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1d184b4c BA |
1 | class AtomicRules extends ChessRules |
2 | { | |
46302e64 | 3 | getPotentialMovesFrom([x,y]) |
1d184b4c | 4 | { |
46302e64 | 5 | let moves = super.getPotentialMovesFrom([x,y]); |
1d184b4c BA |
6 | |
7 | // Handle explosions | |
8 | moves.forEach(m => { | |
9 | if (m.vanish.length > 1 && m.appear.length <= 1) //avoid castles | |
10 | { | |
92342261 | 11 | // Explosion! TODO(?): drop moves which explode our king here |
1d184b4c BA |
12 | let steps = [ [-1,-1],[-1,0],[-1,1],[0,-1],[0,1],[1,-1],[1,0],[1,1] ]; |
13 | for (let step of steps) | |
14 | { | |
15 | let x = m.end.x + step[0]; | |
16 | let y = m.end.y + step[1]; | |
0b7d99ec BA |
17 | if (V.OnBoard(x,y) && this.board[x][y] != V.EMPTY |
18 | && this.getPiece(x,y) != V.PAWN) | |
1d184b4c | 19 | { |
92342261 BA |
20 | m.vanish.push( |
21 | new PiPo({p:this.getPiece(x,y),c:this.getColor(x,y),x:x,y:y})); | |
1d184b4c BA |
22 | } |
23 | } | |
24 | m.end = {x:m.appear[0].x, y:m.appear[0].y}; | |
25 | m.appear.pop(); //Nothin appears in this case | |
26 | } | |
27 | }); | |
28 | ||
29 | return moves; | |
30 | } | |
31 | ||
46302e64 | 32 | getPotentialKingMoves([x,y]) |
1d184b4c BA |
33 | { |
34 | // King cannot capture: | |
35 | let moves = []; | |
a37076f1 | 36 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); |
1d184b4c BA |
37 | for (let step of steps) |
38 | { | |
0b7d99ec BA |
39 | const i = x + step[0]; |
40 | const j = y + step[1]; | |
41 | if (V.OnBoard(i,j) && this.board[i][j] == V.EMPTY) | |
46302e64 | 42 | moves.push(this.getBasicMove([x,y], [i,j])); |
1d184b4c | 43 | } |
46302e64 | 44 | return moves.concat(this.getCastleMoves([x,y])); |
1d184b4c BA |
45 | } |
46 | ||
46302e64 | 47 | isAttacked(sq, colors) |
1d184b4c | 48 | { |
0b7d99ec | 49 | if (this.getPiece(sq[0],sq[1]) == V.KING && this.isAttackedByKing(sq, colors)) |
1d184b4c | 50 | return false; //king cannot take... |
46302e64 BA |
51 | return (this.isAttackedByPawn(sq, colors) |
52 | || this.isAttackedByRook(sq, colors) | |
53 | || this.isAttackedByKnight(sq, colors) | |
54 | || this.isAttackedByBishop(sq, colors) | |
55 | || this.isAttackedByQueen(sq, colors)); | |
1d184b4c BA |
56 | } |
57 | ||
58 | updateVariables(move) | |
59 | { | |
60 | super.updateVariables(move); | |
388e4c40 | 61 | const color = move.vanish[0].c; |
ffd4c71f | 62 | if (move.appear.length == 0) //capture |
1d184b4c | 63 | { |
1147d895 BA |
64 | const firstRank = {"w": 7, "b": 0}; |
65 | for (let c of ["w","b"]) | |
1d184b4c | 66 | { |
1147d895 BA |
67 | // Did we explode king of color c ? (TODO: remove move earlier) |
68 | if (Math.abs(this.kingPos[c][0]-move.end.x) <= 1 | |
69 | && Math.abs(this.kingPos[c][1]-move.end.y) <= 1) | |
383387d2 | 70 | { |
1147d895 BA |
71 | this.kingPos[c] = [-1,-1]; |
72 | this.castleFlags[c] = [false,false]; | |
383387d2 | 73 | } |
1147d895 | 74 | else |
1d184b4c | 75 | { |
1147d895 BA |
76 | // Now check if init rook(s) exploded |
77 | if (Math.abs(move.end.x-firstRank[c]) <= 1) | |
78 | { | |
79 | if (Math.abs(move.end.y-this.INIT_COL_ROOK[c][0]) <= 1) | |
80 | this.castleFlags[c][0] = false; | |
81 | if (Math.abs(move.end.y-this.INIT_COL_ROOK[c][1]) <= 1) | |
82 | this.castleFlags[c][1] = false; | |
83 | } | |
1d184b4c BA |
84 | } |
85 | } | |
86 | } | |
87 | } | |
88 | ||
d3334c3a | 89 | unupdateVariables(move) |
1d184b4c | 90 | { |
d3334c3a | 91 | super.unupdateVariables(move); |
388e4c40 | 92 | const c = move.vanish[0].c; |
26b8e4f7 | 93 | const oppCol = V.GetOppCol(c); |
1d184b4c BA |
94 | if ([this.kingPos[c][0],this.kingPos[oppCol][0]].some(e => { return e < 0; })) |
95 | { | |
96 | // There is a chance that last move blowed some king away.. | |
97 | for (let psq of move.vanish) | |
98 | { | |
99 | if (psq.p == 'k') | |
100 | this.kingPos[psq.c==c ? c : oppCol] = [psq.x, psq.y]; | |
101 | } | |
102 | } | |
103 | } | |
104 | ||
f6dbe8e3 | 105 | underCheck(color) |
1d184b4c | 106 | { |
26b8e4f7 | 107 | const oppCol = V.GetOppCol(color); |
1d184b4c BA |
108 | let res = undefined; |
109 | // If our king disappeared, move is not valid | |
f6dbe8e3 | 110 | if (this.kingPos[color][0] < 0) |
1d184b4c BA |
111 | res = true; |
112 | // If opponent king disappeared, move is valid | |
113 | else if (this.kingPos[oppCol][0] < 0) | |
114 | res = false; | |
115 | // Otherwise, if we remain under check, move is not valid | |
116 | else | |
f6dbe8e3 | 117 | res = this.isAttacked(this.kingPos[color], [oppCol]); |
1d184b4c BA |
118 | return res; |
119 | } | |
120 | ||
f6dbe8e3 | 121 | getCheckSquares(color) |
4b5fe306 | 122 | { |
4b5fe306 | 123 | let res = [ ]; |
f6dbe8e3 | 124 | if (this.kingPos[color][0] >= 0 //king might have exploded |
26b8e4f7 | 125 | && this.isAttacked(this.kingPos[color], [V.GetOppCol(color)])) |
f6dbe8e3 BA |
126 | { |
127 | res = [ JSON.parse(JSON.stringify(this.kingPos[color])) ] | |
128 | } | |
4b5fe306 BA |
129 | return res; |
130 | } | |
131 | ||
46302e64 | 132 | checkGameEnd() |
1d184b4c | 133 | { |
46302e64 | 134 | const color = this.turn; |
1d184b4c BA |
135 | const kp = this.kingPos[color]; |
136 | if (kp[0] < 0) //king disappeared | |
137 | return color == "w" ? "0-1" : "1-0"; | |
26b8e4f7 | 138 | if (!this.isAttacked(kp, [V.GetOppCol(color)])) |
1d184b4c | 139 | return "1/2"; |
92342261 | 140 | return color == "w" ? "0-1" : "1-0"; //checkmate |
1d184b4c BA |
141 | } |
142 | } |