if any) |
467 | game.chats.sort( (c1,c2) => { return c2.added - c1.added; }); | |
c0b27606 | 468 | } |
f41ce580 BA |
469 | const myIdx = game.players.findIndex(p => { |
470 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
471 | }); | |
92a523d1 | 472 | if (gtype == "live" && game.clocks[0] < 0) //game unstarted |
66d03f23 BA |
473 | { |
474 | game.clocks = [tc.mainTime, tc.mainTime]; | |
b7cbbda1 | 475 | if (game.score == "*") |
22efa391 | 476 | { |
b7cbbda1 BA |
477 | game.initime[0] = Date.now(); |
478 | if (myIdx >= 0) | |
22efa391 | 479 | { |
b7cbbda1 BA |
480 | // I play in this live game; corr games don't have clocks+initime |
481 | GameStorage.update(game.id, | |
482 | { | |
483 | clocks: game.clocks, | |
484 | initime: game.initime, | |
485 | }); | |
486 | } | |
22efa391 | 487 | } |
66d03f23 | 488 | } |
77c50966 BA |
489 | if (!!game.drawOffer) |
490 | { | |
491 | if (game.drawOffer == "t") //three repetitions | |
492 | this.drawOffer = "threerep"; | |
493 | else | |
494 | { | |
495 | if (myIdx < 0) | |
496 | this.drawOffer = "received"; //by any of the players | |
497 | else | |
498 | { | |
499 | // I play in this game: | |
500 | if ((game.drawOffer == "w" && myIdx==0) || (game.drawOffer=="b" && myIdx==1)) | |
501 | this.drawOffer = "sent"; | |
502 | else //all other cases | |
503 | this.drawOffer = "received"; | |
504 | } | |
505 | } | |
506 | } | |
507 | if (!!game.scoreMsg) | |
508 | game.scoreMsg = this.st.tr[game.scoreMsg]; //stored in english | |
4b0384fa BA |
509 | this.game = Object.assign({}, |
510 | game, | |
cf742aaf | 511 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 512 | { |
c0b27606 | 513 | type: gtype, |
66d03f23 | 514 | increment: tc.increment, |
6fba6e0c | 515 | mycolor: [undefined,"w","b"][myIdx+1], |
5f131484 BA |
516 | // opponent sid not strictly required (or available), but easier |
517 | // at least oppsid or oppid is available anyway: | |
518 | oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid), | |
519 | oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid), | |
6fba6e0c | 520 | } |
4b0384fa | 521 | ); |
a0c41e7e BA |
522 | this.$nextTick(() => { |
523 | this.game.rendered = true; | |
524 | // Did lastate arrive before game was rendered? | |
525 | if (!!this.lastate) | |
526 | this.processLastate(); | |
527 | }); | |
77c50966 BA |
528 | this.repeat = {}; //reset: scan past moves' FEN: |
529 | let repIdx = 0; | |
530 | // NOTE: vr_tmp to obtain FEN strings is redundant with BaseGame | |
531 | let vr_tmp = new V(game.fenStart); | |
532 | game.moves.forEach(m => { | |
533 | vr_tmp.play(m); | |
534 | const fenObj = V.ParseFen( vr_tmp.getFen() ); | |
535 | repIdx = fenObj.position + "_" + fenObj.turn; | |
536 | if (!!fenObj.flags) | |
537 | repIdx += "_" + fenObj.flags; | |
538 | this.repeat[repIdx] = (!!this.repeat[repIdx] | |
539 | ? this.repeat[repIdx]+1 | |
540 | : 1); | |
541 | }); | |
542 | if (this.repeat[repIdx] >= 3) | |
543 | this.drawOffer = "threerep"; | |
7f36b53a BA |
544 | if (!!callback) |
545 | callback(); | |
967a2686 BA |
546 | }; |
547 | if (!!game) | |
dc284d90 | 548 | return afterRetrieval(game); |
967a2686 BA |
549 | if (!!this.gameRef.rid) |
550 | { | |
760adbce | 551 | // Remote live game: forgetting about callback func... (TODO: design) |
71468011 | 552 | this.send("askfullgame", {target:this.gameRef.rid}); |
967a2686 BA |
553 | } |
554 | else | |
555 | { | |
f41ce580 | 556 | // Local or corr game |
11667c79 | 557 | GameStorage.get(this.gameRef.id, afterRetrieval); |
967a2686 | 558 | } |
a6088c90 | 559 | }, |
89021f18 | 560 | // Post-process a move (which was just played in BaseGame) |
ce87ac6a | 561 | processMove: function(move) { |
89021f18 BA |
562 | if (this.game.type == "corr" && move.color == this.game.mycolor) |
563 | { | |
d8b1800b | 564 | if (!confirm(this.st.tr["Move played:"] + " " + move.notation + "\n" + this.st.tr["Are you sure?"])) |
89021f18 BA |
565 | return this.$set(this.game, "moveToUndo", move); |
566 | } | |
a1c48034 | 567 | // Update storage (corr or live) if I play in the game |
6fba6e0c | 568 | const colorIdx = ["w","b"].indexOf(move.color); |
a0c41e7e | 569 | const nextIdx = ["w","b"].indexOf(this.vr.turn); |
9d54ab89 | 570 | // https://stackoverflow.com/a/38750895 |
a1c48034 BA |
571 | if (!!this.game.mycolor) |
572 | { | |
573 | const allowed_fields = ["appear", "vanish", "start", "end"]; | |
574 | // NOTE: 'var' to see this variable outside this block | |
575 | var filtered_move = Object.keys(move) | |
576 | .filter(key => allowed_fields.includes(key)) | |
577 | .reduce((obj, key) => { | |
578 | obj[key] = move[key]; | |
579 | return obj; | |
580 | }, {}); | |
581 | } | |
dc284d90 | 582 | // Send move ("newmove" event) to people in the room (if our turn) |
dce792f6 | 583 | let addTime = 0; |
9d54ab89 | 584 | if (move.color == this.game.mycolor) |
b4fb1612 | 585 | { |
77c50966 BA |
586 | if (this.drawOffer == "received") //I refuse draw |
587 | this.drawOffer = ""; | |
dce792f6 BA |
588 | if (this.game.moves.length >= 2) //after first move |
589 | { | |
590 | const elapsed = Date.now() - this.game.initime[colorIdx]; | |
591 | // elapsed time is measured in milliseconds | |
592 | addTime = this.game.increment - elapsed/1000; | |
593 | } | |
633959bf BA |
594 | const sendMove = Object.assign({}, |
595 | filtered_move, | |
596 | { | |
597 | addTime: addTime, | |
598 | cancelDrawOffer: this.drawOffer=="", | |
599 | }); | |
71468011 | 600 | this.send("newmove", {data: sendMove}); |
a0c41e7e BA |
601 | // (Add)Time indication: useful in case of lastate infos requested |
602 | move.addTime = addTime; | |
b4fb1612 | 603 | } |
5b87454c BA |
604 | else |
605 | addTime = move.addTime; //supposed transmitted | |
77c50966 BA |
606 | // Update current game object: |
607 | this.game.moves.push(move); | |
608 | this.game.fen = move.fen; | |
609 | this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime); | |
a0c41e7e BA |
610 | // move.initime is set only when I receive a "lastate" move from opponent |
611 | this.game.initime[nextIdx] = move.initime || Date.now(); | |
77c50966 BA |
612 | // If repetition detected, consider that a draw offer was received: |
613 | const fenObj = V.ParseFen(move.fen); | |
614 | let repIdx = fenObj.position + "_" + fenObj.turn; | |
615 | if (!!fenObj.flags) | |
616 | repIdx += "_" + fenObj.flags; | |
617 | this.repeat[repIdx] = (!!this.repeat[repIdx] | |
618 | ? this.repeat[repIdx]+1 | |
619 | : 1); | |
620 | if (this.repeat[repIdx] >= 3) | |
621 | this.drawOffer = "threerep"; | |
622 | else if (this.drawOffer == "threerep") | |
623 | this.drawOffer = ""; | |
6d68309a BA |
624 | // Since corr games are stored at only one location, update should be |
625 | // done only by one player for each move: | |
a1c48034 BA |
626 | if (!!this.game.mycolor && |
627 | (this.game.type == "live" || move.color == this.game.mycolor)) | |
967a2686 | 628 | { |
77c50966 BA |
629 | let drawCode = ""; |
630 | switch (this.drawOffer) | |
631 | { | |
632 | case "threerep": | |
633 | drawCode = "t"; | |
634 | break; | |
635 | case "sent": | |
636 | drawCode = this.game.mycolor; | |
637 | break; | |
638 | case "received": | |
639 | drawCode = this.vr.turn; | |
640 | break; | |
641 | } | |
e69f159d | 642 | if (this.game.type == "corr") |
f41ce580 | 643 | { |
e69f159d | 644 | GameStorage.update(this.gameRef.id, |
6d68309a | 645 | { |
e69f159d BA |
646 | fen: move.fen, |
647 | move: | |
648 | { | |
649 | squares: filtered_move, | |
a0c41e7e | 650 | played: Date.now(), |
77c50966 | 651 | idx: this.game.moves.length - 1, |
e69f159d | 652 | }, |
633959bf | 653 | drawOffer: drawCode || "n", //"n" for "None" to force reset (otherwise it's ignored) |
e69f159d BA |
654 | }); |
655 | } | |
656 | else //live | |
657 | { | |
658 | GameStorage.update(this.gameRef.id, | |
659 | { | |
660 | fen: move.fen, | |
661 | move: filtered_move, | |
77c50966 BA |
662 | clocks: this.game.clocks, |
663 | initime: this.game.initime, | |
664 | drawOffer: drawCode, | |
e69f159d BA |
665 | }); |
666 | } | |
6d68309a | 667 | } |
b4fb1612 | 668 | }, |
bfe9a135 BA |
669 | resetChatColor: function() { |
670 | // TODO: this is called twice, once on opening an once on closing | |
2f258c37 | 671 | document.getElementById("chatBtn").classList.remove("somethingnew"); |
a1c48034 | 672 | }, |
ac8f441c | 673 | processChat: function(chat) { |
71468011 | 674 | this.send("newchat", {data:chat}); |
0e16cb26 BA |
675 | // NOTE: anonymous chats in corr games are not stored on server (TODO?) |
676 | if (this.game.type == "corr" && this.st.user.id > 0) | |
63ca2b89 BA |
677 | GameStorage.update(this.gameRef.id, {chat: chat}); |
678 | }, | |
430a2038 | 679 | gameOver: function(score, scoreMsg) { |
430a2038 | 680 | this.game.score = score; |
77c50966 BA |
681 | this.game.scoreMsg = this.st.tr[(!!scoreMsg |
682 | ? scoreMsg | |
683 | : getScoreMessage(score))]; | |
ab6f48ea BA |
684 | const myIdx = this.game.players.findIndex(p => { |
685 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
686 | }); | |
687 | if (myIdx >= 0) //OK, I play in this game | |
dcd68c41 BA |
688 | { |
689 | GameStorage.update(this.gameRef.id, | |
690 | {score: score, scoreMsg: scoreMsg}); | |
48ab808f BA |
691 | // Notify the score to main Hall. TODO: only one player (currently double send) |
692 | this.send("result", {gid:this.game.id, score:score}); | |
dcd68c41 | 693 | } |
ce87ac6a | 694 | }, |
a6088c90 BA |
695 | }, |
696 | }; | |
697 | </script> | |
7e1a1fe9 | 698 | |
41c80bb6 | 699 | <style lang="sass" scoped> |
72ccbd67 | 700 | .connected |
050ae3b5 | 701 | background-color: lightgreen |
72ccbd67 | 702 | |
ed06d9e9 BA |
703 | #participants |
704 | margin-left: 5px | |
705 | ||
706 | .anonymous | |
707 | color: grey | |
708 | font-style: italic | |
709 | ||
ec905cbc BA |
710 | #playersInfo > p |
711 | margin: 0 | |
712 | ||
430a2038 BA |
713 | @media screen and (min-width: 768px) |
714 | #actions | |
715 | width: 300px | |
716 | @media screen and (max-width: 767px) | |
717 | .game | |
718 | width: 100% | |
72ccbd67 | 719 | |
430a2038 | 720 | #actions |
cf94b843 | 721 | display: inline-block |
1d6d7b1d | 722 | margin: 0 |
430a2038 BA |
723 | button |
724 | display: inline-block | |
430a2038 | 725 | margin: 0 |
a1c48034 | 726 | |
050ae3b5 BA |
727 | @media screen and (max-width: 767px) |
728 | #aboveBoard | |
729 | text-align: center | |
885d93a7 BA |
730 | @media screen and (min-width: 768px) |
731 | #aboveBoard | |
732 | margin-left: 30% | |
050ae3b5 | 733 | |
2f258c37 BA |
734 | .variant-cadence |
735 | padding-right: 10px | |
736 | ||
737 | .variant-name | |
8c5f5390 | 738 | font-weight: bold |
77c50966 | 739 | padding-right: 10px |
77c50966 | 740 | |
050ae3b5 BA |
741 | .name |
742 | font-size: 1.5rem | |
743 | padding: 1px | |
744 | ||
745 | .time | |
746 | font-size: 2rem | |
747 | display: inline-block | |
748 | margin-left: 10px | |
749 | ||
750 | .split-names | |
751 | display: inline-block | |
752 | margin: 0 15px | |
753 | ||
430a2038 | 754 | #chat |
a1c48034 | 755 | padding-top: 20px |
a154d45e | 756 | max-width: 767px |
430a2038 | 757 | border: none; |
cf94b843 BA |
758 | |
759 | #chatBtn | |
760 | margin: 0 10px 0 0 | |
dcd68c41 BA |
761 | |
762 | .draw-sent, .draw-sent:hover | |
763 | background-color: lightyellow | |
764 | ||
765 | .draw-received, .draw-received:hover | |
766 | background-color: lightgreen | |
767 | ||
768 | .draw-threerep, .draw-threerep:hover | |
769 | background-color: #e4d1fc | |
2f258c37 BA |
770 | |
771 | .somethingnew | |
772 | background-color: #c5fefe | |
7e1a1fe9 | 773 | </style> |