Forgot arg of atLeastOneCapture()
[vchess.git] / client / src / variants / Squatter1.js
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0f7762c1
BA
1import { ChessRules } from "@/base_rules";
2
4f3a0823 3export class Squatter1Rules extends ChessRules {
0f7762c1
BA
4
5 static get Lines() {
6 return [
7 [[1, 0], [1, 8]],
8 [[7, 0], [7, 8]]
9 ];
10 }
11
12 // Find possible captures by opponent on [x, y]
13 findCaptures([x, y]) {
14 const color = this.getColor(x, y);
15 const forward = (color == 'w' ? -1 : 1);
16 let moves = [];
17 const steps = {
18 // Rook and bishop: included in queen case
19 p: { s: [[forward, -1], [forward, 1]], one: true },
20 n: { s: V.steps[V.KNIGHT], one: true },
21 q: { s: V.steps[V.ROOK].concat(V.steps[V.BISHOP]) },
22 k: { s: V.steps[V.ROOK].concat(V.steps[V.BISHOP]), one: true }
23 };
24 const oppCol = V.GetOppCol(color);
25 Object.keys(steps).forEach(piece => {
26 outerLoop: for (let loop = 0; loop < steps[piece].s.length; loop++) {
27 const step = steps[piece].s[loop];
28 let i = x + step[0];
29 let j = y + step[1];
30 while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
31 if (steps[piece].one) continue outerLoop;
32 i += step[0];
33 j += step[1];
34 }
35 if (
36 V.OnBoard(i, j) &&
37 this.board[i][j] != V.EMPTY &&
38 this.getColor(i, j) == oppCol
39 ) {
40 const oppPiece = this.getPiece(i, j);
41 if (
42 oppPiece == piece ||
43 (
44 piece == V.QUEEN &&
45 (
46 (oppPiece == V.ROOK && step.some(e => e == 0)) ||
47 (oppPiece == V.BISHOP && step.every(e => e != 0))
48 )
49 )
50 )
51 // Possible capture (do not care about promotions):
52 moves.push(this.getBasicMove([i, j], [x, y]));
53 }
54 }
55 });
56 return moves;
57 }
58
59 someValid(moves, color) {
60 // Stop at first valid move found:
61 for (let m of moves) {
62 this.play(m);
63 const res = !this.underCheck(color);
64 this.undo(m);
65 if (res) return true;
66 }
67 return false;
68 }
69
70 getCurrentScore() {
71 // Try both colors (to detect potential suicides)
72 for (let c of ['w', 'b']) {
73 const oppCol = V.GetOppCol(c);
74 const goal = (c == 'w' ? 0 : 7);
75 if (
76 this.board[goal].some(
77 (b,j) => {
78 return (
79 b[0] == c &&
80 (
81 !this.isAttacked([goal, j], oppCol) ||
82 !this.someValid(this.findCaptures([goal, j]), oppCol)
83 )
84 );
85 }
86 )
87 ) {
88 return c == 'w' ? "1-0" : "0-1";
89 }
90 }
91 return super.getCurrentScore();
92 }
93
94 static get SEARCH_DEPTH() {
95 return 2;
96 }
97
98};