return res.slice(0, -1); //remove last comma
}
+ canTake([x1, y1], [x2, y2]) {
+ return (
+ // Cannot take wall :)
+ this.board[x2][y2] != V.NOTHING &&
+ this.getColor(x1, y1) !== this.getColor(x2, y2)
+ );
+ }
+
// En-passant after 2-sq or 3-sq jumps
getEpSquare(moveOrSquare) {
if (!moveOrSquare) return undefined;