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1d184b4c BA |
1 | class PiPo //Piece+Position |
2 | { | |
3 | // o: {piece[p], color[c], posX[x], posY[y]} | |
4 | constructor(o) | |
5 | { | |
6 | this.p = o.p; | |
7 | this.c = o.c; | |
8 | this.x = o.x; | |
9 | this.y = o.y; | |
10 | } | |
11 | } | |
12 | ||
098e8468 | 13 | // TODO: for animation, moves should contains "moving" and "fading" maybe... |
1d184b4c BA |
14 | class Move |
15 | { | |
16 | // o: {appear, vanish, [start,] [end,]} | |
17 | // appear,vanish = arrays of PiPo | |
18 | // start,end = coordinates to apply to trigger move visually (think castle) | |
19 | constructor(o) | |
20 | { | |
21 | this.appear = o.appear; | |
22 | this.vanish = o.vanish; | |
23 | this.start = !!o.start ? o.start : {x:o.vanish[0].x, y:o.vanish[0].y}; | |
24 | this.end = !!o.end ? o.end : {x:o.appear[0].x, y:o.appear[0].y}; | |
25 | } | |
26 | } | |
27 | ||
28 | // NOTE: x coords = top to bottom; y = left to right (from white player perspective) | |
29 | class ChessRules | |
30 | { | |
31 | // Path to pieces | |
32 | static getPpath(b) | |
33 | { | |
34 | return b; //usual pieces in pieces/ folder | |
35 | } | |
36 | // Turn "wb" into "B" (for FEN) | |
37 | static board2fen(b) | |
38 | { | |
39 | return b[0]=='w' ? b[1].toUpperCase() : b[1]; | |
40 | } | |
41 | // Turn "p" into "bp" (for board) | |
42 | static fen2board(f) | |
43 | { | |
44 | return f.charCodeAt()<=90 ? "w"+f.toLowerCase() : "b"+f; | |
45 | } | |
46 | ||
47 | ///////////////// | |
48 | // INITIALIZATION | |
49 | ||
d3334c3a | 50 | // fen == "position flags" |
dfb4afc1 | 51 | constructor(fen, moves) |
1d184b4c | 52 | { |
dfb4afc1 | 53 | this.moves = moves; |
1d184b4c | 54 | // Use fen string to initialize variables, flags and board |
1d184b4c | 55 | this.board = VariantRules.GetBoard(fen); |
2526c041 | 56 | this.setFlags(fen); |
ffbae57a | 57 | this.initVariables(fen); |
1d184b4c BA |
58 | } |
59 | ||
60 | initVariables(fen) | |
61 | { | |
62 | this.INIT_COL_KING = {'w':-1, 'b':-1}; | |
63 | this.INIT_COL_ROOK = {'w':[-1,-1], 'b':[-1,-1]}; | |
64 | this.kingPos = {'w':[-1,-1], 'b':[-1,-1]}; //respective squares of white and black king | |
65 | const fenParts = fen.split(" "); | |
66 | const position = fenParts[0].split("/"); | |
67 | for (let i=0; i<position.length; i++) | |
68 | { | |
6037f1d8 BA |
69 | let k = 0; //column index on board |
70 | for (let j=0; j<position[i].length; j++) | |
1d184b4c BA |
71 | { |
72 | switch (position[i].charAt(j)) | |
73 | { | |
74 | case 'k': | |
6037f1d8 BA |
75 | this.kingPos['b'] = [i,k]; |
76 | this.INIT_COL_KING['b'] = k; | |
1d184b4c BA |
77 | break; |
78 | case 'K': | |
6037f1d8 BA |
79 | this.kingPos['w'] = [i,k]; |
80 | this.INIT_COL_KING['w'] = k; | |
1d184b4c BA |
81 | break; |
82 | case 'r': | |
83 | if (this.INIT_COL_ROOK['b'][0] < 0) | |
6037f1d8 | 84 | this.INIT_COL_ROOK['b'][0] = k; |
1d184b4c | 85 | else |
6037f1d8 | 86 | this.INIT_COL_ROOK['b'][1] = k; |
1d184b4c BA |
87 | break; |
88 | case 'R': | |
89 | if (this.INIT_COL_ROOK['w'][0] < 0) | |
6037f1d8 | 90 | this.INIT_COL_ROOK['w'][0] = k; |
1d184b4c | 91 | else |
6037f1d8 | 92 | this.INIT_COL_ROOK['w'][1] = k; |
1d184b4c BA |
93 | break; |
94 | default: | |
95 | let num = parseInt(position[i].charAt(j)); | |
96 | if (!isNaN(num)) | |
6037f1d8 | 97 | k += (num-1); |
1d184b4c | 98 | } |
6037f1d8 | 99 | k++; |
1d184b4c BA |
100 | } |
101 | } | |
f3802fcd | 102 | const epSq = this.moves.length > 0 ? this.getEpSquare(this.lastMove) : undefined; |
1d184b4c | 103 | this.epSquares = [ epSq ]; |
1d184b4c BA |
104 | } |
105 | ||
106 | // Turn diagram fen into double array ["wb","wp","bk",...] | |
107 | static GetBoard(fen) | |
108 | { | |
109 | let rows = fen.split(" ")[0].split("/"); | |
46302e64 | 110 | const [sizeX,sizeY] = VariantRules.size; |
1d184b4c BA |
111 | let board = doubleArray(sizeX, sizeY, ""); |
112 | for (let i=0; i<rows.length; i++) | |
113 | { | |
114 | let j = 0; | |
115 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) | |
116 | { | |
117 | let character = rows[i][indexInRow]; | |
118 | let num = parseInt(character); | |
119 | if (!isNaN(num)) | |
120 | j += num; //just shift j | |
121 | else //something at position i,j | |
122 | board[i][j++] = VariantRules.fen2board(character); | |
123 | } | |
124 | } | |
125 | return board; | |
126 | } | |
127 | ||
dda21a71 | 128 | // Extract (relevant) flags from fen |
2526c041 | 129 | setFlags(fen) |
1d184b4c BA |
130 | { |
131 | // white a-castle, h-castle, black a-castle, h-castle | |
2526c041 BA |
132 | this.castleFlags = {'w': new Array(2), 'b': new Array(2)}; |
133 | let flags = fen.split(" ")[1]; //flags right after position | |
1d184b4c | 134 | for (let i=0; i<4; i++) |
2526c041 | 135 | this.castleFlags[i < 2 ? 'w' : 'b'][i%2] = (flags.charAt(i) == '1'); |
1d184b4c BA |
136 | } |
137 | ||
138 | /////////////////// | |
139 | // GETTERS, SETTERS | |
140 | ||
1d184b4c BA |
141 | static get size() { return [8,8]; } |
142 | // Two next functions return 'undefined' if called on empty square | |
143 | getColor(i,j) { return this.board[i][j].charAt(0); } | |
144 | getPiece(i,j) { return this.board[i][j].charAt(1); } | |
145 | ||
146 | // Color | |
147 | getOppCol(color) { return color=="w" ? "b" : "w"; } | |
148 | ||
149 | get lastMove() { | |
150 | const L = this.moves.length; | |
151 | return L>0 ? this.moves[L-1] : null; | |
152 | } | |
153 | get turn() { | |
d3334c3a | 154 | return this.moves.length%2==0 ? 'w' : 'b'; |
1d184b4c BA |
155 | } |
156 | ||
157 | // Pieces codes | |
158 | static get PAWN() { return 'p'; } | |
159 | static get ROOK() { return 'r'; } | |
160 | static get KNIGHT() { return 'n'; } | |
161 | static get BISHOP() { return 'b'; } | |
162 | static get QUEEN() { return 'q'; } | |
163 | static get KING() { return 'k'; } | |
164 | ||
165 | // Empty square | |
166 | static get EMPTY() { return ''; } | |
167 | ||
168 | // Some pieces movements | |
169 | static get steps() { | |
170 | return { | |
171 | 'r': [ [-1,0],[1,0],[0,-1],[0,1] ], | |
172 | 'n': [ [-1,-2],[-1,2],[1,-2],[1,2],[-2,-1],[-2,1],[2,-1],[2,1] ], | |
173 | 'b': [ [-1,-1],[-1,1],[1,-1],[1,1] ], | |
1d184b4c BA |
174 | }; |
175 | } | |
176 | ||
2526c041 BA |
177 | // Aggregates flags into one object |
178 | get flags() { | |
179 | return this.castleFlags; | |
180 | } | |
181 | ||
182 | // Reverse operation | |
183 | parseFlags(flags) | |
184 | { | |
185 | this.castleFlags = flags; | |
186 | } | |
187 | ||
1d184b4c BA |
188 | // En-passant square, if any |
189 | getEpSquare(move) | |
190 | { | |
191 | const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x]; | |
192 | if (this.getPiece(sx,sy) == VariantRules.PAWN && Math.abs(sx - ex) == 2) | |
193 | { | |
194 | return { | |
195 | x: (sx + ex)/2, | |
196 | y: sy | |
197 | }; | |
198 | } | |
199 | return undefined; //default | |
200 | } | |
201 | ||
dda21a71 | 202 | // Can thing on square1 take thing on square2 |
46302e64 | 203 | canTake([x1,y1], [x2,y2]) |
1d184b4c | 204 | { |
46302e64 | 205 | return this.getColor(x1,y1) != this.getColor(x2,y2); |
1d184b4c BA |
206 | } |
207 | ||
208 | /////////////////// | |
209 | // MOVES GENERATION | |
210 | ||
211 | // All possible moves from selected square (assumption: color is OK) | |
212 | getPotentialMovesFrom([x,y]) | |
213 | { | |
1d184b4c BA |
214 | switch (this.getPiece(x,y)) |
215 | { | |
216 | case VariantRules.PAWN: | |
46302e64 | 217 | return this.getPotentialPawnMoves([x,y]); |
1d184b4c | 218 | case VariantRules.ROOK: |
46302e64 | 219 | return this.getPotentialRookMoves([x,y]); |
1d184b4c | 220 | case VariantRules.KNIGHT: |
46302e64 | 221 | return this.getPotentialKnightMoves([x,y]); |
1d184b4c | 222 | case VariantRules.BISHOP: |
46302e64 | 223 | return this.getPotentialBishopMoves([x,y]); |
1d184b4c | 224 | case VariantRules.QUEEN: |
46302e64 | 225 | return this.getPotentialQueenMoves([x,y]); |
1d184b4c | 226 | case VariantRules.KING: |
46302e64 | 227 | return this.getPotentialKingMoves([x,y]); |
1d184b4c BA |
228 | } |
229 | } | |
230 | ||
231 | // Build a regular move from its initial and destination squares; tr: transformation | |
46302e64 | 232 | getBasicMove([sx,sy], [ex,ey], tr) |
1d184b4c | 233 | { |
2526c041 | 234 | let mv = new Move({ |
1d184b4c BA |
235 | appear: [ |
236 | new PiPo({ | |
237 | x: ex, | |
238 | y: ey, | |
46302e64 BA |
239 | c: !!tr ? tr.c : this.getColor(sx,sy), |
240 | p: !!tr ? tr.p : this.getPiece(sx,sy) | |
1d184b4c BA |
241 | }) |
242 | ], | |
243 | vanish: [ | |
244 | new PiPo({ | |
245 | x: sx, | |
246 | y: sy, | |
247 | c: this.getColor(sx,sy), | |
248 | p: this.getPiece(sx,sy) | |
249 | }) | |
250 | ] | |
251 | }); | |
252 | ||
253 | // The opponent piece disappears if we take it | |
254 | if (this.board[ex][ey] != VariantRules.EMPTY) | |
255 | { | |
256 | mv.vanish.push( | |
257 | new PiPo({ | |
258 | x: ex, | |
259 | y: ey, | |
260 | c: this.getColor(ex,ey), | |
261 | p: this.getPiece(ex,ey) | |
262 | }) | |
263 | ); | |
264 | } | |
265 | return mv; | |
266 | } | |
267 | ||
268 | // Generic method to find possible moves of non-pawn pieces ("sliding or jumping") | |
46302e64 | 269 | getSlideNJumpMoves([x,y], steps, oneStep) |
1d184b4c | 270 | { |
46302e64 | 271 | const color = this.getColor(x,y); |
2526c041 | 272 | let moves = []; |
46302e64 | 273 | const [sizeX,sizeY] = VariantRules.size; |
1d184b4c BA |
274 | outerLoop: |
275 | for (let step of steps) | |
276 | { | |
46302e64 BA |
277 | let i = x + step[0]; |
278 | let j = y + step[1]; | |
1221ac47 BA |
279 | while (i>=0 && i<sizeX && j>=0 && j<sizeY |
280 | && this.board[i][j] == VariantRules.EMPTY) | |
1d184b4c | 281 | { |
46302e64 | 282 | moves.push(this.getBasicMove([x,y], [i,j])); |
1d184b4c BA |
283 | if (oneStep !== undefined) |
284 | continue outerLoop; | |
285 | i += step[0]; | |
286 | j += step[1]; | |
287 | } | |
efb20746 | 288 | if (i>=0 && i<sizeX && j>=0 && j<sizeY && this.canTake([x,y], [i,j])) |
46302e64 | 289 | moves.push(this.getBasicMove([x,y], [i,j])); |
1d184b4c BA |
290 | } |
291 | return moves; | |
292 | } | |
293 | ||
dda21a71 | 294 | // What are the pawn moves from square x,y ? |
46302e64 | 295 | getPotentialPawnMoves([x,y]) |
1d184b4c | 296 | { |
2526c041 BA |
297 | const color = this.turn; |
298 | let moves = []; | |
299 | const V = VariantRules; | |
1221ac47 | 300 | const [sizeX,sizeY] = V.size; |
2526c041 | 301 | const shift = (color == "w" ? -1 : 1); |
cf130369 BA |
302 | const firstRank = (color == 'w' ? sizeX-1 : 0); |
303 | const startRank = (color == "w" ? sizeX-2 : 1); | |
304 | const lastRank = (color == "w" ? 0 : sizeX-1); | |
1d184b4c BA |
305 | |
306 | if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRank) | |
307 | { | |
308 | // Normal moves | |
309 | if (this.board[x+shift][y] == V.EMPTY) | |
310 | { | |
46302e64 | 311 | moves.push(this.getBasicMove([x,y], [x+shift,y])); |
1221ac47 | 312 | // Next condition because variants with pawns on 1st rank allow them to jump |
2526c041 | 313 | if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY) |
1d184b4c BA |
314 | { |
315 | // Two squares jump | |
46302e64 | 316 | moves.push(this.getBasicMove([x,y], [x+2*shift,y])); |
1d184b4c BA |
317 | } |
318 | } | |
319 | // Captures | |
1221ac47 BA |
320 | if (y>0 && this.canTake([x,y], [x+shift,y-1]) |
321 | && this.board[x+shift][y-1] != V.EMPTY) | |
322 | { | |
46302e64 | 323 | moves.push(this.getBasicMove([x,y], [x+shift,y-1])); |
1221ac47 BA |
324 | } |
325 | if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1]) | |
326 | && this.board[x+shift][y+1] != V.EMPTY) | |
327 | { | |
46302e64 | 328 | moves.push(this.getBasicMove([x,y], [x+shift,y+1])); |
1221ac47 | 329 | } |
1d184b4c BA |
330 | } |
331 | ||
332 | if (x+shift == lastRank) | |
333 | { | |
334 | // Promotion | |
68f5ccc8 | 335 | const pawnColor = this.getColor(x,y); //can be different for checkered |
1d184b4c BA |
336 | let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]; |
337 | promotionPieces.forEach(p => { | |
338 | // Normal move | |
339 | if (this.board[x+shift][y] == V.EMPTY) | |
68f5ccc8 | 340 | moves.push(this.getBasicMove([x,y], [x+shift,y], {c:pawnColor,p:p})); |
1d184b4c | 341 | // Captures |
1221ac47 BA |
342 | if (y>0 && this.canTake([x,y], [x+shift,y-1]) |
343 | && this.board[x+shift][y-1] != V.EMPTY) | |
344 | { | |
68f5ccc8 | 345 | moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:pawnColor,p:p})); |
1221ac47 BA |
346 | } |
347 | if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1]) | |
348 | && this.board[x+shift][y+1] != V.EMPTY) | |
349 | { | |
68f5ccc8 | 350 | moves.push(this.getBasicMove([x,y], [x+shift,y+1], {c:pawnColor,p:p})); |
1221ac47 | 351 | } |
1d184b4c BA |
352 | }); |
353 | } | |
354 | ||
355 | // En passant | |
356 | const Lep = this.epSquares.length; | |
357 | const epSquare = Lep>0 ? this.epSquares[Lep-1] : undefined; | |
358 | if (!!epSquare && epSquare.x == x+shift && Math.abs(epSquare.y - y) == 1) | |
359 | { | |
360 | let epStep = epSquare.y - y; | |
46302e64 | 361 | var enpassantMove = this.getBasicMove([x,y], [x+shift,y+epStep]); |
1d184b4c BA |
362 | enpassantMove.vanish.push({ |
363 | x: x, | |
364 | y: y+epStep, | |
365 | p: 'p', | |
366 | c: this.getColor(x,y+epStep) | |
367 | }); | |
368 | moves.push(enpassantMove); | |
369 | } | |
370 | ||
371 | return moves; | |
372 | } | |
373 | ||
374 | // What are the rook moves from square x,y ? | |
46302e64 | 375 | getPotentialRookMoves(sq) |
1d184b4c | 376 | { |
46302e64 | 377 | return this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.ROOK]); |
1d184b4c BA |
378 | } |
379 | ||
380 | // What are the knight moves from square x,y ? | |
46302e64 | 381 | getPotentialKnightMoves(sq) |
1d184b4c | 382 | { |
46302e64 | 383 | return this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.KNIGHT], "oneStep"); |
1d184b4c BA |
384 | } |
385 | ||
386 | // What are the bishop moves from square x,y ? | |
46302e64 | 387 | getPotentialBishopMoves(sq) |
1d184b4c | 388 | { |
46302e64 | 389 | return this.getSlideNJumpMoves(sq, VariantRules.steps[VariantRules.BISHOP]); |
1d184b4c BA |
390 | } |
391 | ||
392 | // What are the queen moves from square x,y ? | |
46302e64 | 393 | getPotentialQueenMoves(sq) |
1d184b4c | 394 | { |
a37076f1 BA |
395 | const V = VariantRules; |
396 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP])); | |
1d184b4c BA |
397 | } |
398 | ||
399 | // What are the king moves from square x,y ? | |
46302e64 | 400 | getPotentialKingMoves(sq) |
1d184b4c | 401 | { |
a37076f1 | 402 | const V = VariantRules; |
1d184b4c | 403 | // Initialize with normal moves |
a37076f1 BA |
404 | let moves = this.getSlideNJumpMoves(sq, |
405 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep"); | |
46302e64 | 406 | return moves.concat(this.getCastleMoves(sq)); |
1d184b4c BA |
407 | } |
408 | ||
46302e64 | 409 | getCastleMoves([x,y]) |
1d184b4c | 410 | { |
46302e64 | 411 | const c = this.getColor(x,y); |
c6052161 BA |
412 | const [sizeX,sizeY] = VariantRules.size; |
413 | if (x != (c=="w" ? sizeX-1 : 0) || y != this.INIT_COL_KING[c]) | |
1d184b4c BA |
414 | return []; //x isn't first rank, or king has moved (shortcut) |
415 | ||
416 | const V = VariantRules; | |
417 | ||
418 | // Castling ? | |
419 | const oppCol = this.getOppCol(c); | |
420 | let moves = []; | |
421 | let i = 0; | |
c6052161 | 422 | const finalSquares = [ [2,3], [sizeY-2,sizeY-3] ]; //king, then rook |
1d184b4c BA |
423 | castlingCheck: |
424 | for (let castleSide=0; castleSide < 2; castleSide++) //large, then small | |
425 | { | |
2526c041 | 426 | if (!this.castleFlags[c][castleSide]) |
1d184b4c BA |
427 | continue; |
428 | // If this code is reached, rooks and king are on initial position | |
429 | ||
430 | // Nothing on the path of the king (and no checks; OK also if y==finalSquare)? | |
431 | let step = finalSquares[castleSide][0] < y ? -1 : 1; | |
432 | for (i=y; i!=finalSquares[castleSide][0]; i+=step) | |
433 | { | |
cf130369 | 434 | if (this.isAttacked([x,i], [oppCol]) || (this.board[x][i] != V.EMPTY && |
1d184b4c BA |
435 | // NOTE: next check is enough, because of chessboard constraints |
436 | (this.getColor(x,i) != c || ![V.KING,V.ROOK].includes(this.getPiece(x,i))))) | |
437 | { | |
438 | continue castlingCheck; | |
439 | } | |
440 | } | |
441 | ||
442 | // Nothing on the path to the rook? | |
443 | step = castleSide == 0 ? -1 : 1; | |
444 | for (i = y + step; i != this.INIT_COL_ROOK[c][castleSide]; i += step) | |
445 | { | |
446 | if (this.board[x][i] != V.EMPTY) | |
447 | continue castlingCheck; | |
448 | } | |
449 | const rookPos = this.INIT_COL_ROOK[c][castleSide]; | |
450 | ||
451 | // Nothing on final squares, except maybe king and castling rook? | |
452 | for (i=0; i<2; i++) | |
453 | { | |
454 | if (this.board[x][finalSquares[castleSide][i]] != V.EMPTY && | |
455 | this.getPiece(x,finalSquares[castleSide][i]) != V.KING && | |
456 | finalSquares[castleSide][i] != rookPos) | |
457 | { | |
458 | continue castlingCheck; | |
459 | } | |
460 | } | |
461 | ||
462 | // If this code is reached, castle is valid | |
463 | moves.push( new Move({ | |
464 | appear: [ | |
465 | new PiPo({x:x,y:finalSquares[castleSide][0],p:V.KING,c:c}), | |
466 | new PiPo({x:x,y:finalSquares[castleSide][1],p:V.ROOK,c:c})], | |
467 | vanish: [ | |
468 | new PiPo({x:x,y:y,p:V.KING,c:c}), | |
469 | new PiPo({x:x,y:rookPos,p:V.ROOK,c:c})], | |
470 | end: Math.abs(y - rookPos) <= 2 | |
471 | ? {x:x, y:rookPos} | |
472 | : {x:x, y:y + 2 * (castleSide==0 ? -1 : 1)} | |
473 | }) ); | |
474 | } | |
475 | ||
476 | return moves; | |
477 | } | |
478 | ||
479 | /////////////////// | |
480 | // MOVES VALIDATION | |
481 | ||
46302e64 | 482 | canIplay(side, [x,y]) |
1d184b4c | 483 | { |
46302e64 BA |
484 | return ((side=='w' && this.moves.length%2==0) || (side=='b' && this.moves.length%2==1)) |
485 | && this.getColor(x,y) == side; | |
1d184b4c BA |
486 | } |
487 | ||
488 | getPossibleMovesFrom(sq) | |
489 | { | |
490 | // Assuming color is right (already checked) | |
491 | return this.filterValid( this.getPotentialMovesFrom(sq) ); | |
492 | } | |
493 | ||
494 | // TODO: once a promotion is filtered, the others results are same: useless computations | |
495 | filterValid(moves) | |
496 | { | |
497 | if (moves.length == 0) | |
498 | return []; | |
b8121223 | 499 | return moves.filter(m => { return !this.underCheck(m); }); |
1d184b4c BA |
500 | } |
501 | ||
502 | // Search for all valid moves considering current turn (for engine and game end) | |
46302e64 | 503 | getAllValidMoves() |
1d184b4c | 504 | { |
46302e64 | 505 | const color = this.turn; |
1d184b4c | 506 | const oppCol = this.getOppCol(color); |
c6052161 BA |
507 | let potentialMoves = []; |
508 | const [sizeX,sizeY] = VariantRules.size; | |
a6abf094 | 509 | for (let i=0; i<sizeX; i++) |
1d184b4c | 510 | { |
a6abf094 | 511 | for (let j=0; j<sizeY; j++) |
1d184b4c BA |
512 | { |
513 | // Next condition ... != oppCol is a little HACK to work with checkered variant | |
514 | if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) != oppCol) | |
515 | Array.prototype.push.apply(potentialMoves, this.getPotentialMovesFrom([i,j])); | |
516 | } | |
517 | } | |
518 | // NOTE: prefer lazy undercheck tests, letting the king being taken? | |
519 | // No: if happen on last 1/2 move, could lead to forbidden moves, wrong evals | |
520 | return this.filterValid(potentialMoves); | |
521 | } | |
9de73b71 | 522 | |
e64a4eff | 523 | // Stop at the first move found |
46302e64 | 524 | atLeastOneMove() |
e64a4eff | 525 | { |
46302e64 | 526 | const color = this.turn; |
e64a4eff | 527 | const oppCol = this.getOppCol(color); |
c6052161 | 528 | const [sizeX,sizeY] = VariantRules.size; |
9de73b71 | 529 | for (let i=0; i<sizeX; i++) |
e64a4eff | 530 | { |
9de73b71 | 531 | for (let j=0; j<sizeY; j++) |
e64a4eff BA |
532 | { |
533 | if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) != oppCol) | |
534 | { | |
535 | const moves = this.getPotentialMovesFrom([i,j]); | |
536 | if (moves.length > 0) | |
537 | { | |
9de73b71 | 538 | for (let k=0; k<moves.length; k++) |
e64a4eff | 539 | { |
9de73b71 | 540 | if (this.filterValid([moves[k]]).length > 0) |
e64a4eff BA |
541 | return true; |
542 | } | |
543 | } | |
544 | } | |
545 | } | |
546 | } | |
547 | return false; | |
548 | } | |
1d184b4c | 549 | |
dda21a71 | 550 | // Check if pieces of color in array 'colors' are attacking square x,y |
46302e64 | 551 | isAttacked(sq, colors) |
1d184b4c | 552 | { |
46302e64 BA |
553 | return (this.isAttackedByPawn(sq, colors) |
554 | || this.isAttackedByRook(sq, colors) | |
555 | || this.isAttackedByKnight(sq, colors) | |
556 | || this.isAttackedByBishop(sq, colors) | |
557 | || this.isAttackedByQueen(sq, colors) | |
558 | || this.isAttackedByKing(sq, colors)); | |
1d184b4c BA |
559 | } |
560 | ||
dda21a71 | 561 | // Is square x,y attacked by 'colors' pawns ? |
46302e64 | 562 | isAttackedByPawn([x,y], colors) |
1d184b4c | 563 | { |
efb20746 | 564 | const [sizeX,sizeY] = VariantRules.size; |
46302e64 | 565 | for (let c of colors) |
1d184b4c | 566 | { |
46302e64 | 567 | let pawnShift = (c=="w" ? 1 : -1); |
efb20746 | 568 | if (x+pawnShift>=0 && x+pawnShift<sizeX) |
1d184b4c | 569 | { |
46302e64 | 570 | for (let i of [-1,1]) |
1d184b4c | 571 | { |
efb20746 | 572 | if (y+i>=0 && y+i<sizeY && this.getPiece(x+pawnShift,y+i)==VariantRules.PAWN |
46302e64 BA |
573 | && this.getColor(x+pawnShift,y+i)==c) |
574 | { | |
575 | return true; | |
576 | } | |
1d184b4c BA |
577 | } |
578 | } | |
579 | } | |
580 | return false; | |
581 | } | |
582 | ||
dda21a71 | 583 | // Is square x,y attacked by 'colors' rooks ? |
46302e64 | 584 | isAttackedByRook(sq, colors) |
1d184b4c | 585 | { |
46302e64 | 586 | return this.isAttackedBySlideNJump(sq, colors, |
1d184b4c BA |
587 | VariantRules.ROOK, VariantRules.steps[VariantRules.ROOK]); |
588 | } | |
589 | ||
dda21a71 | 590 | // Is square x,y attacked by 'colors' knights ? |
46302e64 | 591 | isAttackedByKnight(sq, colors) |
1d184b4c | 592 | { |
46302e64 | 593 | return this.isAttackedBySlideNJump(sq, colors, |
1d184b4c BA |
594 | VariantRules.KNIGHT, VariantRules.steps[VariantRules.KNIGHT], "oneStep"); |
595 | } | |
596 | ||
dda21a71 | 597 | // Is square x,y attacked by 'colors' bishops ? |
46302e64 | 598 | isAttackedByBishop(sq, colors) |
1d184b4c | 599 | { |
46302e64 | 600 | return this.isAttackedBySlideNJump(sq, colors, |
1d184b4c BA |
601 | VariantRules.BISHOP, VariantRules.steps[VariantRules.BISHOP]); |
602 | } | |
603 | ||
dda21a71 | 604 | // Is square x,y attacked by 'colors' queens ? |
46302e64 | 605 | isAttackedByQueen(sq, colors) |
1d184b4c | 606 | { |
a37076f1 BA |
607 | const V = VariantRules; |
608 | return this.isAttackedBySlideNJump(sq, colors, V.QUEEN, | |
609 | V.steps[V.ROOK].concat(V.steps[V.BISHOP])); | |
1d184b4c BA |
610 | } |
611 | ||
dda21a71 | 612 | // Is square x,y attacked by 'colors' king(s) ? |
46302e64 | 613 | isAttackedByKing(sq, colors) |
1d184b4c | 614 | { |
a37076f1 BA |
615 | const V = VariantRules; |
616 | return this.isAttackedBySlideNJump(sq, colors, V.KING, | |
617 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep"); | |
1d184b4c BA |
618 | } |
619 | ||
1221ac47 | 620 | // Generic method for non-pawn pieces ("sliding or jumping"): |
dda21a71 | 621 | // is x,y attacked by a piece of color in array 'colors' ? |
46302e64 | 622 | isAttackedBySlideNJump([x,y], colors, piece, steps, oneStep) |
1d184b4c | 623 | { |
efb20746 | 624 | const [sizeX,sizeY] = VariantRules.size; |
1d184b4c BA |
625 | for (let step of steps) |
626 | { | |
627 | let rx = x+step[0], ry = y+step[1]; | |
efb20746 BA |
628 | while (rx>=0 && rx<sizeX && ry>=0 && ry<sizeY |
629 | && this.board[rx][ry] == VariantRules.EMPTY && !oneStep) | |
1d184b4c BA |
630 | { |
631 | rx += step[0]; | |
632 | ry += step[1]; | |
633 | } | |
efb20746 BA |
634 | if (rx>=0 && rx<sizeX && ry>=0 && ry<sizeY |
635 | && this.board[rx][ry] != VariantRules.EMPTY | |
46302e64 | 636 | && this.getPiece(rx,ry) == piece && colors.includes(this.getColor(rx,ry))) |
1d184b4c BA |
637 | { |
638 | return true; | |
639 | } | |
640 | } | |
641 | return false; | |
642 | } | |
643 | ||
dda21a71 | 644 | // Is current player under check after his move ? |
46302e64 | 645 | underCheck(move) |
1d184b4c | 646 | { |
46302e64 | 647 | const color = this.turn; |
1d184b4c | 648 | this.play(move); |
cf130369 | 649 | let res = this.isAttacked(this.kingPos[color], [this.getOppCol(color)]); |
1d184b4c BA |
650 | this.undo(move); |
651 | return res; | |
652 | } | |
653 | ||
dda21a71 | 654 | // On which squares is opponent under check after our move ? |
46302e64 | 655 | getCheckSquares(move) |
4b5fe306 BA |
656 | { |
657 | this.play(move); | |
204e289b | 658 | const color = this.turn; //opponent |
cf130369 | 659 | let res = this.isAttacked(this.kingPos[color], [this.getOppCol(color)]) |
46302e64 | 660 | ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] //need to duplicate! |
4b5fe306 BA |
661 | : [ ]; |
662 | this.undo(move); | |
663 | return res; | |
664 | } | |
665 | ||
1d184b4c BA |
666 | // Apply a move on board |
667 | static PlayOnBoard(board, move) | |
668 | { | |
669 | for (let psq of move.vanish) | |
670 | board[psq.x][psq.y] = VariantRules.EMPTY; | |
671 | for (let psq of move.appear) | |
672 | board[psq.x][psq.y] = psq.c + psq.p; | |
673 | } | |
674 | // Un-apply the played move | |
675 | static UndoOnBoard(board, move) | |
676 | { | |
677 | for (let psq of move.appear) | |
678 | board[psq.x][psq.y] = VariantRules.EMPTY; | |
679 | for (let psq of move.vanish) | |
680 | board[psq.x][psq.y] = psq.c + psq.p; | |
681 | } | |
682 | ||
d3334c3a | 683 | // Before move is played, update variables + flags |
1d184b4c BA |
684 | updateVariables(move) |
685 | { | |
686 | const piece = this.getPiece(move.start.x,move.start.y); | |
687 | const c = this.getColor(move.start.x,move.start.y); | |
c6052161 BA |
688 | const [sizeX,sizeY] = VariantRules.size; |
689 | const firstRank = (c == "w" ? sizeX-1 : 0); | |
1d184b4c BA |
690 | |
691 | // Update king position + flags | |
692 | if (piece == VariantRules.KING && move.appear.length > 0) | |
693 | { | |
694 | this.kingPos[c][0] = move.appear[0].x; | |
695 | this.kingPos[c][1] = move.appear[0].y; | |
2526c041 | 696 | this.castleFlags[c] = [false,false]; |
1d184b4c BA |
697 | return; |
698 | } | |
699 | const oppCol = this.getOppCol(c); | |
c6052161 | 700 | const oppFirstRank = (sizeX-1) - firstRank; |
1d184b4c BA |
701 | if (move.start.x == firstRank //our rook moves? |
702 | && this.INIT_COL_ROOK[c].includes(move.start.y)) | |
703 | { | |
2526c041 BA |
704 | const flagIdx = (move.start.y == this.INIT_COL_ROOK[c][0] ? 0 : 1); |
705 | this.castleFlags[c][flagIdx] = false; | |
1d184b4c BA |
706 | } |
707 | else if (move.end.x == oppFirstRank //we took opponent rook? | |
aea1443e | 708 | && this.INIT_COL_ROOK[oppCol].includes(move.end.y)) |
1d184b4c | 709 | { |
2526c041 BA |
710 | const flagIdx = (move.end.y == this.INIT_COL_ROOK[oppCol][0] ? 0 : 1); |
711 | this.castleFlags[oppCol][flagIdx] = false; | |
1d184b4c BA |
712 | } |
713 | } | |
714 | ||
dda21a71 BA |
715 | // After move is undo-ed, un-update variables (flags are reset) |
716 | // TODO: more symmetry, by storing flags increment in move... | |
d3334c3a | 717 | unupdateVariables(move) |
1d184b4c | 718 | { |
d3334c3a BA |
719 | // (Potentially) Reset king position |
720 | const c = this.getColor(move.start.x,move.start.y); | |
721 | if (this.getPiece(move.start.x,move.start.y) == VariantRules.KING) | |
722 | this.kingPos[c] = [move.start.x, move.start.y]; | |
723 | } | |
1d184b4c | 724 | |
d3334c3a BA |
725 | play(move, ingame) |
726 | { | |
dfb4afc1 | 727 | if (!!ingame) |
6752407b | 728 | move.notation = [this.getNotation(move), this.getLongNotation(move)]; |
dfb4afc1 | 729 | |
2526c041 | 730 | move.flags = JSON.stringify(this.flags); //save flags (for undo) |
d3334c3a BA |
731 | this.updateVariables(move); |
732 | this.moves.push(move); | |
1d184b4c BA |
733 | this.epSquares.push( this.getEpSquare(move) ); |
734 | VariantRules.PlayOnBoard(this.board, move); | |
1d184b4c BA |
735 | } |
736 | ||
cd4cad04 | 737 | undo(move) |
1d184b4c BA |
738 | { |
739 | VariantRules.UndoOnBoard(this.board, move); | |
740 | this.epSquares.pop(); | |
d3334c3a BA |
741 | this.moves.pop(); |
742 | this.unupdateVariables(move); | |
2526c041 | 743 | this.parseFlags(JSON.parse(move.flags)); |
1d184b4c BA |
744 | } |
745 | ||
746 | ////////////// | |
747 | // END OF GAME | |
748 | ||
dda21a71 | 749 | // Basic check for 3 repetitions (in the last moves only) |
1af36beb | 750 | checkRepetition() |
1d184b4c | 751 | { |
1d184b4c BA |
752 | if (this.moves.length >= 8) |
753 | { | |
1d184b4c BA |
754 | const L = this.moves.length; |
755 | if (_.isEqual(this.moves[L-1], this.moves[L-5]) && | |
756 | _.isEqual(this.moves[L-2], this.moves[L-6]) && | |
757 | _.isEqual(this.moves[L-3], this.moves[L-7]) && | |
758 | _.isEqual(this.moves[L-4], this.moves[L-8])) | |
759 | { | |
1af36beb | 760 | return true; |
1d184b4c BA |
761 | } |
762 | } | |
1af36beb BA |
763 | return false; |
764 | } | |
1d184b4c | 765 | |
dda21a71 | 766 | // Is game over ? And if yes, what is the score ? |
1af36beb BA |
767 | checkGameOver() |
768 | { | |
769 | if (this.checkRepetition()) | |
770 | return "1/2"; | |
771 | ||
772 | if (this.atLeastOneMove()) // game not over | |
1d184b4c | 773 | return "*"; |
1d184b4c BA |
774 | |
775 | // Game over | |
46302e64 | 776 | return this.checkGameEnd(); |
1d184b4c BA |
777 | } |
778 | ||
46302e64 BA |
779 | // No moves are possible: compute score |
780 | checkGameEnd() | |
1d184b4c | 781 | { |
46302e64 | 782 | const color = this.turn; |
1d184b4c | 783 | // No valid move: stalemate or checkmate? |
cf130369 | 784 | if (!this.isAttacked(this.kingPos[color], [this.getOppCol(color)])) |
1d184b4c BA |
785 | return "1/2"; |
786 | // OK, checkmate | |
787 | return color == "w" ? "0-1" : "1-0"; | |
788 | } | |
789 | ||
790 | //////// | |
791 | //ENGINE | |
792 | ||
793 | // Pieces values | |
794 | static get VALUES() { | |
795 | return { | |
796 | 'p': 1, | |
797 | 'r': 5, | |
798 | 'n': 3, | |
799 | 'b': 3, | |
800 | 'q': 9, | |
801 | 'k': 1000 | |
802 | }; | |
803 | } | |
804 | ||
9e42b4dd BA |
805 | static get INFINITY() { |
806 | return 9999; //"checkmate" (unreachable eval) | |
807 | } | |
808 | ||
809 | static get THRESHOLD_MATE() { | |
810 | // At this value or above, the game is over | |
811 | return VariantRules.INFINITY; | |
812 | } | |
813 | ||
3c09dc49 BA |
814 | static get SEARCH_DEPTH() { |
815 | return 3; //2 for high branching factor, 4 for small (Loser chess) | |
816 | } | |
817 | ||
1d184b4c | 818 | // Assumption: at least one legal move |
a6abf094 BA |
819 | // NOTE: works also for extinction chess because depth is 3... |
820 | getComputerMove() | |
1d184b4c | 821 | { |
3c09dc49 | 822 | this.shouldReturn = false; |
9e42b4dd | 823 | const maxeval = VariantRules.INFINITY; |
46302e64 | 824 | const color = this.turn; |
15952ada BA |
825 | // Some variants may show a bigger moves list to the human (Switching), |
826 | // thus the argument "computer" below (which is generally ignored) | |
827 | let moves1 = this.getAllValidMoves("computer"); | |
a6abf094 BA |
828 | |
829 | // Can I mate in 1 ? (for Magnetic & Extinction) | |
830 | for (let i of _.shuffle(_.range(moves1.length))) | |
831 | { | |
832 | this.play(moves1[i]); | |
833 | const finish = (Math.abs(this.evalPosition()) >= VariantRules.THRESHOLD_MATE); | |
834 | this.undo(moves1[i]); | |
835 | if (finish) | |
836 | return moves1[i]; | |
837 | } | |
1d184b4c | 838 | |
06ddfe34 | 839 | // Rank moves using a min-max at depth 2 |
1d184b4c BA |
840 | for (let i=0; i<moves1.length; i++) |
841 | { | |
9e42b4dd | 842 | moves1[i].eval = (color=="w" ? -1 : 1) * maxeval; //very low, I'm checkmated |
1d184b4c | 843 | this.play(moves1[i]); |
68f5ccc8 BA |
844 | let eval2 = undefined; |
845 | if (this.atLeastOneMove()) | |
1d184b4c | 846 | { |
68f5ccc8 BA |
847 | eval2 = (color=="w" ? 1 : -1) * maxeval; //initialized with checkmate value |
848 | // Second half-move: | |
15952ada | 849 | let moves2 = this.getAllValidMoves("computer"); |
68f5ccc8 BA |
850 | for (let j=0; j<moves2.length; j++) |
851 | { | |
852 | this.play(moves2[j]); | |
853 | let evalPos = undefined; | |
854 | if (this.atLeastOneMove()) | |
855 | evalPos = this.evalPosition() | |
856 | else | |
857 | { | |
858 | // Work with scores for Loser variant | |
859 | const score = this.checkGameEnd(); | |
860 | evalPos = (score=="1/2" ? 0 : (score=="1-0" ? 1 : -1) * maxeval); | |
861 | } | |
862 | if ((color == "w" && evalPos < eval2) || (color=="b" && evalPos > eval2)) | |
863 | eval2 = evalPos; | |
864 | this.undo(moves2[j]); | |
865 | } | |
866 | } | |
867 | else | |
868 | { | |
869 | const score = this.checkGameEnd(); | |
870 | eval2 = (score=="1/2" ? 0 : (score=="1-0" ? 1 : -1) * maxeval); | |
1d184b4c BA |
871 | } |
872 | if ((color=="w" && eval2 > moves1[i].eval) || (color=="b" && eval2 < moves1[i].eval)) | |
873 | moves1[i].eval = eval2; | |
874 | this.undo(moves1[i]); | |
875 | } | |
876 | moves1.sort( (a,b) => { return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); | |
11a31682 | 877 | //console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1d184b4c | 878 | |
3c09dc49 BA |
879 | let candidates = [0]; //indices of candidates moves |
880 | for (let j=1; j<moves1.length && moves1[j].eval == moves1[0].eval; j++) | |
881 | candidates.push(j); | |
882 | let currentBest = moves1[_.sample(candidates, 1)]; | |
883 | ||
a6abf094 | 884 | // Skip depth 3+ if we found a checkmate (or if we are checkmated in 1...) |
3c09dc49 BA |
885 | if (VariantRules.SEARCH_DEPTH >= 3 |
886 | && Math.abs(moves1[0].eval) < VariantRules.THRESHOLD_MATE) | |
e64a4eff | 887 | { |
9e42b4dd BA |
888 | for (let i=0; i<moves1.length; i++) |
889 | { | |
3c09dc49 BA |
890 | if (this.shouldReturn) |
891 | return currentBest; //depth-2, minimum | |
9e42b4dd BA |
892 | this.play(moves1[i]); |
893 | // 0.1 * oldEval : heuristic to avoid some bad moves (not all...) | |
3c09dc49 BA |
894 | moves1[i].eval = 0.1*moves1[i].eval + |
895 | this.alphabeta(VariantRules.SEARCH_DEPTH-1, -maxeval, maxeval); | |
9e42b4dd BA |
896 | this.undo(moves1[i]); |
897 | } | |
898 | moves1.sort( (a,b) => { return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); | |
e64a4eff | 899 | } |
3c09dc49 BA |
900 | else |
901 | return currentBest; | |
68f5ccc8 | 902 | //console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1d184b4c | 903 | |
3c09dc49 | 904 | candidates = [0]; |
1d184b4c BA |
905 | for (let j=1; j<moves1.length && moves1[j].eval == moves1[0].eval; j++) |
906 | candidates.push(j); | |
1d184b4c BA |
907 | return moves1[_.sample(candidates, 1)]; |
908 | } | |
909 | ||
46302e64 | 910 | alphabeta(depth, alpha, beta) |
1d184b4c | 911 | { |
9e42b4dd | 912 | const maxeval = VariantRules.INFINITY; |
46302e64 BA |
913 | const color = this.turn; |
914 | if (!this.atLeastOneMove()) | |
1d184b4c | 915 | { |
46302e64 | 916 | switch (this.checkGameEnd()) |
1d184b4c | 917 | { |
68f5ccc8 BA |
918 | case "1/2": |
919 | return 0; | |
920 | default: | |
921 | const score = this.checkGameEnd(); | |
922 | return (score=="1/2" ? 0 : (score=="1-0" ? 1 : -1) * maxeval); | |
1d184b4c BA |
923 | } |
924 | } | |
925 | if (depth == 0) | |
926 | return this.evalPosition(); | |
15952ada | 927 | const moves = this.getAllValidMoves("computer"); |
9e42b4dd | 928 | let v = color=="w" ? -maxeval : maxeval; |
1d184b4c BA |
929 | if (color == "w") |
930 | { | |
931 | for (let i=0; i<moves.length; i++) | |
932 | { | |
933 | this.play(moves[i]); | |
46302e64 | 934 | v = Math.max(v, this.alphabeta(depth-1, alpha, beta)); |
1d184b4c BA |
935 | this.undo(moves[i]); |
936 | alpha = Math.max(alpha, v); | |
937 | if (alpha >= beta) | |
938 | break; //beta cutoff | |
939 | } | |
940 | } | |
941 | else //color=="b" | |
942 | { | |
943 | for (let i=0; i<moves.length; i++) | |
944 | { | |
945 | this.play(moves[i]); | |
46302e64 | 946 | v = Math.min(v, this.alphabeta(depth-1, alpha, beta)); |
1d184b4c BA |
947 | this.undo(moves[i]); |
948 | beta = Math.min(beta, v); | |
949 | if (alpha >= beta) | |
950 | break; //alpha cutoff | |
951 | } | |
952 | } | |
953 | return v; | |
954 | } | |
955 | ||
956 | evalPosition() | |
957 | { | |
958 | const [sizeX,sizeY] = VariantRules.size; | |
959 | let evaluation = 0; | |
a6abf094 | 960 | // Just count material for now |
1d184b4c BA |
961 | for (let i=0; i<sizeX; i++) |
962 | { | |
963 | for (let j=0; j<sizeY; j++) | |
964 | { | |
965 | if (this.board[i][j] != VariantRules.EMPTY) | |
966 | { | |
967 | const sign = this.getColor(i,j) == "w" ? 1 : -1; | |
968 | evaluation += sign * VariantRules.VALUES[this.getPiece(i,j)]; | |
969 | } | |
970 | } | |
971 | } | |
972 | return evaluation; | |
973 | } | |
974 | ||
975 | //////////// | |
976 | // FEN utils | |
977 | ||
dda21a71 | 978 | // Setup the initial random (assymetric) position |
1d184b4c BA |
979 | static GenRandInitFen() |
980 | { | |
981 | let pieces = [new Array(8), new Array(8)]; | |
982 | // Shuffle pieces on first and last rank | |
983 | for (let c = 0; c <= 1; c++) | |
984 | { | |
985 | let positions = _.range(8); | |
986 | ||
987 | // Get random squares for bishops | |
988 | let randIndex = 2 * _.random(3); | |
989 | let bishop1Pos = positions[randIndex]; | |
990 | // The second bishop must be on a square of different color | |
991 | let randIndex_tmp = 2 * _.random(3) + 1; | |
992 | let bishop2Pos = positions[randIndex_tmp]; | |
993 | // Remove chosen squares | |
994 | positions.splice(Math.max(randIndex,randIndex_tmp), 1); | |
995 | positions.splice(Math.min(randIndex,randIndex_tmp), 1); | |
996 | ||
997 | // Get random squares for knights | |
998 | randIndex = _.random(5); | |
999 | let knight1Pos = positions[randIndex]; | |
1000 | positions.splice(randIndex, 1); | |
1001 | randIndex = _.random(4); | |
1002 | let knight2Pos = positions[randIndex]; | |
1003 | positions.splice(randIndex, 1); | |
1004 | ||
1005 | // Get random square for queen | |
1006 | randIndex = _.random(3); | |
1007 | let queenPos = positions[randIndex]; | |
1008 | positions.splice(randIndex, 1); | |
1009 | ||
1010 | // Rooks and king positions are now fixed, because of the ordering rook-king-rook | |
1011 | let rook1Pos = positions[0]; | |
1012 | let kingPos = positions[1]; | |
1013 | let rook2Pos = positions[2]; | |
1014 | ||
1015 | // Finally put the shuffled pieces in the board array | |
1016 | pieces[c][rook1Pos] = 'r'; | |
1017 | pieces[c][knight1Pos] = 'n'; | |
1018 | pieces[c][bishop1Pos] = 'b'; | |
1019 | pieces[c][queenPos] = 'q'; | |
1020 | pieces[c][kingPos] = 'k'; | |
1021 | pieces[c][bishop2Pos] = 'b'; | |
1022 | pieces[c][knight2Pos] = 'n'; | |
1023 | pieces[c][rook2Pos] = 'r'; | |
1024 | } | |
1025 | let fen = pieces[0].join("") + | |
1026 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
1027 | pieces[1].join("").toUpperCase() + | |
f3802fcd | 1028 | " 1111"; //add flags |
1d184b4c BA |
1029 | return fen; |
1030 | } | |
1031 | ||
1032 | // Return current fen according to pieces+colors state | |
1033 | getFen() | |
1034 | { | |
f3802fcd | 1035 | return this.getBaseFen() + " " + this.getFlagsFen(); |
1d184b4c BA |
1036 | } |
1037 | ||
dda21a71 | 1038 | // Position part of the FEN string |
1d184b4c BA |
1039 | getBaseFen() |
1040 | { | |
1041 | let fen = ""; | |
1042 | let [sizeX,sizeY] = VariantRules.size; | |
1043 | for (let i=0; i<sizeX; i++) | |
1044 | { | |
1045 | let emptyCount = 0; | |
1046 | for (let j=0; j<sizeY; j++) | |
1047 | { | |
1048 | if (this.board[i][j] == VariantRules.EMPTY) | |
1049 | emptyCount++; | |
1050 | else | |
1051 | { | |
1052 | if (emptyCount > 0) | |
1053 | { | |
1054 | // Add empty squares in-between | |
1055 | fen += emptyCount; | |
1056 | emptyCount = 0; | |
1057 | } | |
1058 | fen += VariantRules.board2fen(this.board[i][j]); | |
1059 | } | |
1060 | } | |
1061 | if (emptyCount > 0) | |
1062 | { | |
1063 | // "Flush remainder" | |
1064 | fen += emptyCount; | |
1065 | } | |
1066 | if (i < sizeX - 1) | |
1067 | fen += "/"; //separate rows | |
1068 | } | |
1069 | return fen; | |
1070 | } | |
1071 | ||
dda21a71 | 1072 | // Flags part of the FEN string |
1d184b4c BA |
1073 | getFlagsFen() |
1074 | { | |
1075 | let fen = ""; | |
1076 | // Add castling flags | |
1077 | for (let i of ['w','b']) | |
1078 | { | |
1079 | for (let j=0; j<2; j++) | |
77e1ec78 | 1080 | fen += (this.castleFlags[i][j] ? '1' : '0'); |
1d184b4c BA |
1081 | } |
1082 | return fen; | |
1083 | } | |
1084 | ||
1085 | // Context: just before move is played, turn hasn't changed | |
1086 | getNotation(move) | |
1087 | { | |
15952ada BA |
1088 | if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING) //castle |
1089 | return (move.end.y < move.start.y ? "0-0-0" : "0-0"); | |
1d184b4c BA |
1090 | |
1091 | // Translate final square | |
270968d6 | 1092 | const finalSquare = |
1d184b4c BA |
1093 | String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); |
1094 | ||
270968d6 | 1095 | const piece = this.getPiece(move.start.x, move.start.y); |
1d184b4c BA |
1096 | if (piece == VariantRules.PAWN) |
1097 | { | |
1098 | // Pawn move | |
1099 | let notation = ""; | |
5bfb0956 | 1100 | if (move.vanish.length > move.appear.length) |
1d184b4c BA |
1101 | { |
1102 | // Capture | |
270968d6 | 1103 | const startColumn = String.fromCharCode(97 + move.start.y); |
1d184b4c BA |
1104 | notation = startColumn + "x" + finalSquare; |
1105 | } | |
1106 | else //no capture | |
1107 | notation = finalSquare; | |
1108 | if (move.appear.length > 0 && piece != move.appear[0].p) //promotion | |
1109 | notation += "=" + move.appear[0].p.toUpperCase(); | |
1110 | return notation; | |
1111 | } | |
1112 | ||
1113 | else | |
1114 | { | |
1115 | // Piece movement | |
f3c10e18 BA |
1116 | return piece.toUpperCase() + |
1117 | (move.vanish.length > move.appear.length ? "x" : "") + finalSquare; | |
1d184b4c BA |
1118 | } |
1119 | } | |
dfb4afc1 | 1120 | |
6752407b BA |
1121 | // Complete the usual notation, may be required for de-ambiguification |
1122 | getLongNotation(move) | |
1123 | { | |
1124 | const startSquare = | |
1125 | String.fromCharCode(97 + move.start.y) + (VariantRules.size[0]-move.start.x); | |
1126 | const finalSquare = | |
1127 | String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); | |
1128 | return startSquare + finalSquare; //not encoding move. But short+long is enough | |
1129 | } | |
1130 | ||
dfb4afc1 | 1131 | // The score is already computed when calling this function |
01a135e2 | 1132 | getPGN(mycolor, score, fenStart, mode) |
dfb4afc1 | 1133 | { |
16984853 | 1134 | const zeroPad = x => { return (x<10 ? "0" : "") + x; }; |
dfb4afc1 BA |
1135 | let pgn = ""; |
1136 | pgn += '[Site "vchess.club"]<br>'; | |
1137 | const d = new Date(); | |
5e622704 | 1138 | const opponent = mode=="human" ? "Anonymous" : "Computer"; |
0f51ef98 | 1139 | pgn += '[Variant "' + variant + '"]<br>'; |
16984853 | 1140 | pgn += '[Date "' + d.getFullYear() + '-' + (d.getMonth()+1) + '-' + zeroPad(d.getDate()) + '"]<br>'; |
01a135e2 BA |
1141 | pgn += '[White "' + (mycolor=='w'?'Myself':opponent) + '"]<br>'; |
1142 | pgn += '[Black "' + (mycolor=='b'?'Myself':opponent) + '"]<br>'; | |
04449c97 BA |
1143 | pgn += '[FenStart "' + fenStart + '"]<br>'; |
1144 | pgn += '[Fen "' + this.getFen() + '"]<br>'; | |
762b7c9c | 1145 | pgn += '[Result "' + score + '"]<br><br>'; |
dfb4afc1 | 1146 | |
6752407b | 1147 | // Standard PGN |
dfb4afc1 BA |
1148 | for (let i=0; i<this.moves.length; i++) |
1149 | { | |
1150 | if (i % 2 == 0) | |
1151 | pgn += ((i/2)+1) + "."; | |
6752407b | 1152 | pgn += this.moves[i].notation[0] + " "; |
dfb4afc1 | 1153 | } |
97fc8bf7 | 1154 | pgn += "<br><br>"; |
dfb4afc1 | 1155 | |
6752407b BA |
1156 | // "Complete moves" PGN (helping in ambiguous cases) |
1157 | for (let i=0; i<this.moves.length; i++) | |
1158 | { | |
1159 | if (i % 2 == 0) | |
1160 | pgn += ((i/2)+1) + "."; | |
1161 | pgn += this.moves[i].notation[1] + " "; | |
1162 | } | |
6752407b | 1163 | |
dfb4afc1 BA |
1164 | return pgn; |
1165 | } | |
1d184b4c | 1166 | } |