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41534b92 BA |
1 | const params = require("./parameters.js"); |
2 | const WebSocket = require('ws'); | |
3 | const wss = new WebSocket.Server( | |
4 | {port: params.socket_port, path: params.socket_path}); | |
5 | ||
6 | let challenges = {}; //variantName --> socketId, name | |
7 | let games = {}; //gameId --> gameInfo (vname, fen, players, options) | |
8 | let sockets = {}; //socketId --> socket | |
9 | const variants = require("./variants.js"); | |
10 | ||
11 | const send = (sid, code, data) => { | |
12 | const socket = sockets[sid]; | |
13 | // If a player delete local infos and then try to resume a game, | |
14 | // sockets[oppSid] will probably not exist anymore: | |
15 | if (socket) socket.send(JSON.stringify(Object.assign({ code: code }, data))); | |
16 | } | |
17 | ||
18 | const Crypto = require('crypto') | |
19 | function randomString(size = 8) { | |
20 | return Crypto.randomBytes(size).toString('hex').slice(0, size); | |
21 | } | |
22 | ||
23 | wss.on('connection', function connection(socket, req) { | |
24 | const sid = req.url.split("=")[1]; //...?sid=... | |
25 | sockets[sid] = socket; | |
26 | socket.isAlive = true; | |
27 | socket.on('pong', () => socket.isAlive = true); | |
28 | ||
29 | function launchGame(vname, players, options) { | |
30 | const gid = randomString(8); | |
31 | games[gid] = { | |
32 | vname: vname, | |
33 | players: players.map(p => { | |
34 | return (!p ? null : {sid: p.sid, name: p.name}); | |
35 | }), | |
36 | options: options | |
37 | }; | |
38 | if (players.every(p => p)) { | |
39 | const gameInfo = Object.assign( | |
40 | // Provide seed so that both players initialize with same FEN | |
41 | {seed: Math.floor(Math.random() * 1984), gid: gid}, | |
42 | games[gid]); | |
43 | for (let i of [0, 1]) { | |
44 | send(players[i].sid, "gamestart", | |
45 | Object.assign({randvar: players[i].randvar}, gameInfo)); | |
46 | } | |
47 | } | |
48 | else { | |
49 | // Incomplete players array: do not start game yet | |
50 | send(sid, "gamecreated", {gid: gid}); | |
51 | // If nobody joins within a minute, delete game | |
52 | setTimeout( | |
53 | () => { | |
54 | if (games[gid] && games[gid].players.some(p => !p)) | |
55 | delete games[gid]; | |
56 | }, | |
57 | 60000 | |
58 | ); | |
59 | } | |
60 | } | |
61 | ||
62 | socket.on('message', (msg) => { | |
63 | const obj = JSON.parse(msg); | |
64 | switch (obj.code) { | |
65 | // Send challenge (may trigger game creation) | |
66 | case "seekgame": { | |
67 | // Only one challenge per player: | |
68 | if (Object.keys(challenges).some(k => challenges[k].sid == sid)) | |
69 | return; | |
70 | let opponent = undefined, | |
71 | choice = undefined; | |
72 | const vname = obj.vname, | |
73 | randvar = (obj.vname == "_random"); | |
74 | if (vname == "_random") { | |
75 | // Pick any current challenge if any | |
76 | const currentChalls = Object.keys(challenges); | |
77 | if (currentChalls.length >= 1) { | |
78 | choice = | |
79 | currentChalls[Math.floor(Math.random() * currentChalls.length)]; | |
80 | opponent = challenges[choice]; | |
81 | } | |
82 | } | |
83 | else if (challenges[vname]) { | |
84 | opponent = challenges[vname]; | |
85 | choice = vname; | |
86 | } | |
87 | if (opponent) { | |
88 | delete challenges[choice]; | |
89 | if (choice == "_random") { | |
90 | // Pick a variant at random in the list | |
91 | const index = Math.floor(Math.random() * variants.length); | |
92 | choice = variants[index].name; | |
93 | } | |
94 | // Launch game | |
95 | let players = [ | |
96 | {sid: sid, name: obj.name, randvar: randvar}, | |
97 | opponent | |
98 | ]; | |
99 | if (Math.random() < 0.5) players = players.reverse(); | |
100 | launchGame(choice, players, {}); //empty options => default | |
101 | } | |
102 | else | |
103 | // Place challenge and wait. 'randvar' indicate if we play anything | |
104 | challenges[vname] = {sid: sid, name: obj.name, randvar: randvar}; | |
105 | break; | |
106 | } | |
107 | // Set FEN after game was created | |
108 | case "setfen": | |
109 | games[obj.gid].fen = obj.fen; | |
110 | break; | |
111 | // Send back game informations | |
112 | case "getgame": { | |
113 | if (!games[obj.gid]) send(sid, "nogame"); | |
114 | else send(sid, "gameinfo", games[obj.gid]); | |
115 | break; | |
116 | } | |
117 | // Cancel challenge | |
118 | case "cancelseek": | |
119 | delete challenges[obj.vname]; | |
120 | break; | |
121 | // Receive rematch | |
122 | case "rematch": { | |
123 | if (!games[obj.gid]) send(sid, "closerematch"); | |
124 | else { | |
125 | const myIndex = (games[obj.gid].players[0].sid == sid ? 0 : 1); | |
126 | if (!games[obj.gid].rematch) games[obj.gid].rematch = [false, false]; | |
127 | games[obj.gid].rematch[myIndex] = true; | |
128 | if (games[obj.gid].rematch[1-myIndex]) { | |
129 | // Launch new game, colors reversed | |
130 | launchGame(games[obj.gid].vname, | |
131 | games[obj.gid].players.reverse(), | |
132 | games[obj.gid].options); | |
133 | } | |
134 | } | |
135 | break; | |
136 | } | |
137 | // Rematch cancellation | |
138 | case "norematch": { | |
139 | if (games[obj.gid]) { | |
140 | const myIndex = (games[obj.gid].players[0].sid == sid ? 0 : 1); | |
141 | send(games[obj.gid].players[1-myIndex].sid, "closerematch"); | |
142 | } | |
143 | break; | |
144 | } | |
145 | // Create game vs. friend | |
146 | case "creategame": | |
147 | let players = [ | |
148 | { sid: obj.player.sid, name: obj.player.name }, | |
149 | undefined | |
150 | ]; | |
151 | if ( | |
152 | obj.player.color == 'b' || | |
153 | (obj.player.color == '' && Math.random() < 0.5) | |
154 | ) { | |
155 | players = players.reverse(); | |
156 | } | |
157 | launchGame(obj.vname, players, obj.options); | |
158 | break; | |
159 | // Join game vs. friend | |
160 | case "joingame": { | |
161 | if (!games[obj.gid]) send(sid, "jointoolate"); | |
162 | else { | |
163 | // Join a game (started by some other player) | |
164 | const emptySlot = games[obj.gid].players.findIndex(p => !p); | |
165 | if (emptySlot < 0) send(sid, "jointoolate"); | |
166 | games[obj.gid].players[emptySlot] = {sid: sid, name: obj.name}; | |
167 | const gameInfo = Object.assign( | |
168 | // Provide seed so that both players initialize with same FEN | |
169 | {seed: Math.floor(Math.random()*1984), gid: obj.gid}, | |
170 | games[obj.gid]); | |
171 | for (let i of [0, 1]) | |
172 | send(games[obj.gid].players[i].sid, "gamestart", gameInfo); | |
173 | } | |
174 | break; | |
175 | } | |
176 | // Relay a move + update games object | |
177 | case "newmove": { | |
178 | // TODO?: "pingback" strategy to ensure that move was transmitted | |
179 | games[obj.gid].fen = obj.fen; | |
180 | const playingWhite = (games[obj.gid].players[0].sid == sid); | |
181 | const oppSid = games[obj.gid].players[playingWhite ? 1 : 0].sid; | |
182 | send(oppSid, "newmove", { moves: obj.moves }); | |
183 | break; | |
184 | } | |
185 | // Relay "game ends" message | |
186 | case "gameover": { | |
187 | const playingWhite = (games[obj.gid].players[0].sid == sid); | |
188 | const oppSid = games[obj.gid].players[playingWhite ? 1 : 0].sid; | |
189 | if (obj.relay) send(oppSid, "gameover", { gid: obj.gid }); | |
190 | games[obj.gid].over = true; | |
191 | setTimeout( () => delete games[obj.gid], 60000 ); | |
192 | break; | |
193 | } | |
194 | } | |
195 | }); | |
196 | socket.on("close", () => { | |
197 | delete sockets[sid]; | |
198 | for (const [key, value] of Object.entries(challenges)) { | |
199 | if (value.sid == sid) { | |
200 | delete challenges[key]; | |
201 | break; //only one challenge per player | |
202 | } | |
203 | } | |
204 | }); | |
205 | }); | |
206 | ||
207 | const interval = setInterval(() => { | |
208 | wss.clients.forEach((ws) => { | |
209 | if (ws.isAlive === false) return ws.terminate(); | |
210 | ws.isAlive = false; | |
211 | ws.ping(); | |
212 | }); | |
213 | }, 30000); | |
214 | wss.on('close', () => clearInterval(interval)); |