78b5ef071147173e4a399d5f10d56b8a3a6a891d
1 import { ChessRules
} from "@/base_rules";
3 export const VariantRules
= class CheckeredRules
extends ChessRules
{
5 const checkered_codes
= {
12 if (b
[0] == "c") return checkered_codes
[b
[1]];
13 return ChessRules
.board2fen(b
);
17 // Tolerate upper-case versions of checkered pieces (why not?)
18 const checkered_pieces
= {
30 if (Object
.keys(checkered_pieces
).includes(f
))
31 return "c" + checkered_pieces
[f
];
32 return ChessRules
.fen2board(f
);
36 return ChessRules
.PIECES
.concat(["s", "t", "u", "c", "o"]);
40 return (b
[0] == "c" ? "Checkered/" : "") + b
;
43 setOtherVariables(fen
) {
44 super.setOtherVariables(fen
);
45 // Local stack of non-capturing checkered moves:
47 const cmove
= fen
.split(" ")[5];
48 if (cmove
== "-") this.cmoves
.push(null);
51 start: ChessRules
.SquareToCoords(cmove
.substr(0, 2)),
52 end: ChessRules
.SquareToCoords(cmove
.substr(2))
57 static IsGoodFen(fen
) {
58 if (!ChessRules
.IsGoodFen(fen
)) return false;
59 const fenParts
= fen
.split(" ");
60 if (fenParts
.length
!= 6) return false;
61 if (fenParts
[5] != "-" && !fenParts
[5].match(/^([a-h][1-8]){2}$/))
66 static IsGoodFlags(flags
) {
67 // 4 for castle + 16 for pawns
68 return !!flags
.match(/^[01]{20,20}$/);
72 super.setFlags(fenflags
); //castleFlags
74 w: [...Array(8).fill(true)], //pawns can move 2 squares?
75 b: [...Array(8).fill(true)]
77 const flags
= fenflags
.substr(4); //skip first 4 digits, for castle
78 for (let c
of ["w", "b"]) {
79 for (let i
= 0; i
< 8; i
++)
80 this.pawnFlags
[c
][i
] = flags
.charAt((c
== "w" ? 0 : 8) + i
) == "1";
85 return [this.castleFlags
, this.pawnFlags
];
88 disaggregateFlags(flags
) {
89 this.castleFlags
= flags
[0];
90 this.pawnFlags
= flags
[1];
93 getEpSquare(moveOrSquare
) {
94 if (typeof moveOrSquare
!== "object" || moveOrSquare
.appear
[0].c
!= 'c')
95 return super.getEpSquare(moveOrSquare
);
96 // Checkered move: no en-passant
101 if (move.appear
[0].c
== "c" && move.vanish
.length
== 1)
102 return { start: move.start
, end: move.end
};
106 canTake([x1
, y1
], [x2
, y2
]) {
107 const color1
= this.getColor(x1
, y1
);
108 const color2
= this.getColor(x2
, y2
);
109 // Checkered aren't captured
113 (color1
!= "c" || color2
!= this.turn
)
117 // Post-processing: apply "checkerization" of standard moves
118 getPotentialMovesFrom([x
, y
]) {
119 let standardMoves
= super.getPotentialMovesFrom([x
, y
]);
120 const lastRank
= this.turn
== "w" ? 0 : 7;
121 // King has to be treated differently (for castles)
122 if (this.getPiece(x
, y
) == V
.KING
) return standardMoves
;
124 standardMoves
.forEach(m
=> {
125 if (m
.vanish
[0].p
== V
.PAWN
) {
127 Math
.abs(m
.end
.x
- m
.start
.x
) == 2 &&
128 !this.pawnFlags
[this.turn
][m
.start
.y
]
130 return; //skip forbidden 2-squares jumps
132 this.board
[m
.end
.x
][m
.end
.y
] == V
.EMPTY
&&
133 m
.vanish
.length
== 2 &&
134 this.getColor(m
.start
.x
, m
.start
.y
) == "c"
136 return; //checkered pawns cannot take en-passant
139 if (m
.vanish
.length
== 1) moves
.push(m
);
142 // A capture occured (m.vanish.length == 2)
146 m
.appear
[0].p
!= m
.vanish
[1].p
&& //avoid promotions (already treated):
147 (m
.vanish
[0].p
!= V
.PAWN
|| m
.end
.x
!= lastRank
)
149 // Add transformation into captured piece
150 let m2
= JSON
.parse(JSON
.stringify(m
));
151 m2
.appear
[0].p
= m
.vanish
[1].p
;
159 getPotentialPawnMoves([x
, y
]) {
160 const color
= this.turn
;
162 const [sizeX
, sizeY
] = [V
.size
.x
, V
.size
.y
];
163 const shiftX
= color
== "w" ? -1 : 1;
164 const startRank
= color
== "w" ? sizeX
- 2 : 1;
165 const lastRank
= color
== "w" ? 0 : sizeX
- 1;
166 const pawnColor
= this.getColor(x
, y
); //can be checkered
169 x
+ shiftX
== lastRank
170 ? [V
.ROOK
, V
.KNIGHT
, V
.BISHOP
, V
.QUEEN
]
172 if (this.board
[x
+ shiftX
][y
] == V
.EMPTY
) {
173 // One square forward
174 for (let piece
of finalPieces
) {
176 this.getBasicMove([x
, y
], [x
+ shiftX
, y
], {
184 this.board
[x
+ 2 * shiftX
][y
] == V
.EMPTY
187 moves
.push(this.getBasicMove([x
, y
], [x
+ 2 * shiftX
, y
]));
191 for (let shiftY
of [-1, 1]) {
194 y
+ shiftY
< sizeY
&&
195 this.board
[x
+ shiftX
][y
+ shiftY
] != V
.EMPTY
&&
196 this.canTake([x
, y
], [x
+ shiftX
, y
+ shiftY
])
198 for (let piece
of finalPieces
) {
200 this.getBasicMove([x
, y
], [x
+ shiftX
, y
+ shiftY
], {
210 const Lep
= this.epSquares
.length
;
211 const epSquare
= this.epSquares
[Lep
- 1]; //always at least one element
214 epSquare
.x
== x
+ shiftX
&&
215 Math
.abs(epSquare
.y
- y
) == 1
217 let enpassantMove
= this.getBasicMove([x
, y
], [epSquare
.x
, epSquare
.y
]);
218 enpassantMove
.vanish
.push({
222 c: this.getColor(x
, epSquare
.y
)
224 moves
.push(enpassantMove
);
230 canIplay(side
, [x
, y
]) {
231 return side
== this.turn
&& [side
, "c"].includes(this.getColor(x
, y
));
234 // Does m2 un-do m1 ? (to disallow undoing checkered moves)
235 oppositeMoves(m1
, m2
) {
238 m2
.appear
[0].c
== "c" &&
239 m2
.appear
.length
== 1 &&
240 m2
.vanish
.length
== 1 &&
241 m1
.start
.x
== m2
.end
.x
&&
242 m1
.end
.x
== m2
.start
.x
&&
243 m1
.start
.y
== m2
.end
.y
&&
244 m1
.end
.y
== m2
.start
.y
249 if (moves
.length
== 0) return [];
250 const color
= this.turn
;
251 const L
= this.cmoves
.length
; //at least 1: init from FEN
252 return moves
.filter(m
=> {
253 if (this.oppositeMoves(this.cmoves
[L
- 1], m
)) return false;
255 const res
= !this.underCheck(color
);
262 const oppCol
= V
.GetOppCol(this.turn
);
263 let potentialMoves
= [];
264 for (let i
= 0; i
< V
.size
.x
; i
++) {
265 for (let j
= 0; j
< V
.size
.y
; j
++) {
266 // NOTE: just testing == color isn't enough because of checkred pieces
267 if (this.board
[i
][j
] != V
.EMPTY
&& this.getColor(i
, j
) != oppCol
) {
268 Array
.prototype.push
.apply(
270 this.getPotentialMovesFrom([i
, j
])
275 return this.filterValid(potentialMoves
);
279 const oppCol
= V
.GetOppCol(this.turn
);
280 for (let i
= 0; i
< V
.size
.x
; i
++) {
281 for (let j
= 0; j
< V
.size
.y
; j
++) {
282 // NOTE: just testing == color isn't enough because of checkred pieces
283 if (this.board
[i
][j
] != V
.EMPTY
&& this.getColor(i
, j
) != oppCol
) {
284 const moves
= this.getPotentialMovesFrom([i
, j
]);
285 if (moves
.length
> 0) {
286 for (let k
= 0; k
< moves
.length
; k
++) {
287 if (this.filterValid([moves
[k
]]).length
> 0) return true;
296 isAttackedByPawn([x
, y
], colors
) {
297 for (let c
of colors
) {
298 const color
= c
== "c" ? this.turn : c
;
299 let pawnShift
= color
== "w" ? 1 : -1;
300 if (x
+ pawnShift
>= 0 && x
+ pawnShift
< 8) {
301 for (let i
of [-1, 1]) {
305 this.getPiece(x
+ pawnShift
, y
+ i
) == V
.PAWN
&&
306 this.getColor(x
+ pawnShift
, y
+ i
) == c
317 return this.isAttacked(this.kingPos
[color
], [V
.GetOppCol(color
), "c"]);
320 getCheckSquares(color
) {
321 // Artifically change turn, for checkered pawns
322 this.turn
= V
.GetOppCol(color
);
323 const kingAttacked
= this.isAttacked(this.kingPos
[color
], [
327 let res
= kingAttacked
328 ? [JSON
.parse(JSON
.stringify(this.kingPos
[color
]))] //need to duplicate!
334 updateVariables(move) {
335 super.updateVariables(move);
336 // Does this move turn off a 2-squares pawn flag?
337 const secondRank
= [1, 6];
338 if (secondRank
.includes(move.start
.x
) && move.vanish
[0].p
== V
.PAWN
)
339 this.pawnFlags
[move.start
.x
== 6 ? "w" : "b"][move.start
.y
] = false;
343 if (this.atLeastOneMove())
347 const color
= this.turn
;
348 // Artifically change turn, for checkered pawns
349 this.turn
= V
.GetOppCol(this.turn
);
350 const res
= this.isAttacked(this.kingPos
[color
], [V
.GetOppCol(color
), "c"])
355 this.turn
= V
.GetOppCol(this.turn
);
361 // Just count material for now, considering checkered neutral (...)
362 for (let i
= 0; i
< V
.size
.x
; i
++) {
363 for (let j
= 0; j
< V
.size
.y
; j
++) {
364 if (this.board
[i
][j
] != V
.EMPTY
) {
365 const sqColor
= this.getColor(i
, j
);
366 if (["w","b"].includes(sqColor
)) {
367 const sign
= sqColor
== "w" ? 1 : -1;
368 evaluation
+= sign
* V
.VALUES
[this.getPiece(i
, j
)];
376 static GenRandInitFen(randomness
) {
377 return ChessRules
.GenRandInitFen(randomness
)
378 // Add 16 pawns flags + empty cmove:
379 .replace(" w 0 1111", " w 0 11111111111111111111 -");
382 static ParseFen(fen
) {
383 return Object
.assign({}, ChessRules
.ParseFen(fen
), {
384 cmove: fen
.split(" ")[5]
389 const L
= this.cmoves
.length
;
390 const cmoveFen
= !this.cmoves
[L
- 1]
392 : ChessRules
.CoordsToSquare(this.cmoves
[L
- 1].start
) +
393 ChessRules
.CoordsToSquare(this.cmoves
[L
- 1].end
);
394 return super.getFen() + " " + cmoveFen
;
398 let fen
= super.getFlagsFen();
400 for (let c
of ["w", "b"]) {
401 for (let i
= 0; i
< 8; i
++) fen
+= this.pawnFlags
[c
][i
] ? "1" : "0";
406 // TODO (design): this cmove update here or in (un)updateVariables ?
408 this.cmoves
.push(this.getCmove(move));
418 if (move.appear
.length
== 2) {
420 if (move.end
.y
< move.start
.y
) return "0-0-0";
424 // Translate final square
425 const finalSquare
= V
.CoordsToSquare(move.end
);
427 const piece
= this.getPiece(move.start
.x
, move.start
.y
);
428 if (piece
== V
.PAWN
) {
431 if (move.vanish
.length
> 1) {
433 const startColumn
= V
.CoordToColumn(move.start
.y
);
439 move.appear
[0].p
.toUpperCase();
442 notation
= finalSquare
;
443 if (move.appear
.length
> 0 && piece
!= move.appear
[0].p
)
445 notation
+= "=" + move.appear
[0].p
.toUpperCase();
451 piece
.toUpperCase() +
452 (move.vanish
.length
> 1 ? "x" : "") +
454 (move.vanish
.length
> 1 ? "=" + move.appear
[0].p
.toUpperCase() : "")