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665eed90 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | ||
3 | export class MonochromeRules extends ChessRules { | |
4 | static get HasEnpassant() { | |
5 | // Pawns would be on the same side | |
6 | return false; | |
7 | } | |
8 | ||
8ca6042e BA |
9 | static get HasFlags() { |
10 | return false; | |
11 | } | |
12 | ||
ad030c7d BA |
13 | static get Lines() { |
14 | return [ [[4, 0], [4, 8]] ]; | |
15 | } | |
16 | ||
5246b49d BA |
17 | get showFirstTurn() { |
18 | return true; | |
19 | } | |
20 | ||
665eed90 BA |
21 | static IsGoodPosition(position) { |
22 | if (position.length == 0) return false; | |
23 | const rows = position.split("/"); | |
24 | if (rows.length != V.size.x) return false; | |
25 | for (let row of rows) { | |
26 | let sumElts = 0; | |
27 | for (let i = 0; i < row.length; i++) { | |
28 | if (V.PIECES.includes(row[i])) sumElts++; | |
29 | else { | |
e50a8025 | 30 | const num = parseInt(row[i], 10); |
665eed90 BA |
31 | if (isNaN(num)) return false; |
32 | sumElts += num; | |
33 | } | |
34 | } | |
35 | if (sumElts != V.size.y) return false; | |
36 | } | |
37 | return true; | |
38 | } | |
39 | ||
40 | canIplay(side, [x, y]) { | |
41 | const xBounds = side == 'w' ? [4,7] : [0,3]; | |
42 | return this.turn == side && x >= xBounds[0] && x <= xBounds[1]; | |
43 | } | |
44 | ||
45 | canTake([x1, y1], [x2, y2]) { | |
46 | // Capture in other half-board | |
47 | return ((x1 <= 3 && x2 >= 4) || (x1 >= 4 && x2 <= 3)); | |
48 | } | |
49 | ||
8ca6042e BA |
50 | // follow steps from x,y until something is met. |
51 | // if met piece is opponent and same movement (asA): eat it! | |
52 | findCaptures_aux([x, y], asA) { | |
53 | let moves = []; | |
54 | const steps = | |
55 | asA != V.PAWN | |
56 | ? [V.QUEEN, V.KING].includes(asA) | |
57 | ? V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
58 | : V.steps[asA] | |
59 | : this.turn == "w" | |
60 | ? [ | |
61 | [-1, -1], | |
62 | [-1, 1] | |
63 | ] | |
64 | : [ | |
65 | [1, -1], | |
66 | [1, 1] | |
67 | ]; | |
68 | const oneStep = [V.KNIGHT, V.PAWN, V.KING].includes(asA); | |
69 | outerLoop: for (let loop = 0; loop < steps.length; loop++) { | |
70 | const step = steps[loop]; | |
71 | let i = x + step[0]; | |
72 | let j = y + step[1]; | |
73 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
74 | if (oneStep) continue outerLoop; | |
75 | i += step[0]; | |
76 | j += step[1]; | |
77 | } | |
78 | if ( | |
79 | V.OnBoard(i, j) && | |
80 | this.getPiece(i, j) == asA && | |
81 | this.canTake([i, j], [x, y]) | |
82 | ) { | |
83 | // eat! | |
84 | moves.push(this.getBasicMove([x, y], [i, j])); | |
85 | } | |
86 | } | |
87 | return moves; | |
88 | } | |
89 | ||
90 | // Find possible captures from a square: look in every direction! | |
91 | findCaptures(sq) { | |
92 | let moves = []; | |
93 | Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.PAWN)); | |
94 | Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.ROOK)); | |
95 | Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.KNIGHT)); | |
96 | Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.BISHOP)); | |
97 | Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.QUEEN)); | |
98 | Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.KING)); | |
99 | return moves; | |
100 | } | |
101 | ||
665eed90 BA |
102 | // Trim all non-capturing moves |
103 | static KeepCaptures(moves) { | |
8ca6042e BA |
104 | return moves.filter(m => m.vanish.length == 2); |
105 | } | |
106 | ||
107 | getPotentialMovesFrom(sq) { | |
aaa0d7d5 BA |
108 | const moves = super.getPotentialMovesFrom(sq); |
109 | const zenCaptures = this.findCaptures(sq); | |
110 | // Remove duplicate captures in a lazy way (TODO: more efficient...) | |
111 | let hashMoves = {}; | |
112 | moves.forEach(m => { | |
113 | if (m.vanish.length == 2) { | |
114 | const hash = | |
115 | m.start.x + "." + m.start.y + "." + m.end.x + "." + m.end.y; | |
116 | hashMoves[hash] = true; | |
117 | } | |
715c0ae4 | 118 | }); |
aaa0d7d5 BA |
119 | return moves.concat(zenCaptures.filter(m => { |
120 | const hash = m.start.x + "." + m.start.y + "." + m.end.x + "." + m.end.y; | |
121 | return !hashMoves[hash]; | |
da62e40a | 122 | })); |
665eed90 BA |
123 | } |
124 | ||
125 | getAllPotentialMoves() { | |
126 | const xBounds = this.turn == 'w' ? [4,7] : [0,3]; | |
127 | let potentialMoves = []; | |
128 | for (let i = xBounds[0]; i <= xBounds[1]; i++) { | |
129 | for (let j = 0; j < V.size.y; j++) { | |
130 | if (this.board[i][j] != V.EMPTY) { | |
131 | Array.prototype.push.apply( | |
132 | potentialMoves, | |
133 | this.getPotentialMovesFrom([i, j]) | |
134 | ); | |
135 | } | |
136 | } | |
137 | } | |
138 | if (potentialMoves.some(m => m.vanish.length == 2 && m.appear.length == 1)) | |
139 | return V.KeepCaptures(potentialMoves); | |
140 | return potentialMoves; | |
141 | } | |
142 | ||
143 | atLeastOneMove() { | |
144 | const xBounds = this.turn == 'w' ? [4,7] : [0,3]; | |
145 | for (let i = xBounds[0]; i <= xBounds[1]; i++) { | |
146 | for (let j = 0; j < V.size.y; j++) { | |
147 | if ( | |
148 | this.board[i][j] != V.EMPTY && | |
149 | this.getPotentialMovesFrom([i, j]).length > 0 | |
150 | ) { | |
151 | return true; | |
152 | } | |
153 | } | |
154 | } | |
155 | return false; | |
156 | } | |
157 | ||
158 | // Stop at the first capture found (if any) | |
159 | atLeastOneCapture() { | |
160 | const xBounds = this.turn == 'w' ? [4,7] : [0,3]; | |
161 | for (let i = xBounds[0]; i <= xBounds[1]; i++) { | |
162 | for (let j = 0; j < V.size.y; j++) { | |
163 | if ( | |
164 | this.board[i][j] != V.EMPTY && | |
8ca6042e | 165 | this.getPotentialMovesFrom([i, j]).some(m => m.vanish.length == 2) |
665eed90 BA |
166 | ) { |
167 | return true; | |
168 | } | |
169 | } | |
170 | } | |
171 | return false; | |
172 | } | |
173 | ||
174 | getPossibleMovesFrom(sq) { | |
175 | let moves = this.getPotentialMovesFrom(sq); | |
176 | const captureMoves = V.KeepCaptures(moves); | |
177 | if (captureMoves.length > 0) return captureMoves; | |
178 | if (this.atLeastOneCapture()) return []; | |
179 | return moves; | |
180 | } | |
181 | ||
182 | filterValid(moves) { | |
183 | return moves; | |
184 | } | |
185 | ||
186 | isAttacked() { | |
187 | return false; | |
188 | } | |
189 | ||
190 | getCheckSquares() { | |
191 | return []; | |
192 | } | |
193 | ||
194 | getCurrentScore() { | |
8ca6042e | 195 | // Is there anything in opponent's half board? |
665eed90 BA |
196 | const color = V.GetOppCol(this.turn); |
197 | const xBounds = color == 'w' ? [4,7] : [0,3]; | |
198 | let nothingHere = true; | |
199 | outerLoop: for (let i = xBounds[0]; i <= xBounds[1]; i++) { | |
200 | for (let j = 0; j < V.size.y; j++) { | |
201 | if (this.board[i][j] != V.EMPTY) { | |
202 | nothingHere = false; | |
203 | break outerLoop; | |
204 | } | |
205 | } | |
206 | } | |
207 | if (nothingHere) return color == 'w' ? "0-1" : "1-0"; | |
208 | if (this.atLeastOneMove()) return '*'; | |
209 | return "1/2"; | |
210 | } | |
211 | ||
212 | static GenRandInitFen(randomness) { | |
8ca6042e BA |
213 | // Remove the en-passant + castle part of the FEN |
214 | const fen = ChessRules.GenRandInitFen(randomness).slice(0, -6); | |
665eed90 BA |
215 | const firstSpace = fen.indexOf(' '); |
216 | return ( | |
217 | fen.substr(0, firstSpace).replace(/[A-Z]/g, (c) => c.toLowerCase()) + | |
218 | fen.substr(firstSpace) | |
219 | ); | |
220 | } | |
221 | ||
222 | static get SEARCH_DEPTH() { | |
223 | return 4; | |
224 | } | |
225 | ||
226 | evalPosition() { | |
227 | let evaluation = 0; | |
228 | for (let i = 0; i < 8; i++) { | |
229 | for (let j = 0; j < V.size.y; j++) { | |
230 | if (this.board[i][j] != V.EMPTY) { | |
231 | const sign = (i <= 3 ? -1 : 1); | |
232 | // I don't think taking pieces' values into account would help | |
233 | evaluation += sign; //* V.VALUES[this.getPiece(i, j)]; | |
234 | } | |
235 | } | |
236 | } | |
237 | return evaluation; | |
238 | } | |
8ca6042e BA |
239 | |
240 | getNotation(move) { | |
241 | // Translate initial square (because pieces may fly unusually!) | |
242 | const initialSquare = V.CoordsToSquare(move.start); | |
243 | ||
244 | // Translate final square | |
245 | const finalSquare = V.CoordsToSquare(move.end); | |
246 | ||
247 | let notation = ""; | |
248 | const piece = this.getPiece(move.start.x, move.start.y); | |
249 | if (piece == V.PAWN) { | |
250 | // pawn move (TODO: enPassant indication) | |
251 | if (move.vanish.length == 2) { | |
252 | // capture | |
253 | notation = initialSquare + "x" + finalSquare; | |
254 | } | |
255 | else notation = finalSquare; | |
256 | if (piece != move.appear[0].p) | |
257 | //promotion | |
258 | notation += "=" + move.appear[0].p.toUpperCase(); | |
259 | } | |
260 | else { | |
261 | // Piece movement | |
262 | notation = piece.toUpperCase(); | |
263 | if (move.vanish.length > 1) notation += initialSquare + "x"; | |
264 | notation += finalSquare; | |
265 | } | |
266 | return notation; | |
267 | } | |
665eed90 | 268 | }; |